Adam Marlee, Male Human [Permalink]
Personal [hide]
Description: He is perpetually draped in fineries, but all of this concealed by his earthly robes.. He has relatively dark skin and is very physically imposing due to his abundance of muscles. He wears his hair in dreadlocks. His brown eyes are passionate and lively.
Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. Animals are drawn to him, and he is able to talk to them.
History: He was born several months after his father was called into army service. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He now mingles about in high society.
Motivation: He is greedy.
Ideals: Athletic, Gifted. Bonds: Attractive, Military, Rich. Occupation: Ploughman
Voice: Switch between two voices
Attributes [hide]
Medium (5'0") Human, Lawful Good (CR 3)
Armor Class 8
Hit Points 21 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 6 (-2) | 15 (+2) | 13 (+1) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Abyssal
Attacks Melee +4 / 1d8+2, Ranged +0 / 1d8-2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 | 2 |
Possessions: 400 sp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee.
Theodoric Milton, Male Human [Permalink]
Personal [hide]
Description: This younger middle-aged man dresses in collared shirts and wears a proper scarf over his head, and a wedding ring on his left hand. He has done his best to style his brown hair to look like a famous performer. His eyes are likewise violet.
Personality: He is business-like. He takes instructions and follows them to the letter. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: Theodoric was raised in a hard working conservative environment. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He struck the Spice Merchant job and began his own company from there.
Motivation: Further expansion of business; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Professionalism, Entrepeneur, Fighting. Bonds: In love, Job. Occupation: Spice Merchant
Voice: Pirate accent
Attributes [hide]
Medium (6'4") Human, Chaotic Good (CR 7)
Armor Class 13
Hit Points 38 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 17 (+3) | 15 (+2) | 18 (+4) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Infernal, Terran, Draconic, Elven
Attacks Melee +2 / 2d8-1, Ranged +6 / 2d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 1000 gp. Violet garnet (300 gp).
Godfrey Gracey, Male Human [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He wears very tight pants and wife beaters, though occasionally he sports a tan coat. His hair is long and silver with streaks of black, and is pulled back with small tan clips. His beard is black, braided, and well cared for. He is missing an eye and his face is severely sunburned. His one remaining eye shines amber.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: He was raised by priests from a young age. He went to a religious school and was inspired by the priests there in charitable deeds. He has dedicated himself to building a better kind of golem.
Motivation: He is terrified, and will act out of fear; and his religion dominates his actions
Ideals: Joker. Flaws: Ugly, Fearful. Bonds: Religious, Mentor. Occupation: Sculptor
Voice: Draws out vowels
Attributes [hide]
Medium (5'9") Human, Lawful Good (CR 7)
Armor Class 12
Hit Points 49 (7d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 13 (+1) | 16 (+3) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Druidic, Ignan, Infernal
Attacks Melee +5 / 2d8+2, Ranged +5 / 2d8+2, Grapple +5
Possessions: 70000 cp. Coral (40 gp). Obsidian (6 gp). Sard (80 gp). Sardonyx (80 gp). 1 Minor magic item. 1 Minor magic item.
Anselm Brownrigg, Male Human [Permalink]
Personal [hide]
Description: He wears baggy white pantaloons and a brown scarf. He carries with him a set of sickles, each one with a amethyst on the hilt. He only wears one on his belt and the other on his back. He sports a flattop hair cut. His ears are large.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He invites people to come help in his community garden.
History: Born in a small village he learned the ways of the warrior from his father. As a young adult he joined a group advocating for an improvement in Human conditions. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Anselm fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Human compassion; and doesn't want to be a map maker and was forced into it by his family
Ideals: Fighting, Philantrophist. Flaws: Ugly, Disease, Racist. Occupation: Map Maker
Voice: German accent
Attributes [hide]
Medium (5'1") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 14 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 10 (+0) | 14 (+2) | 12 (+1) | 18 (+4) |
Senses Passive Perception 14
Languages Common, Orc, Goblin
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 4 | 0 | 0 |
Possessions: 70 pp. Black pearl (1200 gp). Violet garnet (1200 gp).
Anselm Beckwith, Male Human [Permalink]
Personal [hide]
Description: He is armored in gleaming platemail with gilded edges. A flowing white cape and mantle trimmed with soft tan waves gently in the breeze. He carries a battered hand crossbow and tarnished falchion as well. His red hair is long and unkept. He wears large thick round spectacles.
Personality: His tongue was cut out and he uses sign language. He also is a firm believer in the manly ideal.
History: He was born to a pair of big game hunters, but was frequently ill as a child. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Anselm fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting. Flaws: Ugly, Disease, Impulsive. Bonds: Rich. Occupation: Server
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (5'0") Human, Chaotic Good (CR 3)
Armor Class 14
Hit Points 8 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 18 (+4) | 6 (-2) | 13 (+1) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +6 / 1d8+4, Ranged +6 / 1d8+4, Grapple +4
Possessions: 400 gp. Jade (150 gp).
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