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Advanced [show]


Simon Trowbridge, Male Human [Permalink]

Personal [hide]

Description: He wears a robe, a symbol of luck around his neck, and a quarterstaff on his belt. He is portly but not overly obese. He wears his blonde hair up in a very large beehive style do. His eyes are amber.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He is a bit of a xeno-phobe, disliking non-Humans.

History: He was born to a pair of big game hunters, but was frequently ill as a child. When he was little, his rather wealthy family often ventured across the forest to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Simon took refuge in the old dungeon and found the beat up quarterstaff and armor he uses now. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Simon fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and wants to have a good time and be beloved

Ideals: Fighting, Optimist. Flaws: Racist, Disease. Bonds: Nature. Occupation: Beggar

Voice: Ums and uhs a lot

Attributes [hide]

Simon Trowbridge, Male Human Wizard 3
Medium (6'5") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 6 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 9 (-1)13 (+1) 11 (+0)14 (+2)
Skills Performance +4, Sleight of Hand +2
Senses Passive Perception 10
Languages Common, Giant
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114210

Possessions: 300 gp. 1 Disguise kit. 1 Disguise kit.


Social Check DCs


Everard Marleigh, Male Human [Permalink]

Personal [hide]

Description: He wears a robe, a symbol of strength around his neck, and a falchion on his belt. He is physically well-built. His white hair is cut short. His eyes are a pleasant green.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He is harsh and unforgiving.

History: Born in the west to a Stableman, Everard learned a great deal about his father's area of expertise. Cursed with unlife at a very young age, Everard has worked very hard to control his curse. He tends to his Stableman job now, and dutifully fulfills any obligations he has.

Motivation: Expand his business; and to be a shepherd again

Ideals: Fighting. Flaws: Shy, Antagonistic, Disease. Bonds: Job. Occupation: Stableman

Voice: Slurs words

Attributes [hide]

Everard Marleigh, Male Human Cleric 5
Medium (5'9") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 38 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 14 (+2)12 (+1) 16 (+3)9 (-1)
Skills Deception +2, Stealth +5
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day145321000

Possessions: 400 gp.


Social Check DCs


Trey Clayton, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look and is in decent physical shape. His blonde hair, when down, is lengthy. His eyes are violet and beady.

Personality: He likes to make people angry or surprised. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: Born to a pair of adventurers, Trey grew up listening to his mother's many stories. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He has since lost track of the people in his past.

Motivation: He has money and likes to spend it; and to unite with his brother

Ideals: Justice. Flaws: Ugly, Antagonistic. Bonds: Adventurer, Family, Rich. Occupation: Blacksmith

Voice: Spanish accent

Attributes [hide]

Trey Clayton, Male Human Cleric 3
Medium (5'3") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 17 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 13 (+1)12 (+1) 15 (+2)11 (+0)
Skills Persuasion +2, Religion +3
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12421000

Possessions: 300 gp.


Social Check DCs


Drogo Ramsey, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears a grey shirt, with a tan mid length shorts with tan tights and flats, usually wearing a coat over them. His black hair is thinning but still full. He is very pretty but has cold, dead eyes.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He believes the world needs to unite to get rid of orcs once and for all.

History: Drogo was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. He took after his father in leading caravans. Because they were valued, his father taught him to defend himself. When his father died while fighting orcs, the young Drogo began to lead the lost caravan. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Retire the richest man in the north.

Ideals: Optimist, Entrepeneur. Bonds: Attractive, Enemies, Poor. Occupation: Fletcher

Voice: Russian accent

Attributes [hide]

Drogo Ramsey, Male Human Druid 3
Medium (5'0") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 21 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 13 (+1)14 (+2) 15 (+2)10 (+0)
Skills Insight +4, Religion +4
Senses Passive Perception 12
Languages Common, Draconic, Giant
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12421000

Possessions: 400 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Norman Thorpe, Male Human [Permalink]

Personal [hide]

Description: He dresses well, wearing black shirts, loose pants, and blazers most of the time, and carries hammers. Sporting a golden mohawk and bushy mustache this man's hair draws a lot of attention. This brown eyed southerner is not easily forgotten.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He is frequently practicing swordplay.

History: He was born in the south. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He wants nothing more than to rejoin the army; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting. Flaws: Shy. Bonds: Attractive, Military, Immigrant. Occupation: Barber

Voice: Shortens vowels

Attributes [hide]

Norman Thorpe, Male Human Barbarian 3
Medium (6'1") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 27 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)10 (+0) 12 (+1)11 (+0) 7 (-2)12 (+1)
Skills Acrobatics +2, History +2
Senses Passive Perception 8
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3

Possessions: 100 gp. 3 Smokesticks. 2 Alchemist’s fire. 2 Alchemist’s fire.


Social Check DCs

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