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Advanced [show]


Cory Eastaughffe, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he does not wear sleeves and tends to eschew shirts when he can avoid it. His chestnut hair is styled in orderly dreadlocks. His blue eyes are slightly larger than normal.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. When he's not drinking or sleeping the drinks off, he's doing singing.

History: Cory was born the youngest of three triplets. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He has been saving his money to try and buy his brother's freedom.

Motivation: Doesn't want to be a Brewer and was forced into it by his family.

Ideals: Artistic. Flaws: Ugly, Antagonistic. Bonds: Poor, Family. Occupation: Brewer

Voice: Indian accent

Attributes [hide]

Cory Eastaughffe, Male Human Fighter 4
Medium (5'4") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 28 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 11 (+0)7 (-2) 9 (-1)11 (+0)
Skills Insight +1, Medicine +1
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2

Possessions: 29000 cp.


Social Check DCs


Manfred Deighton, Male Human [Permalink]

Personal [hide]

Description: He is wearing the road beaten gear of a warrior. He carries a battered spear and tarnished lance as well. He wears a small hat to cover his moderate length red hair. He is very pretty but has cold, dead eyes.

Personality: While he acts the brute, he is far gentler than he would appear. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: His arcane talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. A few years later when the south was not economically sound they moved to his current location. He was granted arcane powers by his dying sister.

Motivation: Marry his sister to traveling adventurers; and find a way to reverse the transformation of his sister

Ideals: Fighting, Gifted. Bonds: Attractive, Nature, Immigrant, Family. Occupation: Bounty Hunter

Voice: Stutters

Attributes [hide]

Manfred Deighton, Male Human Rogue 4
Medium (5'1") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 23 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 12 (+1)13 (+1) 12 (+1)17 (+3)
Skills Survival +3
Senses Passive Perception 11
Languages Common, Auran
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1

Possessions: 500 gp. Golden pearl (40 gp). Jasper (50 gp). Pink pearl (40 gp).


Social Check DCs


Jocelyn Wedgwood, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears dark leathers with embroidery. He has no hair. He wears crescent spectacles with a black brim.

Personality: He is erratic and paranoid. He believes goblins are coming to abduct people. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: Born in the north to a Merchant, Jocelyn learned a great deal about his father's area of expertise. Cursed with lycanthropy at a very young age, Jocelyn has worked very hard to control his curse. He has worked as a Merchant like his father before him.

Motivation: Meet up once more with his childhood friend; and revenge

Flaws: Ugly, Disease. Bonds: Enemies, Adventurer, Job. Occupation: Merchant

Voice: Smooth and feminine

Attributes [hide]

Jocelyn Wedgwood, Male Human Cleric 4
Medium (5'0") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 33 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 15 (+2)16 (+3) 9 (-1)16 (+3)
Skills Insight +1, Perception +1
Senses Passive Perception 11
Languages Common, Gnome, Dwarven, Halfling
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 200 gp. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.


Social Check DCs


Guy Snowdon, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears professional attire. His auburn hair is well kept and his bushy mustache is tapered upwards at the ends. His hazel eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He is underhanded and not above using his wealth and body to get others to do his bidding.

History: A powerful necromancer made him what he is. His martial abilities were realized during a raid on his village. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: He doesn't get along with people that don't share his tastes; and he has money and likes to spend it

Ideals: Justice, Gifted. Bonds: Attractive, Mentor. Occupation: Navigator

Voice: Draws out vowels

Attributes [hide]

Guy Snowdon, Male Human Adept 8
Medium (5'9") Human, Neutral Good (CR 8)
Armor Class 10
Hit Points 42 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 15 (+2)15 (+2) 18 (+4)15 (+2)
Skills Deception +5, Religion +5
Senses Passive Perception 14
Languages Common, Draconic, Dwarven
Attacks Melee +6 / 2d10+3, Ranged +3 / 2d10+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day15332000

Possessions: 1100 gp. Hematite (10 gp). Chrysoberyl (60 gp). Star ruby (1400 gp). Deep green spinel (60 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Thomas Dayton, Male Human [Permalink]

Personal [hide]

Description: He wears tan painted combat armor at almost all times. He carries with him a set of scythes, each one with a aquamarine on the hilt. He only wears one on his belt and the other on his back. His golden hair is greying along the sides and has receded to reveal a widow's peak. His face is scarred and worn.

Personality: He is not truly malevolent, but he is obsessed with singing. He constantly tries to fill his life with singing. He takes great joy in being the best Miner in town.

History: Born in a small village he learned the ways of the warrior from his father. A gifted student he started as a Beggar, but he got bored and became a Miner. He tends to his Miner job now, and dutifully fulfills any obligations he has.

Motivation: Wants to open a new tavern; and further expansion of business

Ideals: Fighting, Artistic. Flaws: Ugly. Bonds: Job. Occupation: Miner

Voice: Switch between two voices

Attributes [hide]

Thomas Dayton, Male Human Cleric 6
Medium (6'0") Human, Neutral Good (CR 6)
Armor Class 11
Hit Points 49 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 14 (+2)14 (+2) 16 (+3)16 (+3)
Skills Persuasion +6, Sleight of Hand +4
Senses Passive Perception 13
Languages Common, Halfling, Auran
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day145332000

Possessions: 6000 sp. Sard (30 gp). Deep blue spinel (200 gp).


Social Check DCs

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