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Advanced [show]


Chad Law, Male Human [Permalink]

Personal [hide]

Description: Standing 5'7", this man wears a fancy blue suit. He keeps his brown hair in a pixie cut. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He is frequently practicing swordplay.

History: A child with a great deal of painting talent his parents made sure he got the chance to thrive. Cursed with unlife at a very young age, Chad has worked very hard to control his curse. He is untrained/undisciplined, which makes him dangerous.

Motivation: He seems to be bored by most things.

Ideals: Artistic. Flaws: Insane, Mundane, Disease. Bonds: Attractive, Military. Occupation: Butcher

Voice: High pitched and raspy

Attributes [hide]

Chad Law, Male Human Cleric 3
Medium (5'7") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 18 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 12 (+1)8 (-1) 14 (+2)18 (+4)
Skills Arcana +1, Religion +1
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242100

Possessions: 200 gp. Sapphire pendant on gold chain (500 gp). Carved bone or ivory statuette (30 gp).


Social Check DCs


Heward Snowdon, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears a tattered pair of loose brown pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He has dyed his greying black hair a little too much giving a sharp black color. His fair skin shows little sign of his aristocratic breeding.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. A true patriot, Heward would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: He was born to a pair of big game hunters, but was frequently ill as a child. A freak accident while working with his Locksmith father left him crippled. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Heward fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He wants nothing more than to rejoin the army; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting. Flaws: Disease. Bonds: Poor, Attractive, Military. Occupation: Bookbinder

Voice: Creaky witch voice

Attributes [hide]

Heward Snowdon, Male Human Fighter 5
Medium (5'6") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 33 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)14 (+2) 13 (+1)8 (-1) 12 (+1)14 (+2)
Skills Animal Handling +4, Arcana +2
Senses Passive Perception 11
Languages Common
Attacks Melee +7 / 2d4+4, Ranged +5 / 2d4+2, Grapple +4

Possessions: 3000 sp. Deep blue spinel (900 gp). Sard (30 gp). Rhodochrosite (8 gp).


Social Check DCs


Manfred Mitchell, Male Human [Permalink]

Personal [hide]

Description: This eastern man wears a tattered pair of loose yellow pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His clothes are grease stained in places. He has a auburn handlebar mustache and slicked back auburn hair. He has hazel eyes.

Personality: He is witty, but his monotone delivery comes off as unnerving His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: He was born to loving parents in a slum to the east. A freak accident while working with his Dilettante mother left him crippled. He got away from his former life and has fallen to alcoholism.

Motivation: Wants to have a good time and be beloved; and he'd like to take his coworkers down a peg

Ideals: Joker, Optimist. Flaws: Disease. Bonds: Poor, Immigrant. Occupation: Crown-heir

Voice: Hollow voice

Attributes [hide]

Manfred Mitchell, Male Human Aristocrat 3
Medium (6'6") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 17 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 12 (+1)13 (+1) 12 (+1)16 (+3)
Skills Arcana +3, Sleight of Hand +2
Senses Passive Perception 11
Languages Common, Giant
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 200 gp.


Social Check DCs


Balimaar Ashton, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 5'6" and is a bit bulky. He is very muscular particularly in the legs. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He has wavy brown hair. He tend to wears goggles to shield his eyes.

Personality: A skeptical and narcissistic man, Balimaar's first love is himself. His second love is also himself. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: Born the oldest of a large religious western family, he was no stranger to responsibility. His first spouse was a Blacksmith, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: An old rival family wants him found.

Ideals: Entrepeneur, Impeccable. Flaws: Secretive. Bonds: Religious, Family. Occupation: Fletcher

Voice: Speaks with squeezed throat

Attributes [hide]

Balimaar Ashton, Male Human Ranger 4
Medium (5'6") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 23 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 10 (+0)10 (+0) 12 (+1)9 (-1)
Skills Animal Handling +3, History +2
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs


Gunter Gentry, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he is wearing the road beaten gear of a warrior. His white hair is thinning but still full. He wears crescent spectacles with a black brim.

Personality: While he acts the brute, he is far gentler than he would appear. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: Raised by wardens he was only a novice when goblins swooped upon their monastery and killed most of the order. In his 15th year, his parents were killed by a goblins raid, leaving Gunter alone in the world. After a stint in an orphanage, he was adopted. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: His name or reputation has been wronged in the past by goblins, and he desires to right it.

Ideals: Fighting. Flaws: Ugly, Shy. Bonds: Poor, Religious, Enemies. Occupation: Healer

Voice: Posh accent

Attributes [hide]

Gunter Gentry, Male Human Adept 4
Medium (6'3") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 34 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)13 (+1) 18 (+4)12 (+1) 11 (+0)7 (-2)
Skills Intimidation +0, Performance +0
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +6 / 1d10+4, Ranged +3 / 1d10+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1032

Possessions: 200 gp. 1 Minor magic item.


Social Check DCs

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