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NPC Generator

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Advanced [show]


Roland Hallewell, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man wears a well pressed and immaculate suit (or dress). He wears his chestnut hair down. His otherwise smooth face is marked with small tiny scars.

Personality: He will rave to anyone who will listen. He works hard and plays hard.

History: Born in the south to a Cartwright, Roland learned a great deal about his mother's area of expertise. His mother had invested heavily in several trade routes and wanted him to inherit them. He is untrained/undisciplined, which makes him dangerous.

Motivation: Marry his brother to traveling adventurers; and to reunite with his absent mother

Flaws: Insane, Hedonist. Bonds: Job, Rich, Family. Occupation: Cartwright

Voice: Boston accent

Attributes [hide]

Roland Hallewell, Male Human Adept 5
Medium (6'4") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 23 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 13 (+1)12 (+1) 12 (+1)9 (-1)
Skills Animal Handling +4, Investigation +4
Senses Passive Perception 11
Languages Common, Draconic
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12321

Possessions: 200 gp. Obsidian (5 gp). Banded agate (5 gp). Deep blue spinel (1200 gp).


Social Check DCs


Theodoric Rutherford, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he is perpetually draped in fineries, but all of this concealed by his earthly robes.. He sports a long auburn beard, and similarly colored long hair. His brown eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. As long as the job gets done he does not care how it got done.

History: Theodoric was raised in a hard working conservative environment. When Theodoric reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He struck the Miller job and began his own company from there.

Motivation: Money/treasure; and sabotage a competitor

Ideals: Professionalism. Bonds: Attractive, Job, Military, Rich. Occupation: Miller

Voice: French accent

Attributes [hide]

Theodoric Rutherford, Male Human Barbarian 7
Medium (5'3") Human, Neutral Good (CR 7)
Armor Class 12
Hit Points 44 (7d12)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 13 (+1)16 (+3) 18 (+4)15 (+2)
Skills Deception +5
Senses Passive Perception 14
Languages Common, Halfling, Terran, Druidic
Attacks Melee +2 / 2d8-1, Ranged +5 / 2d8+2, Grapple +2

Possessions: 1200 gp. 1 Minor magic item.


Social Check DCs


Shane Clapham, Male Human [Permalink]

Personal [hide]

Description: He typically wears brown cloth garments or leather armor. He carries with him a set of crossbows on his belt, each one with a amethyst on the hilt. His feathered hat is riddled with cuts and holes. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. He is lazy and tries to find solutions quickly.

History: Shane hails from a village terrorized by orcs. In his 12th year, his parents were killed by a orcs raid, leaving Shane alone in the world. After a stint in an orphanage, he was adopted. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Shane fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and many orcs want him driven away

Ideals: Fighting, Justice. Flaws: Ugly, Lazy. Bonds: Enemies. Occupation: Miller

Voice: Squeaky

Attributes [hide]

Shane Clapham, Male Human Ranger 4
Medium (5'5") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 29 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)15 (+2) 13 (+1)15 (+2) 11 (+0)16 (+3)
Skills Arcana +4, Perception +2
Senses Passive Perception 12
Languages Common, Draconic, Infernal
Attacks Melee +6 / 1d10+4, Ranged +4 / 1d10+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 300 gp.


Social Check DCs


Rolf Alby, Male Human [Permalink]

Personal [hide]

Description: He wears just a violet suit. He carries with him a set of shortbows on his belt, each one with a jet on the hilt. He has no hair. He wears round tiny glasses practically rammed into his face.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Rolf fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He's repulsed by the PC; and a need for knowledge about a nearby landmark

Ideals: Fighting, Philantrophist, Extrovert. Flaws: Ugly, Antagonistic. Occupation: Painter

Voice: Breathy voice

Attributes [hide]

Rolf Alby, Male Human Rogue 5
Medium (5'5") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 20 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 12 (+1)16 (+3) 9 (-1)11 (+0)
Skills Deception +3, Survival +2
Senses Passive Perception 9
Languages Common, Druidic, Abyssal, Gnoll
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3

Possessions: 100 gp. 1 Magnifying glass. 1 Masterwork Musical instrument. 1 Spyglass. 1 Spyglass.


Social Check DCs


Gerald Halsey, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears a tattered pair of loose brown pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His wide-brimmed hat is riddled with cuts and holes. His eyes are green and beady.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: Gerald was born the youngest of three triplets. His first spouse was a Hunter, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. He was recently attacked on the road and savagely beaten by bandits.

Motivation: His spouse's relatives view him with great suspicion.

Ideals: Impeccable, Philantrophist. Flaws: Ugly. Bonds: Poor, Family. Occupation: Stableman

Voice: Tuts and clicks tongue

Attributes [hide]

Gerald Halsey, Male Human Fighter 6
Medium (5'0") Human, Neutral Good (CR 6)
Armor Class 8
Hit Points 44 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)7 (-2) 16 (+3)11 (+0) 10 (+0)15 (+2)
Skills Acrobatics +1, Survival +3
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +1 / 2d6-2, Grapple +3

Possessions: 1000 gp.


Social Check DCs

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