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NPC Generator

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Advanced [show]


Don Pinkerton, Male Human [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He is wearing a long, violet cloak. His black hair is well kept and his bushy mustache is tapered upwards at the ends. He wears crescent spectacles with a black brim.

Personality: He is erratic and paranoid. He believes goblins are coming to abduct people. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: Born in the east to a Doctor, Don learned a great deal about his mother's area of expertise. In his 15th year, his parents were killed by a goblins raid, leaving Don alone in the world. After a stint in an orphanage, he was adopted. He has been saving his money to try and buy his brother's freedom.

Motivation: To be a Navigator again.

Ideals: Athletic. Flaws: Antagonistic. Bonds: Enemies, Job, Family. Occupation: Doctor

Voice: Forgets to breathe while speaking

Attributes [hide]

Don Pinkerton, Male Human Adept 6
Medium (5'3") Human, Neutral Good (CR 6)
Armor Class 13
Hit Points 33 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 13 (+1)14 (+2) 17 (+3)16 (+3)
Skills Acrobatics +6, Investigation +5
Senses Passive Perception 13
Languages Common, Gnoll, Goblin
Attacks Melee +3 / 2d6+0, Ranged +6 / 2d6+3, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14331000

Possessions: 40000 cp. Hematite (10 gp). Star rose quartz (30 gp). Sardonyx (30 gp). Malachite (10 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Don Copeland, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he prefers to wear blue clothing when he does not wear armor. His chestnut hair is unkempt and raggedy. His eyes are amber and catlike.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He never wears the same outfit twice, unless he absolutely has to.

History: He was raised in a mountains tribe. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He inherited the family business which he has now maintained for 9 years.

Motivation: Wants to open a new tavern.

Ideals: Artistic. Flaws: Ugly, PTSD. Bonds: Poor, Job, Nature. Occupation: Tailor

Voice: Scratchy, weak

Attributes [hide]

Don Copeland, Male Human Warlock 3
Medium (5'4") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 25 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 15 (+2)15 (+2) 9 (-1)14 (+2)
Skills Nature +4, Performance +4
Senses Passive Perception 9
Languages Common, Orc, Gnome
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12222000

Possessions: 100 gp. Malachite (8 gp).


Social Check DCs


Peter Burton, Male Human [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He is well dressed, constantly wearing a black suit, violet shirt, and black tie. He is an epitome of beauty. He has a small bristly mustache and wavy blonde hair. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep brown.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. Peter liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He now mingles about in high society.

Motivation: He uses money and sex appeal to get what he needs.

Ideals: Impeccable. Flaws: Disease. Bonds: Attractive, Rich, Nature. Occupation: Map Maker

Voice: Speaks with back of mouth

Attributes [hide]

Peter Burton, Male Human Aristocrat 8
Medium (6'1") Human, Neutral Good (CR 8)
Armor Class 13
Hit Points 63 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 15 (+2)12 (+1) 8 (-1)10 (+0)
Skills Animal Handling +2, History +4
Senses Passive Perception 9
Languages Common, Infernal
Attacks Melee +4 / 2d10+1, Ranged +6 / 2d10+3, Grapple +3

Possessions: 120 pp. Pink pearl (150 gp). Citrine (80 gp). Smoky quartz (80 gp). Bloodstone (80 gp). Azurite (15 gp). Jasper (80 gp).


Social Check DCs


Gilbert Halsey, Male Human [Permalink]

Personal [hide]

Description: He wears an old set of leather armor, nicked and torn by the ravages of time and battle. His attire stands in sharp contrast to his monstrous two handed axe, which is beautifully polished and possesses an ornate carving of a card on it. He wears a small hat to hide his balding. His eyes are violet and beady.

Personality: He never swears and excessively uses polite adverbs when speaking. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: Born in the south to a Animal Trainer, Gilbert learned a great deal about his father's area of expertise. Like his father and his sister before him, after school he went straight into learning to become a Animal Trainer. He became a Animal Trainer soon after.

Motivation: Wants to have a good time and be beloved; and sabotage a competitor

Ideals: Optimist. Flaws: Ugly, Impulsive. Bonds: Job. Occupation: Animal Trainer

Voice: Dark and ominous

Attributes [hide]

Gilbert Halsey, Male Human Commoner 6
Medium (5'9") Human, Lawful Good (CR 6)
Armor Class 12
Hit Points 22 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 13 (+1)9 (-1) 10 (+0)11 (+0)
Skills Insight +3, Perception +3
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2

Possessions: Just what you see.


Social Check DCs


Gilbert Kelsey, Male Human [Permalink]

Personal [hide]

Description: This dark-skinned male wears tight fitting clothing which further accentuates his frame. He is tall, broad shouldered and powerfully built. His chestnut hair is kept up in a ponytail inside a Stetson hat. He wears large thick round spectacles.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He is a bit of a xeno-phobe, disliking non-Humans.

History: He was born on a small isolated farm. Over the years he perfected his riding and shooting skills. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature sickle.

Motivation: Regain custody of his son; and a strong sense of loyalty to human people

Flaws: Racist. Bonds: Attractive, Guardian, Nature, Adventurer, Family. Occupation: Sage

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Gilbert Kelsey, Male Human Wizard 5
Medium (5'3") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 28 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 15 (+2)14 (+2) 12 (+1)13 (+1)
Skills Animal Handling +4, Survival +4
Senses Passive Perception 11
Languages Common, Infernal, Draconic
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1343210

Possessions: 200 gp. Large well-done wool tapestry (400 gp). Finely wrought small gold bracelet (70 gp). Fire opal pendant on a fine gold chain (1100 gp).


Social Check DCs

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