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Advanced [show]


William Snowdon, Male Human [Permalink]

Personal [hide]

Description: This western man wears a fine chain shirt which he covers with white colored cloaks and clothing. His clothes are grease stained in places. His red hair is kept up in a ponytail inside a deerstalker hat. He tend to wears goggles to shield his eyes.

Personality: His tongue was cut out and he uses sign language. He also is a firm believer in the manly ideal.

History: From birth he was tutored by a cruel and relentless mentor. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He moves from town to town, unable to find a place to settle.

Motivation: To pay off his debts; and to prove his worth to the world

Flaws: Disease, Impulsive. Bonds: Poor, Immigrant, Mentor. Occupation: Shepherd

Voice: Middle-eastern accent

Attributes [hide]

William Snowdon, Male Human Bard 6
Medium (6'1") Human, Neutral Good (CR 6)
Armor Class 13
Hit Points 34 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 12 (+1)14 (+2) 18 (+4)9 (-1)
Skills Performance +2, Survival +7
Senses Passive Perception 14
Languages Common, Sylvan, Elven
Attacks Melee +5 / 2d6+2, Ranged +6 / 2d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1333200

Possessions: 40 pp. Star rose quartz (50 gp). Rhodochrosite (13 gp). Chalcedony (50 gp).


Social Check DCs


Justin Quinton, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He tends to wear a green poncho over his likewise colored trousers and shirt. With bright chestnut hair and a scraggly beard. He wears a mask on his face.

Personality: He is a Unemployed first and foremost. He believes firmly that knowledge should be universal. He invites people to come help in his community garden.

History: He was born the only child of a wealthy merchant. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He became a Unemployed soon after.

Motivation: Wants to open a new tavern; and an old rival family wants him found

Ideals: Philantrophist, Entrepeneur. Bonds: Job, Family. Occupation: Unemployed

Voice: Soft and mumbly

Attributes [hide]

Justin Quinton, Male Human Monk 3
Medium (5'9") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 11 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)13 (+1) 8 (-1)13 (+1) 11 (+0)8 (-1)
Skills Arcana +3, Insight +2
Senses Passive Perception 10
Languages Common, Sylvan
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1

Possessions: 200 gp. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Gerald Ansley, Male Human [Permalink]

Personal [hide]

Description: A 5'3" northern man, he prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His black hair is thinning but still full. He tend to wears goggles to shield his eyes.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: He was born on a small isolated farm. He struck it rich when he found rare goods in large quantities. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He feels threatened by others; and to reunite with his old friends

Ideals: Philantrophist. Flaws: Insane, Fearful. Bonds: Rich, Adventurer, Nature. Occupation: Herbalist

Voice: Laughs frequently while speaking

Attributes [hide]

Gerald Ansley, Male Human Warrior 7
Medium (5'3") Human, Neutral Good (CR 7)
Armor Class 11
Hit Points 52 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 14 (+2)13 (+1) 14 (+2)10 (+0)
Skills History +4, Perception +5
Senses Passive Perception 15
Languages Common, Elven
Attacks Melee +6 / 2d8+3, Ranged +4 / 2d8+1, Grapple +3

Possessions: 200 gp. Red-brown spinel (160 gp).


Social Check DCs


Aldous Adley, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he prefers to wear brown clothing when he does not wear armor. He wears a colorful flower in his auburn hair. His brown eyes dart from person to person to random spaces in the air.

Personality: Aldous speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. The war was a terrible time for him, and Aldous does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: Born in a small village he learned the ways of the warrior from his mother. Ostracized due to the martial powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Aldous fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He feels kind of lost in life; and he wants nothing more than to rejoin the army

Ideals: Impeccable, Fighting, Gifted. Flaws: Depressed. Bonds: Attractive, Military. Occupation: Merchant

Voice: Boston accent

Attributes [hide]

Aldous Adley, Male Human Cleric 4
Medium (5'6") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 27 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 11 (+0)14 (+2) 10 (+0)11 (+0)
Skills History +4, Survival +2
Senses Passive Perception 10
Languages Common, Aquan, Giant
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day105

Possessions: 23000 sp.


Social Check DCs


John Kinsley, Male Human [Permalink]

Personal [hide]

Description: He is wearing a long, black cloak. He sports a long brown beard, and similarly colored long hair. He wears a mask on his face.

Personality: Eccentric and domineering, John will drive conversation. He has all his life been fascinated with dancing.

History: John lived on a farm with his mother, near the main road leading to a nearby town. Brilliant and gifted he never wanted to apply himself. He has been saving his money to try and buy his sister's freedom.

Motivation: He is not mentally stable, and does not behave rationally; and marry his sister to traveling adventurers

Ideals: Extrovert, Artistic, Gifted. Flaws: Insane. Bonds: Family. Occupation: Seamstress

Voice: Mumbles to self between sentences

Attributes [hide]

John Kinsley, Male Human Warrior 4
Medium (5'8") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 33 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 15 (+2)13 (+1) 11 (+0)16 (+3)
Skills Arcana +3, Investigation +3
Senses Passive Perception 10
Languages Common, Draconic
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1

Possessions: 80 pp.


Social Check DCs

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