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Advanced [show]


Manfred Shelley, Male Human [Permalink]

Personal [hide]

Description: He stands about 5'3" and dresses like a well dressed Doctor does. His right hand appears badly burned and disfigured. His hair is chestnut and curly. His eyes are likewise blue. His teeth are yellowed and unaligned.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. He is able to make almost anything out of random pieces of junk.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Doctor. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: To be a Masseuse again; and expand his business

Ideals: Justice, Gifted. Flaws: Ugly. Bonds: Job. Occupation: Doctor

Voice: Draws out vowels

Attributes [hide]

Manfred Shelley, Male Human Fighter 3
Medium (5'3") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 15 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 10 (+0)11 (+0) 14 (+2)8 (-1)
Skills Deception +1, Performance +1
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 1 Silk rope. 1 Magnifying glass.


Social Check DCs


Don Crawford, Male Human [Permalink]

Personal [hide]

Description: He usually wears his black robe and has his falchion always slung over his shoulder. He carries a battered greataxe and tarnished falchion as well. His hair is long and golden with streaks of brown, and is pulled back with small black clips. His beard is brown, braided, and well cared for. This blue eyed easterner is not easily forgotten.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He is a bit of a xeno-phobe, disliking non-Humans.

History: He was born to loving parents in a slum to the east. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He has been saving his money to try and buy his sister's freedom.

Motivation: A strong sense of loyalty to Human people.

Ideals: Fighting. Flaws: Depressed, Racist. Bonds: Poor, Family. Occupation: Miller

Voice: Switch between two voices

Attributes [hide]

Don Crawford, Male Human Cleric 3
Medium (5'6") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 30 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 16 (+3)7 (-2) 10 (+0)6 (-2)
Skills History +0, Stealth +4
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day104

Possessions: 1400 sp.


Social Check DCs


Odo Hadley, Male Human [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a lot of dark rich colors, with gold accents. His golden hair is heavily combed to the right. His eyes are a pleasant gray.

Personality: Stoic and calm, he prefers to meditate than take action. He does suffer from mild PTSD, and the sight of drow may trigger it at times.

History: Born to a poor family in the city he treasured whatever gifts he got. After coming to the age of reason, Odo took it upon himself to study the divine arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. Days after completing his studies, news broke out that his hometown was attacked by drow. Odo was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the drow.

Motivation: Many drow want him driven away.

Ideals: Disciplined, Gifted. Bonds: Attractive, Enemies, Poor. Occupation: Mason

Voice: Spits words with contempt

Attributes [hide]

Odo Hadley, Male Human Aristocrat 6
Medium (5'9") Human, Neutral Good (CR 6)
Armor Class 12
Hit Points 33 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 12 (+1)11 (+0) 14 (+2)12 (+1)
Skills Deception +4, Insight +5
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2

Possessions: 400 gp. Chalcedony (70 gp).


Social Check DCs


Thomas Clifford, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left leg, he wears a grey vest with golden trim over his white shirt. His black leather gloves and pants are well-kept, and his grey boots flare out at the collars. With a patchy white beard and wild white hair. He wears a mask on his face.

Personality: Abrasive and pushy, he has a hard time making friends. He is lazy, self-centered, vain, and jealous.

History: Thomas lived on a farm with his father, near the main road leading to a nearby town. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. By chance he met his sister recently and the two have been together since.

Motivation: Find a way to reverse the transformation of his sister.

Flaws: Antagonistic, Selfish. Bonds: Family, Immigrant. Occupation: Painter

Voice: Sleepy voice

Attributes [hide]

Thomas Clifford, Male Human Monk 4
Medium (5'7") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 23 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 12 (+1)11 (+0) 13 (+1)14 (+2)
Skills Investigation +2, Nature +2
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +0

Possessions: 35000 sp. Eye agate (9 gp).


Social Check DCs


Kody Staurheim, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears a green tunic with black highlights, and long pastel pants that bunch up around his shoes. His silver hair, when down, is lengthy. He is baby faced.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: The child of a Mercenary, who enjoyed hunting, Kody was taken on many hunting expeditions. There was a wharf not far from home where he often wandered off to fish. He has been saving his money to try and buy his brother's freedom.

Motivation: To unite with his brother; and he feels the way he acts is they only way to get by in the world

Ideals: Disciplined, Impeccable. Flaws: Fearful. Bonds: Nature, Family. Occupation: Locksmith

Voice: Excited and jittery

Attributes [hide]

Kody Staurheim, Male Human Cleric 7
Medium (5'8") Human, Chaotic Good (CR 7)
Armor Class 13
Hit Points 36 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 9 (-1)16 (+3) 13 (+1)10 (+0)
Skills Performance +3, Stealth +6
Senses Passive Perception 11
Languages Common, Elven, Auran, Celestial
Attacks Melee +4 / 2d8+1, Ranged +6 / 2d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day126432

Possessions: 700 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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