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NPC Generator

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Advanced [show]


Bernard Eastoft, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He typically wears blue cloth garments or leather armor. He sports a flattop hair cut. His face is covered beneath a completely black helmet.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He also hits on women, regardless of circumstances.

History: A child with a great deal of dancing talent his parents made sure he got the chance to thrive. Through the years after Bernard was born, his mother became increasingly distant from his family, instead choosing to pursue power in the east. Bernard's mother didn't care for him much, and the feeling was mutual. He has never given up on his dancing dream.

Motivation: He's repulsed by the PC.

Ideals: Artistic. Flaws: Antagonistic. Bonds: Immigrant, Has a crush. Occupation: Courier

Voice: Whispers

Attributes [hide]

Bernard Eastoft, Male Human Warlock 3
Medium (5'1") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 20 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 12 (+1)14 (+2) 13 (+1)13 (+1)
Skills Persuasion +3, Religion +4
Senses Passive Perception 11
Languages Common, Celestial, Terran
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1222200

Possessions: 16000 cp.


Social Check DCs


Hubert Abram, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears a robe, a symbol of death around his neck, and a mace on his belt. His blonde hair is cut short. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep blue.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: He was born in the north, but his parents moved at a very young age to the south. When money was particularly tight he was walking through alleys when he overheard a Fisher hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Hubert fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He is terrified, and will act out of fear; and he feels threatened by others

Ideals: Fighting. Flaws: Fearful. Bonds: Attractive, Immigrant, Poor. Occupation: Fisher

Voice: Gruff and masculine

Attributes [hide]

Hubert Abram, Male Human Bard 5
Medium (5'7") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 25 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 12 (+1)9 (-1) 14 (+2)14 (+2)
Skills Stealth +5, Survival +5
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 5000 sp.


Social Check DCs


Bernard Charlton, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he is renowned for his bright black suits and hats. His red hair and beard is wavy and long. He wears round tiny glasses practically rammed into his face.

Personality: Overbrimming with self-confidence, Bernard isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Bernard is combative with any and all who dare try his patience in the slightest.

History: Bernard was raised in a hard working conservative environment. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He left for the west, certain he would find work there.

Motivation: He would like to get married and retire; and balancing his hectic life and new courier responsibilities is difficult

Ideals: Impeccable, Justice. Bonds: Attractive, Job, Immigrant, Has a crush. Occupation: Courier

Voice: Slow speaker

Attributes [hide]

Bernard Charlton, Male Human Ranger 3
Medium (5'1") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 22 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 14 (+2)12 (+1) 15 (+2)12 (+1)
Skills Animal Handling +4, Nature +3
Senses Passive Perception 12
Languages Common, Aquan
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 100 gp.


Social Check DCs


Gerald Winterbourne, Male Human [Permalink]

Personal [hide]

Description: He wears professional attire. His attire stands in sharp contrast to his greataxe, which is beautifully polished and possesses an ornate carving of a rose on it. His hair is white and curly. He wears large thick round spectacles.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is harsh and unforgiving.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Junk Dealer arts, while his father instructed him in etiquette, music and courtly manner. His mother was a soldier and died while he was still young. Gerald was left his mother's suit of armor and trained in its use and care. After a long history of fighting, Gerald and his spouse have recently divorced.

Motivation: A strong sense of loyalty to Human people; and he wants nothing more than to rejoin the army

Flaws: Antagonistic, Racist. Bonds: Attractive, Rich, Military. Occupation: Junk Dealer

Voice: Whispers

Attributes [hide]

Gerald Winterbourne, Male Human Aristocrat 4
Medium (6'2") Human, Chaotic Good (CR 4)
Armor Class 9
Hit Points 27 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)8 (-1) 11 (+0)11 (+0) 14 (+2)9 (-1)
Skills Animal Handling +4, Medicine +4
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +1 / 1d10-1, Grapple +3

Possessions: 200 gp. 1 Minor magic item.


Social Check DCs


Charles Home, Male Human [Permalink]

Personal [hide]

Description: He wears baggy tan pantaloons and a blue scarf. He has a slight overbite and is overall scrawny. His hair, while still mostly chestnut, has prominent grey streaks. He wears a mask on his face.

Personality: Deceptive and manipulative this southern guy figured out how to best use his charms to convince people to do what he wants. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Through the years after Charles was born, his mother became increasingly distant from his family, instead choosing to pursue power in the south. Charles's mother didn't care for him much, and the feeling was mutual. He moves from town to town, unable to find a place to settle.

Motivation: Obtaining odd cultural Human artifacts is his passion; and he's looking for his big break

Ideals: Gifted. Flaws: Antagonistic. Bonds: Attractive, Immigrant, Adventurer. Occupation: Bricklayer

Voice: Can't modulate volume

Attributes [hide]

Charles Home, Male Human Commoner 7
Medium (5'1") Human, Lawful Good (CR 7)
Armor Class 12
Hit Points 40 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 16 (+3)15 (+2) 12 (+1)5 (-3)
Skills Animal Handling +4, Medicine +4
Senses Passive Perception 11
Languages Common, Giant, Infernal
Attacks Melee +3 / 2d8+0, Ranged +5 / 2d8+2, Grapple +2

Possessions: 1000 sp. Lapis lazuli (6 gp).


Social Check DCs

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