Arnold Kitchur, Male Human [Permalink]
Personal [hide]
Description: He is a husky man, who wears a fancy green suit. His blonde hair and beard is wavy and long. His amber unseeing eyes seem to look past you.
Personality: Overbrimming with self-confidence, Arnold isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He is underhanded and not above using his wealth and body to get others to do his bidding.
History: He was raised in a white middle class family as the only child. Cursed with lycanthropy at a very young age, Arnold has worked very hard to control his curse. He has set out to sabotage the competition.
Motivation: He wants to get laid; and he feels the way he acts is they only way to get by in the world
Ideals: Impeccable. Flaws: Disease, Mundane. Bonds: Attractive, Job, Has a crush. Occupation: Slave Trader
Voice: Old Prospector
Attributes [hide]
Medium (5'7") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 15 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 15 (+2) | 13 (+1) | 11 (+0) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Abyssal
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 100 gp.
Simon Rutland, Male Human [Permalink]
Personal [hide]
Description: He wears a blue small hat and blue clothes, and he perpetually has his pickaxe ready. Sporting a white mohawk and bushy mustache this man's hair draws a lot of attention. His eyes are a pleasant brown.
Personality: He is erratic and paranoid. He believes giants are coming to abduct people. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.
History: Simon was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Barber. He tends to his Barber job now, and dutifully fulfills any obligations he has.
Motivation: To reunite with his absent mother; and he feels threatened by others
Ideals: Fighting. Flaws: Fearful. Bonds: Enemies, Poor, Job, Family. Occupation: Barber
Voice: Sensual and smooth
Attributes [hide]
Medium (5'9") Human, Lawful Good (CR 7)
Armor Class 10
Hit Points 24 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 13 (+1) | 15 (+2) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Infernal, Draconic
Attacks Melee +5 / 2d8+2, Ranged +3 / 2d8+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 6 | 4 | 0 | 0 |
Possessions: Just what you see.
Frederick Beckwith, Male Human [Permalink]
Personal [hide]
Description: He wears a grey vest and prefers black and green shirts. His boots appear to have been at one point steel toed but are quite worn down. He wears his chestnut hair down. His eyes are blue and beady.
Personality: He is overprotective of those who hire his services. He has a minor phobia of water and hates getting wet.
History: The child of a Dyer, who enjoyed hunting, Frederick was taken on many hunting expeditions. Through the years after Frederick was born, his mother became increasingly distant from his family, instead choosing to pursue power in the west. Frederick's mother didn't care for him much, and the feeling was mutual. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He is terrified, and will act out of fear; and he's repulsed by the pc
Flaws: Ugly, Fearful, Antagonistic. Bonds: Guardian, Nature. Occupation: Shepherd
Voice: Smooth and feminine
Attributes [hide]
Medium (6'3") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 11 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 13 (+1) | 17 (+3) | 9 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Gnoll, Dwarven, Halfling
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 400 gp. 1 Breastplate. 1 Masterwork Heavy wooden shield. 1 Masterwork Light wooden shield.
Solomon Skelton, Male Human [Permalink]
Personal [hide]
Description: A plain young-adult man, he very much looks the part of a Butcher. His golden hair has been sun bleached extensively. He wears crescent spectacles with a black brim.
Personality: He has a massive crush on the younger sibling of the Butcher who has hired him part-time. Further he is a bit of a stoner and is frequently out of it.
History: He was born to loving parents in a slum to the north. When money was particularly tight he was walking through alleys when he overheard a Butcher hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He's also a talented Cartwright, but doesn't like to broadcast it.
Motivation: Balancing his hectic life and new Butcher responsibilities is difficult; and wants his loneliness to end
Ideals: Fighting. Flaws: Addict. Bonds: Job, Has a crush, Poor. Occupation: Butcher
Voice: Boston accent
Attributes [hide]
Medium (5'10") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 42 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 8 (-1) | 17 (+3) | 16 (+3) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Celestial, Aquan, Orc
Attacks Melee +6 / 1d10+4, Ranged +1 / 1d10-1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 |
Possessions: 200 gp. A roughly beaten golden orb (40 gp). 1 Minor magic item.
Peter York, Male Human [Permalink]
Personal [hide]
Description: This malnourished man is wearing colorful clothing, dressed as a Priest. He has no hair. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. He enjoys reading and quiet.
History: He was born in a small desert village. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: To share knowledge with the world; and to protect his home
Ideals: Logical. Flaws: Ugly, Insane. Bonds: Poor, Guardian, Nature. Occupation: Priest
Voice: Timid voice
Attributes [hide]
Medium (5'11") Human, Neutral Good (CR 5)
Armor Class 9
Hit Points 30 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 14 (+2) | 12 (+1) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Giant
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +4
Possessions: 20000 cp. Chalcedony (70 gp). Malachite (15 gp). Sard (70 gp). Violet garnet (500 gp).
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