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NPC Generator

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Advanced [show]


Alexandre Washington, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears a faded coat and loose pants complete with feathered hat. He wears a colorful flower in his chestnut hair. He wears a mask on his face.

Personality: Deceptive and manipulative this northern guy figured out how to best use his charms to convince people to do what he wants. A true patriot, Alexandre would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: He was born at the edge of vast forest. His mother was a soldier and died while he was still young. Alexandre was left his mother's suit of armor and trained in its use and care. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He wants nothing more than to rejoin the army.

Ideals: Athletic. Bonds: Attractive, Military, Nature, Adventurer. Occupation: Navigator

Voice: Jittery and nervous

Attributes [hide]

Alexandre Washington, Male Human Expert 3
Medium (6'6") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 25 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 18 (+4)9 (-1) 7 (-2)12 (+1)
Skills Athletics +2, Investigation +1
Senses Passive Perception 8
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +1

Possessions: Sard (80 gp). Chrysoberyl (40 gp). 1 Chain shirt.


Social Check DCs


Bertram Clare, Male Human [Permalink]

Personal [hide]

Description: He wears tan robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a hand crossbow, but if one is not available he will default to his halberd. His skin is fair and his fingers are delicate and long. His auburn hair is cut short with large spiked bangs in the front. He wears large thick round spectacles.

Personality: He loves telling others what to do and how they should feel about things. He is a logical person and will generally grow upset if things defy logic and science.

History: He was born several months after his father was called into army service. When Bertram reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: To share knowledge with the world; and he wants nothing more than to rejoin the army

Ideals: Opinionated, Logical. Bonds: Military, Immigrant. Occupation: Junk Dealer

Voice: Hollow voice

Attributes [hide]

Bertram Clare, Male Human Ranger 6
Medium (6'6") Human, Neutral Good (CR 6)
Armor Class 13
Hit Points 40 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)16 (+3) 12 (+1)11 (+0) 16 (+3)12 (+1)
Skills Deception +4, Perception +6
Senses Passive Perception 16
Languages Common
Attacks Melee +6 / 2d6+3, Ranged +6 / 2d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1401000

Possessions: 600 gp. Alexandrite (900 gp). Deep blue spinel (900 gp). Hematite (15 gp). Red spinel (60 gp).


Social Check DCs


Bertram Axton, Male Human [Permalink]

Personal [hide]

Description: He stands about 6'4" and wears a faded coat and loose pants complete with Stetson hat. His left hand appears badly burned and disfigured. His hair is auburn and curly. His green unseeing eyes seem to look past you.

Personality: Stoic and calm, he prefers to meditate than take action. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: Bertram was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Shepherd work with an outfit from a few towns over. Shepherd work suited him well, and with each successful project, he earned more gold and more respect from his peers. He became a Shepherd soon after.

Motivation: Wants to open a new tavern; and to be a scribe again

Ideals: Disciplined. Flaws: Disease. Bonds: Job, Poor. Occupation: Shepherd

Voice: Strong lisp

Attributes [hide]

Bertram Axton, Male Human Aristocrat 6
Medium (6'4") Human, Neutral Good (CR 6)
Armor Class 13
Hit Points 52 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 17 (+3)12 (+1) 14 (+2)7 (-2)
Skills Investigation +4, Perception +5
Senses Passive Perception 15
Languages Common, Aquan
Attacks Melee +3 / 2d6+0, Ranged +6 / 2d6+3, Grapple +3

Possessions: 6000 sp. Black pearl (1300 gp). Chrysoberyl (70 gp).


Social Check DCs


Theodoric Harlow, Male Human [Permalink]

Personal [hide]

Description: The dark-skinned man stands 5'0" and is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He sports a long red beard, and similarly colored long hair. He tend to wears goggles to shield his eyes.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: Sold as a small child to a brothel owner, Theodoric was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His father had invested heavily in several trade routes and wanted him to inherit them. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: His relatives are trying to arrange a marriage; and money/treasure

Flaws: Insomniac, Antagonistic. Bonds: Rich, Mentor, Family. Occupation: Fisher

Voice: Speaks with a cold

Attributes [hide]

Theodoric Harlow, Male Human Ranger 6
Medium (5'0") Human, Neutral Good (CR 6)
Armor Class 11
Hit Points 53 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 17 (+3)11 (+0) 13 (+1)14 (+2)
Skills Investigation +3, Sleight of Hand +4
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 2d6-1, Ranged +4 / 2d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120100

Possessions: 300 gp. Jeweled anklet (1000 gp).


Social Check DCs


Justin Rutherford, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears a brown shirt, with a blue mid length shorts with blue tights and flats, usually wearing a coat over them. He keeps his red hair in a flapper bob. He wears crescent spectacles with a black brim.

Personality: Calm and collected, he is a well trained Fortune-teller. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: He got into the Fortune-teller business at a young age. He dropped out of school to support his sick father, and resented it. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: He has a crush on the local Spy; and an old rival family wants him found

Ideals: Logical. Bonds: Job, Enemies, Family, Has a crush. Occupation: Fortune-teller

Voice: Stutters

Attributes [hide]

Justin Rutherford, Male Human Expert 3
Medium (5'0") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 11 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 8 (-1)8 (-1) 13 (+1)13 (+1)
Skills Animal Handling +3, Performance +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 90 pp. 1 Masterwork Common Ranged Weapon.


Social Check DCs

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