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Advanced [show]


Miles Shipley, Male Human [Permalink]

Personal [hide]

Description: He wears a robe, a symbol of his god around his neck, and a greatsword on his belt, and he perpetually has his greatsword ready. His brown hair is singed and shortened. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He invites people to come help in his community garden.

History: He is the product a well kept family trust fund and as such has never really known need. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He now mingles about in high society.

Motivation: He is greedy.

Ideals: Fighting, Philantrophist. Flaws: Ugly. Bonds: Adventurer, Rich. Occupation: Shipwright

Voice: Uses sign language

Attributes [hide]

Miles Shipley, Male Human Cleric 3
Medium (5'0") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 14 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 11 (+0)5 (-3) 12 (+1)12 (+1)
Skills Arcana -1, Deception +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11421

Possessions: 300 gp.


Social Check DCs


Diggory Shirley, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing dark-skinned man. He wears a fancy black suit. His hair, while still mostly black, has prominent grey streaks. He has hazel eyes.

Personality: He is very quiet and rarely speaks above a whisper. He is able to make almost anything out of random pieces of junk.

History: He was born the only child of a wealthy merchant. Ostracized due to the arcane powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: Wants his loneliness to end; and he's in love

Ideals: Gifted, Entrepeneur. Flaws: Shy. Bonds: Attractive, Adventurer, Has a crush. Occupation: Locksmith

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Diggory Shirley, Male Human Cleric 3
Medium (5'9") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 21 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 11 (+0)13 (+1) 13 (+1)17 (+3)
Skills Animal Handling +3, History +3
Senses Passive Perception 11
Languages Common, Druidic
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114210

Possessions: 100 gp. 1 Masterwork Heavy wooden shield. 1 Half-Plate.


Social Check DCs


Ralf Darby, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears baggy brown pantaloons and a yellow scarf. His white hair, when down, is lengthy. His half smiles and blue eyes are beguiling and draw you in.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: Ralf was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. When money was particularly tight he was walking through alleys when he overheard a Herbalist hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He left for the west, certain he would find work there.

Motivation: Doesn't want to be a Herbalist and was forced into it by his family.

Ideals: Optimist. Flaws: Shy. Bonds: Attractive, Poor, Immigrant. Occupation: Herbalist

Voice: Scratchy, weak

Attributes [hide]

Ralf Darby, Male Human Wizard 3
Medium (5'7") Human, Neutral Good (CR 3)
Armor Class 7
Hit Points 11 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)5 (-3) 13 (+1)15 (+2) 14 (+2)9 (-1)
Skills Acrobatics -1, Athletics +4
Senses Passive Perception 12
Languages Common, Draconic, Gnome
Attacks Melee +4 / 1d8+2, Ranged -1 / 1d8-3, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12421000

Possessions: 200 gp.


Social Check DCs


Roger Hayden, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears a weathered and beat up set of banded mail beneath an oversized grey coat. His red hair is unkempt and raggedy. His blue unseeing eyes seem to look past you.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He has a minor phobia of water and hates getting wet.

History: Born to a poor family in the city he treasured whatever gifts he got. When money was particularly tight he was walking through alleys when he overheard a Soapmaker hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: To share knowledge with the world; and wants to work out more often

Ideals: Athletic. Flaws: Ugly, Disease. Bonds: Poor. Occupation: Soapmaker

Voice: Low rumbling, strings words together

Attributes [hide]

Roger Hayden, Male Human Ranger 6
Medium (5'9") Human, Chaotic Good (CR 6)
Armor Class 11
Hit Points 18 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)12 (+1) 7 (-2)15 (+2) 15 (+2)13 (+1)
Skills Acrobatics +4, Stealth +4
Senses Passive Perception 12
Languages Common, Terran, Infernal
Attacks Melee +1 / 2d6-2, Ranged +4 / 2d6+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1301000

Possessions: 1000 sp. Citrine (30 gp). Silver pearl (100 gp).


Social Check DCs


Trym Marlee, Male Human [Permalink]

Personal [hide]

Description: He does not wear sleeves and tends to eschew shirts when he can avoid it. His long auburn hair reaches down to his waist. He wears round tiny glasses practically rammed into his face.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: Gifted from a young age, Trym studied abroad. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He now mingles about in high society.

Motivation: Wants to work out more often; and he's repulsed by the pc

Ideals: Gifted, Athletic. Flaws: Antagonistic. Bonds: Guardian, Rich. Occupation: Fortune-teller

Voice: Hard of hearing, loud

Attributes [hide]

Trym Marlee, Male Human Fighter 3
Medium (6'5") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 15 (+2)12 (+1) 9 (-1)11 (+0)
Skills Acrobatics +3, Investigation +3
Senses Passive Perception 9
Languages Common, Goblin
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +3

Possessions: 100 gp.


Social Check DCs

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