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NPC Generator

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Advanced [show]


Thomas Snape, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he has a large pastel mantle and cape that has been intricately interwoven into his black robe. His hair is black, silky, and of moderate length. His skin is flawless and his violet eyes scan people very quickly.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: A powerful wizard made him what he is. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: Nothing but the best is good enough for him; and he feels the way he acts is they only way to get by in the world

Ideals: Impeccable. Flaws: Secretive. Bonds: Attractive, Mentor. Occupation: Layabout

Voice: Boston accent

Attributes [hide]

Thomas Snape, Male Human Adept 6
Medium (5'10") Human, Lawful Good (CR 6)
Armor Class 12
Hit Points 40 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 14 (+2)12 (+1) 8 (-1)12 (+1)
Skills Sleight of Hand +5, Survival +2
Senses Passive Perception 9
Languages Common, Gnoll
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 800 gp. Iolite (70 gp). Citrine (70 gp). Violet garnet (800 gp). Fiery yellow corundum (500 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Alex Abram, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears a black costume with the symbols of luck on his torso. His blonde hair is unkempt and raggedy. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He does not trust anyone and sleeps with one eye open.

History: He was born to loving parents in a slum to the north. Cursed with vampirism at a very young age, Alex has worked very hard to control his curse. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Wants to work out more often; and to get a good night's sleep

Ideals: Athletic. Flaws: Ugly, Insomniac, Disease. Bonds: Poor. Occupation: Shepherd

Voice: Aggressive tone

Attributes [hide]

Alex Abram, Male Human Cleric 5
Medium (5'1") Human, Chaotic Good (CR 5)
Armor Class 13
Hit Points 32 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)16 (+3) 12 (+1)14 (+2) 11 (+0)15 (+2)
Skills Nature +5, Religion +5
Senses Passive Perception 10
Languages Common, Sylvan, Draconic
Attacks Melee +6 / 2d4+3, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1153

Possessions: 800 gp. Chrysoberyl (140 gp). Onyx (30 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Reynard Myerscough, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right hand, he dresses well, wearing tan shirts, loose pants, and blazers most of the time. He wears his red hair up in a very large beehive style do. His gray eyes dart from person to person to random spaces in the air.

Personality: He hates giants. He views them as having robbed his home of its proper glory. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: He was born in the west. As a young child he wandered into the woods despite his father's warnings against it. Afterwards he claimed he had encountered giants who tried to eat his hand. He moves from town to town, unable to find a place to settle.

Motivation: He wants revenge against giants.

Flaws: Antagonistic. Bonds: Attractive, Enemies, Immigrant. Occupation: Carpenter

Voice: pre-pubescent

Attributes [hide]

Reynard Myerscough, Male Human Commoner 6
Medium (5'4") Human, Neutral Good (CR 6)
Armor Class 12
Hit Points 28 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 14 (+2)16 (+3) 17 (+3)16 (+3)
Skills Animal Handling +6, Religion +6
Senses Passive Perception 13
Languages Common, Sylvan, Goblin, Elven
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2

Possessions: 700 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Shane Dayton, Male Human [Permalink]

Personal [hide]

Description: An older man who is wearing a long, tan, dusty cloak, he is not a threatening figure. His hair is auburn and very short. His blue eyes lackadaisically let the world flow into them.

Personality: He acts crazy and hedonistic. The war was a terrible time for him, and Shane does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: Sold as a small child to a necromancer, Shane was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. When Shane reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He became a Banker soon after.

Motivation: To be a Masseuse again; and he feels kind of lost in life

Flaws: Hedonist, Depressed. Bonds: Military, Mentor, Job. Occupation: Banker

Voice: Spits words with contempt

Attributes [hide]

Shane Dayton, Male Human Bard 5
Medium (5'2") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 36 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 16 (+3)10 (+0) 7 (-2)9 (-1)
Skills Athletics +4, Performance +2
Senses Passive Perception 8
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113

Possessions: 40000 cp.


Social Check DCs


Wymar Kelsey, Male Human [Permalink]

Personal [hide]

Description: He tends to wear a large grey jacket. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His hair is always cut to a buzz. His fair skin shows little sign of his aristocratic breeding.

Personality: Calm and collected, he is a well trained Bather. Wymar enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: Sold as a small child to a necromancer, Wymar was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He then took over the family business and is one of the better Bather for hire.

Motivation: To be a Sculptor again; and expand his business

Flaws: Hedonist, Racist. Bonds: Attractive, Job, Mentor. Occupation: Bather

Voice: Sighs a lot, exhausted

Attributes [hide]

Wymar Kelsey, Male Human Fighter 3
Medium (5'7") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 12 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 11 (+0)10 (+0) 15 (+2)10 (+0)
Skills Perception +4, Religion +2
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 400 gp.


Social Check DCs

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