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Advanced [show]


Frederick Bradly, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 5'9". He wears brown trousers with black and green striped suspenders. He wears various colorful collared shirts, and his gloved hand is found clutching a sai. He keeps his black hair in a pixie cut. His blue eyes peer out from beneath his broad brown hat.

Personality: He is fixated on the number 16. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He is obsessed with finding treasure.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. A freak accident while working with his Healer mother left him crippled. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature sai.

Motivation: He has a rivalry with the Church that dominates his actions; and he desires power and/or immortality

Flaws: Insane, Disease. Bonds: Adventurer, Slave, Religious. Occupation: Priest

Voice: Ums and uhs a lot

Attributes [hide]

Frederick Bradly, Male Human Expert 7
Medium (5'9") Human, Neutral Good (CR 7)
Armor Class 12
Hit Points 38 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 15 (+2)8 (-1) 11 (+0)8 (-1)
Skills Deception +2, Insight +3
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 2d8+0, Ranged +5 / 2d8+2, Grapple +2

Possessions: 500 gp. Golden yellow topaz (1600 gp). Black opal (1600 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Henry Brownrigg, Male Human [Permalink]

Personal [hide]

Description: He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He is portly but not overly obese. His auburn hair is cut jaggedly and amateurishly. He wears a mask on his face.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: Born to a pair of adventurers, Henry grew up listening to his father's many stories. He struck it rich when he found rare goods in large quantities. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: He wants to meet his childhood hero; and he has money and likes to spend it

Ideals: Entrepeneur. Flaws: Shy, Fearful. Bonds: Adventurer, Rich. Occupation: Herbalist

Voice: Nasally tone

Attributes [hide]

Henry Brownrigg, Male Human Rogue 4
Medium (5'4") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 11 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 11 (+0)14 (+2) 9 (-1)12 (+1)
Skills Medicine +1, Nature +4
Senses Passive Perception 9
Languages Common, Abyssal, Undercommon
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1

Possessions: 300 gp. Malachite (9 gp). Carnelian (60 gp). Iolite (60 gp). Moss agate (9 gp).


Social Check DCs


Don Tyndall, Male Human [Permalink]

Personal [hide]

Description: This man wears a green armored body suit, with a simple white line shooting up and back down. He has a penchant for wearing a ring with an oversized aquamarine on his left hand. He has shaved his head bald. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: He was born a particularly ugly child, much to the horror of his parents. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: Money/treasure; and he has money and likes to spend it

Ideals: Extrovert. Flaws: Shy, Ugly. Bonds: Rich. Occupation: Barrister

Voice: Old Prospector

Attributes [hide]

Don Tyndall, Male Human Bard 3
Medium (6'3") Human, Chaotic Good (CR 3)
Armor Class 7
Hit Points 10 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)5 (-3) 7 (-2)13 (+1) 13 (+1)10 (+0)
Skills Sleight of Hand -1, Stealth -1
Senses Passive Perception 11
Languages Common, Infernal
Attacks Melee +6 / 1d8+4, Ranged -1 / 1d8-3, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 10 pp.


Social Check DCs


Drogo Nibley, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears skinny pants and wears a yellow and brown robe with the hood down. His golden hair is knotted and matted. His green eyes dart from person to person to random spaces in the air.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Mortician arts, while his father instructed him in etiquette, music and courtly manner. Drogo was born on a far eastern island where he grew up under the tutelage of his mother, an expert Mortician. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Wants to open a new tavern; and money/treasure

Flaws: Antagonistic, Fearful. Bonds: Rich, Immigrant, Job. Occupation: Mortician

Voice: Hissing voice

Attributes [hide]

Drogo Nibley, Male Human Expert 3
Medium (5'0") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 16 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 12 (+1)7 (-2) 13 (+1)14 (+2)
Skills Insight +3, Survival +3
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3

Possessions: 400 gp.


Social Check DCs


Gilbert Coombs, Male Human [Permalink]

Personal [hide]

Description: He stands about 5'6" and wears baggy yellow pantaloons and a tan scarf. His right leg appears badly burned and disfigured. His long white hair reaches down to his waist. His eyes are hazel.

Personality: He exudes charisma. He is a tour de force of persuasion. He is skeptical of what others tell him and is slow to trust.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He hasn't been sleeping well lately.

Motivation: To get a good night's sleep; and he'd like to take his coworkers down a peg

Flaws: Shy, Disease, Insomniac. Bonds: Attractive. Occupation: Body Guard

Voice: Speaks with a cold

Attributes [hide]

Gilbert Coombs, Male Human Wizard 7
Medium (5'6") Human, Chaotic Good (CR 7)
Armor Class 12
Hit Points 43 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 17 (+3)6 (-2) 8 (-1)13 (+1)
Skills Animal Handling +2
Senses Passive Perception 9
Languages Common
Attacks Melee +6 / 2d8+3, Ranged +5 / 2d8+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 1200 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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