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Advanced [show]


Everard Moreno, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man usually wears his white robe and has his greatsword always slung over his shoulder. He keeps his long silver hair kept up in a rat tail. His blue eyes have a joyful gleam in them most of the time.

Personality: Always inclined to offer people food he seems plenty friendly. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: He was born several months after his father was called into army service. His father was a soldier and died while he was still young. Everard was left his father's suit of armor and trained in its use and care. He's since become an addict/alcoholic.

Motivation: To share knowledge with the world; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Philantrophist, Gifted, Logical. Flaws: Addict. Bonds: Military. Occupation: Fisher

Voice: Draws out vowels

Attributes [hide]

Everard Moreno, Male Human Wizard 6
Medium (5'10") Human, Lawful Good (CR 6)
Armor Class 7
Hit Points 26 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)5 (-3) 15 (+2)9 (-1) 11 (+0)12 (+1)
Skills Insight +3, Religion +2
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 2d6+3, Ranged +0 / 2d6-3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 300 gp. Sardonyx (50 gp). Aquamarine (700 gp). Iolite (50 gp). Black pearl (700 gp).


Social Check DCs


Kyle Brandon, Male Human [Permalink]

Personal [hide]

Description: He is renowned for his bright tan suits and hats. He has a very tight haircut. His hazel eyes have a joyful gleam in them most of the time.

Personality: His tongue was cut out and he uses sign language. He also hits on women, regardless of circumstances.

History: Kyle was born in the east. At a young age he loved to build and create. Kyle was born on a far eastern island where he grew up under the tutelage of his father, an expert Armorer. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: To settle down with his crush.

Ideals: Persistence. Flaws: Disease. Bonds: Has a crush, Immigrant. Occupation: Armorer

Voice: Spits words with contempt

Attributes [hide]

Kyle Brandon, Male Human Expert 3
Medium (6'1") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 14 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)13 (+1) 11 (+0)14 (+2) 10 (+0)13 (+1)
Skills Arcana +4, Religion +4
Senses Passive Perception 10
Languages Common, Elven, Celestial
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1

Possessions: 300 gp.


Social Check DCs


Charles Blakeley, Male Human [Permalink]

Personal [hide]

Description: He likes to wear darkened spectacles and heavy clothing, no matter the weather, and he perpetually has his shortspear ready. He is bald on top and has large chestnut tufts of hair around his ears. His eyes, though not visible through his cowl, are hazel.

Personality: Prone to second guessing himself, he comes off as nervous. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: He was born in a small forest village. His father took him hunting and taught him how to get in the mind of other creatures. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Someone believes him a fraud; and his name or reputation has been wronged in the past by gnolls, and he desires to right it

Ideals: Fighting. Flaws: Ugly, Shy. Bonds: Enemies, Nature. Occupation: Dyer

Voice: Rhymes sentences (sorry)

Attributes [hide]

Charles Blakeley, Male Human Paladin 4
Medium (5'2") Human, Lawful Good (CR 4)
Armor Class 8
Hit Points 13 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)7 (-2) 5 (-3)16 (+3) 9 (-1)12 (+1)
Skills Insight +1, Intimidation +3
Senses Passive Perception 9
Languages Common, Dwarven, Goblin, Aquan
Attacks Melee +4 / 1d10+2, Ranged +0 / 1d10-2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: Smoky quartz (30 gp). Sardonyx (30 gp). Brown-green garnet (70 gp). Chrysoberyl (70 gp). 1 Minor magic item.


Social Check DCs


Trym Hadleigh, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right hand, he wears a red vest and prefers tan and blue shirts. His boots appear to have been at one point steel toed but are quite worn down. He has styled his black hair well, parting it to the right. His fierce hazel eyes like to dwell on things.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: From birth he was tutored by a cruel and relentless mentor. A gypsy cursed him at a young age, leading to his ugly appearance. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: He has comitted a past crime that haunts him to this day.

Ideals: Justice. Flaws: Ugly, Hedonist. Bonds: Mentor. Occupation: Miller

Voice: Voice breaks

Attributes [hide]

Trym Hadleigh, Male Human Rogue 6
Medium (6'5") Human, Lawful Good (CR 6)
Armor Class 12
Hit Points 20 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 9 (-1)13 (+1) 11 (+0)14 (+2)
Skills Perception +3, Religion +4
Senses Passive Perception 14
Languages Common, Undercommon
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +2

Possessions: 900 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Clerebold Melancon, Male Human [Permalink]

Personal [hide]

Description: 5'0" and muscular, this western man is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He wears his white hair up in a very large beehive style do. His green eyes are slightly larger than normal.

Personality: He snorts whenever he laughs or is feeling confident. He has a habit of throwing himself into exceedingly dangerous situations.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. He was an athlete and attended two major summer competitions. He never won. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Wants to raise his children well; and to get a good night's sleep

Ideals: Athletic. Flaws: Impulsive, Disease, Insomniac. Bonds: Family. Occupation: Slave Trader

Voice: Boston accent

Attributes [hide]

Clerebold Melancon, Male Human Rogue 3
Medium (5'0") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 20 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 16 (+3)14 (+2) 13 (+1)18 (+4)
Skills Athletics +3, Survival +3
Senses Passive Perception 11
Languages Common, Gnome, Gnoll
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +3

Possessions: 500 sp. 1 Masterwork Uncommon Weapon.


Social Check DCs

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