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NPC Generator

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Advanced [show]


Drogo Wentworth, Male Human [Permalink]

Personal [hide]

Description: With brown face paint in a stripe pattern across his face, he wears green painted combat armor at almost all times. His hair is red and very short. He wears crescent spectacles with a black brim.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: He was born in the south. His mother had invested heavily in several trade routes and wanted him to inherit them. By chance he met his sister recently and the two have been together since.

Motivation: To reunite with his absent mother; and he is greedy

Ideals: Disciplined. Bonds: Rich, Immigrant, Family. Occupation: Spice Merchant

Voice: Low and grunting

Attributes [hide]

Drogo Wentworth, Male Human Warlock 5
Medium (5'10") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 32 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 14 (+2)11 (+0) 17 (+3)13 (+1)
Skills Performance +4, Sleight of Hand +4
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1132

Possessions: 40 pp. 1 Minor magic item.


Social Check DCs


Gerard Denholm, Male Human [Permalink]

Personal [hide]

Description: 5'9" and lanky with angular features, he is an attractive figure. He wears a fancy pastel suit. His chestnut hair is cut short. His otherwise smooth face is marked with small tiny scars.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: He was born in the south. Gerard was born on a far southern forest where he grew up under the tutelage of his mother, an expert Laborer. He has built up a small fortune and can afford his own way.

Motivation: He is content; and he uses money and sex appeal to get what he needs

Ideals: Philantrophist, Entrepeneur. Flaws: Mundane. Bonds: Attractive, Immigrant, Rich. Occupation: Laborer

Voice: Smoker's lung

Attributes [hide]

Gerard Denholm, Male Human Sorcerer 3
Medium (5'9") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 18 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 16 (+3)14 (+2) 11 (+0)17 (+3)
Skills Insight +2
Senses Passive Perception 10
Languages Common, Gnome, Dwarven
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1265000

Possessions: 100 gp.


Social Check DCs


Ralf Hadley, Male Human [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a sweet of some kind. He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured, marred by sweets. He has shaved his head bald. His gray eyes lackadaisically let the world flow into them.

Personality: He is business-like. He takes instructions and follows them to the letter. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: Born in the south his family was never financially stable. When Ralf reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He wants to meet his childhood hero; and to reunite with his old friends

Ideals: Professionalism. Flaws: Ugly. Bonds: Adventurer, Poor, Military. Occupation: Masseuse

Voice: Thin and wheezing

Attributes [hide]

Ralf Hadley, Male Human Cleric 5
Medium (6'3") Human, Neutral Good (CR 5)
Armor Class 14
Hit Points 26 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)18 (+4) 13 (+1)13 (+1) 14 (+2)17 (+3)
Skills Insight +5, Medicine +5
Senses Passive Perception 12
Languages Common, Auran
Attacks Melee +4 / 2d4+1, Ranged +7 / 2d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1353210

Possessions: 600 gp. Red garnet (120 gp). Star ruby (800 gp). Aquamarine (300 gp). Amethyst (120 gp).


Social Check DCs


Bertram Hornsby, Male Human [Permalink]

Personal [hide]

Description: He dresses well, wearing red shirts, loose pants, and blazers most of the time, and he perpetually has his sai ready. His blonde hair and beard is wavy and long. He has a dull look in his green eyes.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: Gifted from a young age, Bertram studied abroad. Ostracized due to the necromantic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Bertram fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he is compelled to act according to his religious beliefs

Ideals: Fighting, Opinionated, Gifted. Flaws: Forgetful. Bonds: Attractive. Occupation: Map Maker

Voice: Irish accent

Attributes [hide]

Bertram Hornsby, Male Human Cleric 6
Medium (5'11") Human, Neutral Good (CR 6)
Armor Class 10
Hit Points 47 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 14 (+2)12 (+1) 15 (+2)13 (+1)
Skills Deception +4, Investigation +4
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +3 / 2d6+0, Ranged +3 / 2d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13533200

Possessions: 200 gp. Coral (150 gp). Banded agate (10 gp).


Social Check DCs


Lance Trowbridge, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and has a large brown mantle and cape that has been intricately interwoven into his violet robe. He keeps his long black hair kept up in a rat tail. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: Born in a small village he learned the ways of the warrior from his father. He was an athlete and attended two major summer competitions. He never won. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Lance fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Wants to work out more often; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Athletic. Flaws: Insane, Ugly. Bonds: Religious. Occupation: Locksmith

Voice: Sleepy voice

Attributes [hide]

Lance Trowbridge, Male Human Paladin 5
Medium (5'7") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 41 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)14 (+2) 13 (+1)10 (+0) 15 (+2)11 (+0)
Skills Insight +5, Sleight of Hand +5
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 2d4-2, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 10000 cp.


Social Check DCs

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