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NPC Generator

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Advanced [show]


Tim Law, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He likes to wear ponchos typically of a light black in addition to tight pants. His head has been shaved. He has a tattooed face.

Personality: He loves telling others what to do and how they should feel about things. He receives visions of the future at random moments

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He has had some formal music training, and achieved minor success. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Someone believes him a fraud; and he'd like to take his coworkers down a peg

Ideals: Opinionated, Gifted, Artistic. Flaws: Ugly. Bonds: Job, Enemies. Occupation: Server

Voice: Low range voice

Attributes [hide]

Tim Law, Male Human Wizard 5
Medium (6'0") Human, Lawful Good (CR 5)
Armor Class 9
Hit Points 11 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 11 (+0)16 (+3) 13 (+1)5 (-3)
Skills Medicine +4, Survival +4
Senses Passive Perception 11
Languages Common, Elven, Gnome, Draconic
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day144321000

Possessions: 30000 cp.


Social Check DCs


Tim Graham, Male Human [Permalink]

Personal [hide]

Description: He sports tan clothing, slightly heavier than average wear. He carries a battered trident and tarnished shortspear as well. His brown hair is well kept and his bushy mustache is tapered upwards at the ends. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He never swears and excessively uses polite adverbs when speaking. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: Tim was raised in a hard working conservative environment. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He has drifted from career to career and currently works as a Architect.

Motivation: Balancing his hectic life and new Architect responsibilities is difficult; and further expansion of business

Ideals: Fighting, Optimist. Bonds: Attractive, Job, Religious. Occupation: Architect

Voice: Shortens vowels

Attributes [hide]

Tim Graham, Male Human Expert 6
Medium (5'7") Human, Chaotic Good (CR 6)
Armor Class 12
Hit Points 14 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 8 (-1)13 (+1) 14 (+2)12 (+1)
Skills Sleight of Hand +5, Survival +5
Senses Passive Perception 12
Languages Common, Terran
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2

Possessions: 800 gp.


Social Check DCs


Gerard Thornton, Male Human [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a sweet of some kind. He wears a custom-built plate barding that's adorned with tan lining and desert motifs, marred by sweets. His brown hair is styled in orderly dreadlocks. He wears round tiny glasses practically rammed into his face.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: He was born a particularly ugly child, much to the horror of his parents. Like his mother and his brother before him, after school he went straight into learning to become a Unemployed. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: Wants to open a new tavern.

Ideals: Philantrophist. Flaws: Ugly, Impulsive. Bonds: Job, Adventurer. Occupation: Unemployed

Voice: Draws out vowels

Attributes [hide]

Gerard Thornton, Male Human Warrior 4
Medium (6'5") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 35 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 13 (+1)18 (+4) 14 (+2)15 (+2)
Skills Intimidation +4, Sleight of Hand +2
Senses Passive Perception 12
Languages Common, Auran, Abyssal, Ignan, Draconic
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1

Possessions: 400 gp. Blue star sapphire (800 gp). Tourmaline (110 gp). 1 Masterwork Common Melee.


Social Check DCs


Everard Breeden, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears suspenders and brown workpants. His shirt is black, and he wears a heavy brown leather apron most of the time. He is bald on top and has large chestnut tufts of hair around his ears. He wears a mask on his face.

Personality: He never swears and excessively uses polite adverbs when speaking. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: He was always a brilliant, if unscrupulous mind. After coming to the age of reason, Everard took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. Since then, he has sought to make the best of life.

Motivation: He is not mentally stable, and does not behave rationally.

Ideals: Optimist, Gifted, Logical. Flaws: Ugly, Insane. Occupation: Shipwright

Voice: Russian accent

Attributes [hide]

Everard Breeden, Male Human Wizard 4
Medium (6'0") Human, Chaotic Good (CR 4)
Armor Class 14
Hit Points 14 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)18 (+4) 13 (+1)11 (+0) 10 (+0)13 (+1)
Skills Insight +2, Nature +2
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +6 / 1d10+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1043

Possessions: 44000 sp.


Social Check DCs


Gerald Branson, Male Human [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His black hair is unkempt and raggedy. He is missing an eye and his face is severely sunburned. His one remaining eye shines gray.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He is skeptical of what others tell him and is slow to trust.

History: Born in the west his family was never financially stable. When money was particularly tight he was walking through alleys when he overheard a Mayor hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Gerald fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and wants to work out more often

Ideals: Fighting, Athletic. Flaws: Ugly, Shy. Bonds: Poor. Occupation: Mayor

Voice: Old Prospector

Attributes [hide]

Gerald Branson, Male Human Sorcerer 3
Medium (5'1") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 12 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 12 (+1)9 (-1) 15 (+2)10 (+0)
Skills Animal Handling +4, Religion +1
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 1000 sp.


Social Check DCs

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