Patrick Marleigh, Male Human [Permalink]
Personal [hide]
Description: He is a husky man, who wears green painted combat armor at almost all times. His white hair is lengthy and is close to two feet long. His eyes are green.
Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. Energy wise he seems alert and responsive.
History: He was born to a pair of big game hunters, but was frequently ill as a child. His first spouse was a Stylist, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. Due to his spouse's obsession with being a Stylist they were divorced and he won custody of their daughter. He worked as a Brewer, and he later adopted a second daughter.
Motivation: Wants to raise his children well; and doesn't want to be a brewer and was forced into it by his family
Ideals: Professionalism. Flaws: Disease. Bonds: Attractive, Family. Occupation: Brewer
Voice: Middle-eastern accent
Attributes [hide]
Medium (5'2") Human, Neutral Good (CR 6)
Armor Class 11
Hit Points 55 (6d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 16 (+3) | 12 (+1) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Sylvan
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +4
Possessions: 30000 cp. Rock crystal (50 gp). Aquamarine (1000 gp).
Tim Remington, Male Human [Permalink]
Personal [hide]
Description: He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He sports a flattop hair cut. He wears an eyepatch.
Personality: He is mildly Human supremacist, though he does not identify as such. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He made a point of taking high paying jobs and getting most of it up front. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: A need for knowledge about a nearby landmark.
Flaws: Ugly, Racist, Fearful. Bonds: Adventurer, Rich. Occupation: Interpreter
Voice: Stutters
Attributes [hide]
Medium (6'4") Human, Lawful Good (CR 6)
Armor Class 9
Hit Points 41 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 13 (+1) | 12 (+1) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +4 / 2d6+1, Ranged +2 / 2d6-1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 1 | 0 | 0 | 0 |
Possessions: 200 gp. Onyx (80 gp). Moss agate (10 gp). Carnelian (80 gp).
Nicholas Payton, Male Human [Permalink]
Personal [hide]
Description: He stands about 5'11" and is dressed in a clean black cloak covering his clean studded leather. His right leg appears badly burned and disfigured. He has brown hair. His thin eyebrows rest above his beady violet eyes.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He uses divination through singing.
History: The child of northern immigrants he idolized his father. After coming to the age of reason, Nicholas took it upon himself to study the psionic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He moves from town to town, unable to find a place to settle.
Motivation: He seems to be bored by most things.
Ideals: Gifted. Flaws: Ugly, Mundane. Bonds: Immigrant. Occupation: Dilettante
Voice: Breathy voice
Attributes [hide]
Medium (5'11") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 14 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 9 (-1) | 14 (+2) | 11 (+0) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Draconic, Celestial
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 2400 sp.
Gerard Bentham, Male Human [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He likes to wear darkened spectacles and heavy clothing, no matter the weather. His black hair, when down, is lengthy. His amber eyes peer out from beneath his broad blue hat.
Personality: He is a hateful person. He taunts others and blames them for his problems. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.
History: He was born to loving parents in a slum to the west. Gerard abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: Retire the richest man in the west; and he's in love
Ideals: Entrepeneur. Flaws: Antagonistic. Bonds: Has a crush, Adventurer, Poor. Occupation: Sellsword
Voice: Pirate accent
Attributes [hide]
Medium (5'4") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 22 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 13 (+1) | 15 (+2) | 14 (+2) | 13 (+1) |
Senses Passive Perception 15
Languages Common, Draconic, Gnoll
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 3 | 1 | 0 | 0 | 0 |
Possessions: 600 gp.
Everard Cason, Male Human [Permalink]
Personal [hide]
Description: A middle-aged man, he wears an entirely grey suit with red socks and a vest with buckled shoes, and is pretty ugly. His white hair is kept up in a ponytail inside a feathered hat. His ears are large.
Personality: He hates dire rats. He views them as having robbed his home of its proper glory. He is harsh and unforgiving.
History: His arcane talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has built up a small fortune and can afford his own way.
Motivation: He wants revenge against dire rats; and his name or reputation has been wronged in the past by dire rats, and he desires to right it
Ideals: Gifted. Flaws: Ugly, Antagonistic. Bonds: Enemies, Rich. Occupation: Guard
Voice: Speaks with a cold
Attributes [hide]
Medium (5'0") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 21 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 14 (+2) | 10 (+0) | 18 (+4) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Celestial, Undercommon, Draconic, Ignan
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +7
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 3 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: 10000 cp. Deep blue spinel (600 gp). Star rose quartz (50 gp). Jade (160 gp).
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