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NPC Generator

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Advanced [show]


Thomas Harrington, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears tight fighting clothing, which leaves very little to the imagination. His blonde hair is lengthy. He has brown eyes.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: Thomas was born in the west. At a young age he loved to build and create. Thomas was born on a far western plains where he grew up under the tutelage of his mother, an expert Soapmaker. He was granted necromantic powers by his dying sister.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and wants to have a good time and be beloved

Ideals: Fighting, Optimist, Gifted, Persistence. Bonds: Immigrant. Occupation: Soapmaker

Voice: Middle-eastern accent

Attributes [hide]

Thomas Harrington, Male Human Barbarian 3
Medium (6'4") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 24 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 10 (+0)9 (-1) 8 (-1)17 (+3)
Skills Athletics +1, Persuasion +5
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +5

Possessions: 100 gp. Silver comb with moonstones (100 gp).


Social Check DCs


Gerard Wallace, Male Human [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He is wearing a tight black one piece outfit complete with pants, hood, and a cape. He is an epitome of beauty. He sports a flattop hair cut. His eyes, though not visible through his cowl, are green.

Personality: He loves telling others what to do and how they should feel about things. He plays an instrument quite well.

History: He was born at the edge of vast island. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He has been saving his money to try and buy his sister's freedom.

Motivation: Wants to raise his children well.

Ideals: Opinionated, Artistic. Bonds: Attractive, Nature, Family. Occupation: Sculptor

Voice: Thin and wheezing

Attributes [hide]

Gerard Wallace, Male Human Fighter 4
Medium (5'0") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 40 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)13 (+1) 14 (+2)12 (+1) 15 (+2)12 (+1)
Skills History +3, Nature +3
Senses Passive Perception 12
Languages Common, Druidic
Attacks Melee +6 / 1d10+4, Ranged +3 / 1d10+1, Grapple +4

Possessions: 16000 sp.


Social Check DCs


William Gracey, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears silk and lounges about seductively. His chestnut hair is cut short with large spiked bangs in the front. He wears large thick round spectacles.

Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: From birth he was tutored by a cruel and relentless mentor. A few years later when the east was not economically sound they moved to his current location. He left for the west, certain he would find work there.

Motivation: He is wracked by social anxiety; and wants to work out more often

Ideals: Athletic. Flaws: Shy. Bonds: Attractive, Mentor, Immigrant. Occupation: Ploughman

Voice: Booming voice

Attributes [hide]

William Gracey, Male Human Expert 3
Medium (5'0") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 1 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 5 (-3)10 (+0) 16 (+3)13 (+1)
Skills Nature +2, Performance +3
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp. Golden yellow topaz (800 gp). Black star sapphire (800 gp). Violet garnet (800 gp).


Social Check DCs


Theodoric Winterbourne, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears rags and sports a simple walking cane. His auburn hair is heavily combed to the left. His green eyes are slightly larger than normal.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He does not trust anyone and sleeps with one eye open.

History: Born in the south to a Locksmith, Theodoric learned a great deal about his mother's area of expertise. Like his mother and his sister before him, after school he went straight into learning to become a Locksmith. He's since become an addict/alcoholic.

Motivation: Expand his business.

Ideals: Persistence. Flaws: Ugly, Insomniac, Addict. Bonds: Poor, Job. Occupation: Locksmith

Voice: Rolls R's

Attributes [hide]

Theodoric Winterbourne, Male Human Commoner 3
Medium (5'2") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 10 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 13 (+1)13 (+1) 12 (+1)16 (+3)
Skills Animal Handling +3, Stealth +3
Senses Passive Perception 11
Languages Common, Abyssal
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 300 gp.


Social Check DCs


Heward Redfield, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears a black vest and prefers white and black shirts. His boots appear to have been at one point steel toed but are quite worn down. He has done his best to style his blonde hair to look like a famous performer. His hazel eyes are slightly larger than normal.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. A true patriot, Heward would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: When he was but 7 years old his parents immigrated from the east. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He bought a quarterstaff and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He seems to be bored by most things.

Flaws: Ugly, Mundane. Bonds: Military, Immigrant, Nature. Occupation: Barrister

Voice: Ums and uhs a lot

Attributes [hide]

Heward Redfield, Male Human Expert 6
Medium (5'10") Human, Neutral Good (CR 6)
Armor Class 11
Hit Points 20 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 10 (+0)10 (+0) 18 (+4)10 (+0)
Skills Arcana +3, History +3
Senses Passive Perception 14
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1

Possessions: Rhodochrosite (13 gp). Amethyst (140 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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