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NPC Generator

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Advanced [show]


Gerard Bradly, Male Human [Permalink]

Personal [hide]

Description: He wears a worn and beaten armor. He carries with him a set of whips, each one with a emerald on the hilt. He only wears one on his belt and the other on his back. His blonde hair is cut jaggedly and amateurishly. He has several tiny emerald earrings on each ear.

Personality: He is erratic and paranoid. He believes gnolls are coming to abduct people. Around other people he will do his best to conceal his emotions and appear jolly.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Many gnolls want him driven away; and he seems to be bored by most things

Ideals: Fighting. Flaws: Shy, Mundane. Bonds: Rich, Enemies. Occupation: Sculptor

Voice: Slow speaker

Attributes [hide]

Gerard Bradly, Male Human Commoner 4
Medium (6'0") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 16 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 13 (+1)17 (+3) 12 (+1)17 (+3)
Skills Persuasion +5, Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Terran, Giant, Halfling
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2

Possessions: Obsidian (14 gp).


Social Check DCs


Dean Dudley, Male Human [Permalink]

Personal [hide]

Description: He wears silk and lounges about seductively. He carries with him a set of falchions on his belt, each one with a topaz on the hilt. His black hair is lengthy. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He feeds upon the attention of others.

History: Born in a small village he learned the ways of the warrior from his mother. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He is untrained/undisciplined, which makes him dangerous.

Motivation: Regain custody of his son.

Ideals: Fighting, Justice. Flaws: Insane. Bonds: Attractive, Family. Occupation: Sailor

Voice: French accent

Attributes [hide]

Dean Dudley, Male Human Rogue 3
Medium (6'6") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 11 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 8 (-1)12 (+1) 14 (+2)16 (+3)
Skills Medicine +4, Stealth +4
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp. Sard (50 gp).


Social Check DCs


Manfred Read, Male Human [Permalink]

Personal [hide]

Description: An older man who prefers to wear black clothing when he does not wear armor, he is not a threatening figure. With bright chestnut hair and a scraggly beard. His half smiles and violet eyes are beguiling and draw you in.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. Manfred is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. Manfred abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. Days after completing his studies, news broke out that his hometown was attacked by dire rats. Manfred was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the dire rats.

Motivation: Many dire rats want him driven away; and he is compelled to act according to his religious beliefs

Flaws: Antagonistic. Bonds: Attractive, Family, Adventurer, Enemies, Religious. Occupation: Navigator

Voice: Indian accent

Attributes [hide]

Manfred Read, Male Human Ranger 3
Medium (5'3") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 22 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)16 (+3) 14 (+2)13 (+1) 11 (+0)12 (+1)
Skills Intimidation +3, Survival +2
Senses Passive Perception 10
Languages Common, Terran
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 1 Masterwork Light wooden shield. 1 Masterwork Light wooden shield.


Social Check DCs


Trym Wordsworth, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears a lot of dark rich colors, with gold accents. His golden hair is cut short with large spiked bangs in the front. His half smiles and brown eyes are beguiling and draw you in.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He pushes his goals aggressively. He is also a coward if confronted.

History: His parents moved while he was still in utero so he is the first generation to be born here. A few years later when the south was not economically sound they moved to his current location. He left for the east, certain he would find work there.

Motivation: He is wracked by social anxiety.

Ideals: Athletic. Flaws: Sensitive, Fearful. Bonds: Attractive, Immigrant. Occupation: Tanner

Voice: Timid voice

Attributes [hide]

Trym Wordsworth, Male Human Cleric 5
Medium (5'10") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 26 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 13 (+1)14 (+2) 14 (+2)15 (+2)
Skills Insight +5, Medicine +5
Senses Passive Perception 12
Languages Common, Halfling, Gnome
Attacks Melee +6 / 2d4+3, Ranged +3 / 2d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1353210

Possessions: 200 gp. 1 Half-Plate. 1 Full Plate. 1 Half-Plate.


Social Check DCs


Diggory Sharps, Male Human [Permalink]

Personal [hide]

Description: 6'1" and lanky with angular features, he is an attractive figure. He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He has a small bristly mustache and wavy blonde hair. He has several tiny emerald earrings on each ear.

Personality: He likes to make people angry or surprised. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: Born to a pair of adventurers, Diggory grew up listening to his father's many stories. His father had invested heavily in several trade routes and wanted him to inherit them. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: Meet up once more with his childhood friend.

Flaws: Antagonistic, Secretive. Bonds: Rich, Attractive, Adventurer. Occupation: Tanner

Voice: Draws out vowels

Attributes [hide]

Diggory Sharps, Male Human Warrior 3
Medium (6'1") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 7 (-2)10 (+0) 11 (+0)10 (+0)
Skills Insight +2, Medicine +2
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 400 gp.


Social Check DCs

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