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Advanced [show]


Ernest Brady, Male Human [Permalink]

Personal [hide]

Description: This man dresses well, typically a more casual-formal manner, and sports empty pouches on his belt. His white hair is well kept and his bushy mustache is tapered upwards at the ends. He is very pretty but has cold, dead eyes.

Personality: He will rave to anyone who will listen. He cannot resist a sob story and will often dote over anyone who has one.

History: Ernest was born into a poor family. Growing up, he dreamt of becoming a Warrior, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Warrior in service of a powerful lord somewhere. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He desires power and/or immortality; and a need for knowledge about a nearby landmark

Ideals: Philantrophist. Flaws: Insane. Bonds: Attractive, Poor, Adventurer. Occupation: Adventurer

Voice: Thin and wheezing

Attributes [hide]

Ernest Brady, Male Human Warrior 4
Medium (5'1") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 41 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 14 (+2)9 (-1) 12 (+1)16 (+3)
Skills Intimidation +5
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 40 pp.


Social Check DCs


Diggory Budd, Male Human [Permalink]

Personal [hide]

Description: His left side is far more bruised and cut up than his other. He wears dull tan sweaters, loose pastel pants, and alligator leather shoes. Beneath his sweater he keeps a concealed morningstar, just in case. He has done his best to style his white hair to look like a famous performer. His ears are large.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: He was born a particularly ugly child, much to the horror of his parents. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He has been saving his money to try and buy his brother's freedom.

Motivation: Doesn't want to be a Layabout and was forced into it by his family; and to unite with his brother

Ideals: Justice. Flaws: Ugly, PTSD, Disease. Bonds: Family. Occupation: Layabout

Voice: Ums and uhs a lot

Attributes [hide]

Diggory Budd, Male Human Ranger 5
Medium (5'1") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 20 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 10 (+0)10 (+0) 15 (+2)4 (-3)
Skills Deception +0, Stealth +5
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: Alexandrite (900 gp). Blue quartz (7 gp).


Social Check DCs


Adam Yardley, Male Human [Permalink]

Personal [hide]

Description: The dark-skinned man stands 5'9" and wears suspenders and blue workpants. His shirt is black, and he wears a heavy blue leather apron most of the time. His auburn hair is kept up in a ponytail inside a top hat. He has several tiny jet earrings on each ear.

Personality: While he acts the brute, he is far gentler than he would appear. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: He comes from a rich northern family. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He has gone from town to town working and never settling down anywhere, but has fallen for a local Interpreter. He hasn't told them the truth, but wants to settle down with them.

Motivation: Doesn't want to be a Merchant and was forced into it by his family.

Ideals: Fighting. Bonds: Rich, Family, Has a crush. Occupation: Merchant

Voice: Tuts and clicks tongue

Attributes [hide]

Adam Yardley, Male Human Paladin 3
Medium (5'9") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 12 (+1)11 (+0) 9 (-1)15 (+2)
Skills Animal Handling +1, Medicine +1
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 100 gp.


Social Check DCs


Godfrey Winterbourne, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He prefers to wear flannel. His hair is short and black. His amber eyes dart around the room hyper actively observing anyone and anything.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He receives visions of the future at random moments

History: Godfrey lived on a farm with his father, near the main road leading to a nearby town. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. Days after completing his studies, news broke out that his hometown was attacked by brigands. Godfrey was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the brigands.

Motivation: Someone believes him a fraud; and find a way to reverse the transformation of his brother

Ideals: Disciplined, Gifted. Bonds: Immigrant, Family, Enemies. Occupation: Locksmith

Voice: Middle-eastern accent

Attributes [hide]

Godfrey Winterbourne, Male Human Expert 3
Medium (5'5") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 22 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 18 (+4)13 (+1) 16 (+3)9 (-1)
Skills Intimidation +1, Nature +3
Senses Passive Perception 13
Languages Common, Abyssal
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 900 sp. Amethyst (40 gp).


Social Check DCs


Drogo Hayhurst, Male Human [Permalink]

Personal [hide]

Description: This malnourished man wears rags and sports a simple walking cane. He has done his best to style his golden hair to look like a famous performer. His blue eyes dart from person to person.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He enjoys reading and quiet.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. When money was particularly tight he was walking through alleys when he overheard a Butcher hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has set out to sabotage the competition.

Motivation: To get a good night's sleep; and expand his business

Ideals: Joker, Logical. Flaws: Insomniac. Bonds: Poor, Military, Job. Occupation: Butcher

Voice: Cold and demanding tone

Attributes [hide]

Drogo Hayhurst, Male Human Ranger 3
Medium (6'6") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 21 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 14 (+2)11 (+0) 12 (+1)9 (-1)
Skills Persuasion +1
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 800 sp. Sardonyx (20 gp). Aquamarine (400 gp).


Social Check DCs

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