Drogo Tatum, Male Human [Permalink]
Personal [hide]
Description: His skin is bronze and flawless. He prefers to wear grey pants and tee shirts. He is an epitome of beauty. With a patchy black beard and wild black hair. His blue eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: Abrasive and pushy, he has a hard time making friends. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. From his teen years he was always beautiful and desirable, so people have always doted on him. After a long history of fighting, Drogo and his spouse have recently divorced.
Motivation: He wants nothing more than to rejoin the army; and to prove his worth to the world
Flaws: Addict, Antagonistic, Impulsive. Bonds: Attractive, Military. Occupation: Banker
Voice: Old thin voice
Attributes [hide]
Medium (5'1") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 16 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 8 (-1) | 13 (+1) | 13 (+1) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2
Possessions: 1 Masterwork Common Ranged Weapon.
Frederick Stansfield, Male Human [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is dark but he possesses many brown ritualistic tattoos. He wears a yellow vest with golden trim over his white shirt. His brown leather gloves and pants are well-kept, and his yellow boots flare out at the collars. His blonde hair is matted, messy, and big. His eyes are brown and beady.
Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He has a minor phobia of water and hates getting wet.
History: He was born a particularly ugly child, much to the horror of his parents. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: Meet up once more with his childhood friend.
Flaws: Ugly, Antagonistic, Fearful. Bonds: Family, Adventurer. Occupation: Unemployed
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (5'5") Human, Neutral Good (CR 7)
Armor Class 9
Hit Points 33 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 8 (-1) | 11 (+0) | 17 (+3) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Infernal, Auran, Sylvan
Attacks Melee +5 / 2d8+2, Ranged +2 / 2d8-1, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 2 | 2 | 2 | 2 | 0 | 0 | 0 |
Possessions: Jasper (30 gp). Hematite (8 gp). Deep blue spinel (1000 gp). Tiger eye turquoise (8 gp).
Anthony Roscoe, Male Human [Permalink]
Personal [hide]
Description: A moderately attractive man, he is generally shirtless and showing off his tattooed chest. He wears his brown hair up. His violet eyes peer out from beneath his feathered black hat.
Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. Anthony enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: He was born in the north, but his parents moved at a very young age to the east. In his 13th year, his parents were killed by a drow raid, leaving Anthony alone in the world. After a stint in an orphanage, he was adopted. He has taken up leadership of the village's small militia in response to drow demanding more tribute than usual.
Motivation: Wishes to resurrect an old love; and he wants revenge against drow
Ideals: Optimist. Flaws: Hedonist. Bonds: Attractive, Immigrant, Enemies, In love. Occupation: Painter
Voice: Low and grunting
Attributes [hide]
Medium (5'6") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 23 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 11 (+0) | 8 (-1) | 17 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
Possessions: 10000 cp. 1 Full Plate. 1 Chain shirt. 1 Masterwork Heavy steel shield.
Manfred Merton, Male Human [Permalink]
Personal [hide]
Description: This dark-skinned male has the majority of his body covered in plate. He is tall, broad shouldered and powerfully built. He has a chestnut handlebar mustache and slicked back chestnut hair. He wears large thick round spectacles.
Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. His philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: A child with a great deal of dancing talent his parents made sure he got the chance to thrive. Manfred abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has never given up on his dancing dream.
Motivation: Wants to have a good time and be beloved; and he's looking for his big break
Ideals: Passionate, Optimist, Artistic. Bonds: Adventurer. Occupation: Spice Merchant
Voice: Stutters
Attributes [hide]
Medium (5'6") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 11 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 14 (+2) | 11 (+0) | 12 (+1) | 9 (-1) | 18 (+4) |
Senses Passive Perception 9
Languages Common, Aquan
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 3 | 2 |
Possessions: Aquamarine (1500 gp). Red-brown spinel (100 gp). Deep blue spinel (1500 gp).
Trym Clapham, Male Human [Permalink]
Personal [hide]
Description: He wears a white collared shirt and grey pants. He accessorizes with a brown scarf around the waist and a strap diagonally across his shirt. He has a moderate pudge and is not very fit. He keeps his red hair in a flapper bob. His eyes are hazel.
Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: He was born into a rich family. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He's since become an addict/alcoholic.
Motivation: He desires power and/or immortality; and he is greedy
Ideals: Optimist, Extrovert. Flaws: Addict. Bonds: Rich, Adventurer. Occupation: Miner
Voice: Scratchy, weak
Attributes [hide]
Medium (5'10") Human, Lawful Good (CR 6)
Armor Class 12
Hit Points 32 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 11 (+0) | 12 (+1) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Terran
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2
Possessions: 100 gp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.
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