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NPC Generator

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Advanced [show]


Gilbert Willoughby, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and wears a well pressed and immaculate suit (or dress). He has moderate length white hair. His thin eyebrows rest above his beady blue eyes.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He is a bit of a xeno-phobe, disliking non-Humans.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Gilbert abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has worked as a Weaver like his father before him.

Motivation: To be a Butcher again; and obtaining odd cultural human artifacts is his passion

Ideals: Gifted. Flaws: Ugly, Racist. Bonds: Job, Adventurer. Occupation: Weaver

Voice: Whispers

Attributes [hide]

Gilbert Willoughby, Male Human Aristocrat 4
Medium (5'11") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 25 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 11 (+0)12 (+1) 11 (+0)8 (-1)
Skills Performance +1, Persuasion +1
Senses Passive Perception 10
Languages Common, Undercommon
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3

Possessions: 21000 sp. Zircon (80 gp). Tiger eye turquoise (9 gp). Onyx (80 gp). 1 Minor magic item.


Social Check DCs


Aldous Yeardley, Male Human [Permalink]

Personal [hide]

Description: He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. With bright black hair and a scraggly beard. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gray.

Personality: He can speak with the recently deceased. He always tries to repair and not replace. It was this mentality that drove him into the Bricklayer business.

History: He was raised in a island tribe. Aldous liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Aldous fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he's attracted to the pc

Ideals: Gifted, Persistence, Fighting. Bonds: Nature, Has a crush. Occupation: Bricklayer

Voice: Forgets to breathe while speaking

Attributes [hide]

Aldous Yeardley, Male Human Paladin 3
Medium (5'10") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 12 (+1)7 (-2) 14 (+2)15 (+2)
Skills Athletics +1, Persuasion +4
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 400 gp.


Social Check DCs


Adam Barton, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and usually wears his grey robe and has his falchion always slung over his shoulder. He has chestnut hair. His eyes are violet and he is always smoking a pipe.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. Further he is a bit of a stoner and is frequently out of it.

History: Adam hails from a village terrorized by goblins. He was an athlete and attended two major summer competitions. He never won. He has worked as a Scribe like his mother before him.

Motivation: He has a crush on the local Jeweler; and wants a kiss

Ideals: Athletic. Flaws: Addict. Bonds: Enemies, Job, Has a crush. Occupation: Scribe

Voice: Speaks with back of mouth

Attributes [hide]

Adam Barton, Male Human Adept 4
Medium (5'8") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 9 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 9 (-1)15 (+2) 13 (+1)14 (+2)
Skills Arcana +4, Insight +3
Senses Passive Perception 11
Languages Common, Gnome, Terran
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113200

Possessions: Obsidian (12 gp). Golden pearl (100 gp). Jasper (80 gp). Rose (80 gp). 1 Breastplate.


Social Check DCs


Percival Rutherford, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He is wearing a long, black, dusty cloak. His brown hair is slicked back into a classic pompadour. His fair skin shows little sign of his aristocratic breeding.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He has a habit of throwing himself into exceedingly dangerous situations.

History: Percival was raised in a hard working conservative environment. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He tends to his Weaver job now, and dutifully fulfills any obligations he has.

Motivation: Meet up once more with his childhood friend.

Flaws: Antagonistic, Impulsive. Bonds: Immigrant, Attractive, Job, Adventurer. Occupation: Weaver

Voice: Low and grunting

Attributes [hide]

Percival Rutherford, Male Human Warrior 4
Medium (5'6") Human, Lawful Good (CR 4)
Armor Class 13
Hit Points 40 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 17 (+3)8 (-1) 13 (+1)9 (-1)
Skills Intimidation +1, Persuasion +1
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3

Possessions: 5000 sp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs


John Hackney, Male Human [Permalink]

Personal [hide]

Description: He is typically in his Junk Dealer uniform. He has a moderate pudge and is not very fit. His hair is long and golden with streaks of chestnut, and is pulled back with small brown clips. His beard is chestnut, braided, and well cared for. His half smiles and gray eyes are beguiling and draw you in.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: Born to a pair of adventurers, John grew up listening to his father's many stories. Through the years after John was born, his father became increasingly distant from his family, instead choosing to pursue power in the west. John's father didn't care for him much, and the feeling was mutual. He struck the Junk Dealer job and began his own company from there.

Motivation: He'd like to take his coworkers down a peg.

Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Job, Attractive, Adventurer. Occupation: Junk Dealer

Voice: Hard of hearing, loud

Attributes [hide]

John Hackney, Male Human Aristocrat 4
Medium (5'11") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 20 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)15 (+2) 9 (-1)11 (+0) 9 (-1)12 (+1)
Skills Persuasion +3, Stealth +4
Senses Passive Perception 9
Languages Common
Attacks Melee +6 / 1d10+4, Ranged +4 / 1d10+2, Grapple +4

Possessions: 1 Minor magic item.


Social Check DCs

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