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NPC Generator

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Advanced [show]


Aldous Wentworth, Male Human [Permalink]

Personal [hide]

Description: He wears a faded coat and loose pants complete with broad hat. His moppish chestnut hair is in a traditional bowl cut. His eyes are likewise blue. His teeth are white and perfect.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He has a minor phobia of water and hates getting wet.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He has chosen to use the inheritance that was left to him frivolously. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Money/treasure; and he uses money and sex appeal to get what he needs

Flaws: Antagonistic, Fearful, Disease. Bonds: Attractive, Rich. Occupation: Healer

Voice: pre-pubescent

Attributes [hide]

Aldous Wentworth, Male Human Expert 5
Medium (6'5") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 30 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 14 (+2)13 (+1) 11 (+0)12 (+1)
Skills Persuasion +4, Religion +4
Senses Passive Perception 10
Languages Common, Draconic
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2

Possessions: 1000 sp.


Social Check DCs


Robert Thorpe, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears just a green suit. His long silver hair is drawn into a two foot long braid. His eyes are likewise hazel.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: He was raised in a mountains tribe. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Robert took refuge in the ruined castle and found the beat up hand crossbow and armor he uses now. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature hand crossbow.

Motivation: To unite with his brother; and he has passion for adventuring and risk

Ideals: Justice. Flaws: Antagonistic. Bonds: Nature, Adventurer, Family. Occupation: Map Maker

Voice: Russian accent

Attributes [hide]

Robert Thorpe, Male Human Monk 4
Medium (6'3") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 19 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 12 (+1)14 (+2) 17 (+3)14 (+2)
Skills Acrobatics +5, Survival +5
Senses Passive Perception 13
Languages Common, Elven, Halfling
Attacks Melee +1 / 1d10-1, Ranged +5 / 1d10+3, Grapple +5

Possessions: 13000 sp.


Social Check DCs


Richard Nash, Male Human [Permalink]

Personal [hide]

Description: 5'3" and muscular, this southern man is well dressed, constantly wearing a brown suit, black shirt, and grey tie. He has shaved his head bald. His gray eyes have a joyful gleam in them most of the time.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He is able to make almost anything out of random pieces of junk.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Bounty Hunter arts, while his father instructed him in etiquette, music and courtly manner. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. By chance he met his brother recently and the two have been together since.

Motivation: His relatives are trying to arrange a marriage.

Ideals: Athletic, Gifted. Flaws: Insane. Bonds: Family, Rich. Occupation: Bounty Hunter

Voice: Speaks with back of mouth

Attributes [hide]

Richard Nash, Male Human Adept 5
Medium (5'3") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 37 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 17 (+3)15 (+2) 9 (-1)11 (+0)
Skills Investigation +5, Persuasion +3
Senses Passive Perception 9
Languages Common, Gnoll, Infernal
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 800 gp.


Social Check DCs


Guy Hamilton, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He is wearing a long, black cloak. His hair is short and white. He wears large thick round spectacles.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: He is the product a well kept family trust fund and as such has never really known need. He worked as a nervous Jeweler and found it very stressful. He has worked as a Jeweler like his mother before him.

Motivation: Further expansion of business; and to find somewhere to settle down

Ideals: Athletic, Optimist. Flaws: Mundane. Bonds: Job, Rich. Occupation: Jeweler

Voice: Speaks in third person

Attributes [hide]

Guy Hamilton, Male Human Bard 7
Medium (6'0") Human, Neutral Good (CR 7)
Armor Class 11
Hit Points 22 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 11 (+0)16 (+3) 10 (+0)6 (-2)
Skills Acrobatics +4, Sleight of Hand +4
Senses Passive Perception 10
Languages Common, Terran, Dwarven, Druidic
Attacks Melee +3 / 2d8+0, Ranged +4 / 2d8+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day143320000

Possessions: 50 pp. Star ruby (400 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Manfred Vance, Male Human [Permalink]

Personal [hide]

Description: He is an average looking eastern male in his early mid-life. He wears dull grey sweaters, loose black pants, and alligator leather shoes. Beneath his sweater he keeps a concealed dagger, just in case. He has black hair. His amber eyes peer out from beneath his Stetson grey hat.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. A friendly and beautiful Human, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.

History: Born in the east to a Farmer, Manfred learned a great deal about his father's area of expertise. A gifted student he started as a Bather, but he got bored and became a Farmer. He has since married many spouses, only to have them die. He claims to not be responsible.

Motivation: To settle down with his crush; and he'd like to take his coworkers down a peg

Flaws: Shy. Bonds: Attractive, Job, In love, Has a crush. Occupation: Farmer

Voice: Italian accent

Attributes [hide]

Manfred Vance, Male Human Bard 3
Medium (6'5") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 21 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 13 (+1)14 (+2) 11 (+0)18 (+4)
Skills Athletics +4, Intimidation +6
Senses Passive Perception 10
Languages Common, Gnoll, Ignan
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: 1400 sp.


Social Check DCs

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