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NPC Generator

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Advanced [show]


Drogo Hastings, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears brown robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a falchion, but if one is not available he will default to his club. His hair is black and curly. He tend to wears goggles to shield his eyes.

Personality: He never swears and excessively uses polite adverbs when speaking. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: He was born to loving parents in a slum to the west. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He has since lost track of the people in his past.

Motivation: Marry his brother to traveling adventurers; and regain custody of his daughter

Ideals: Optimist. Flaws: Shy. Bonds: Poor, Family. Occupation: Slave Trader

Voice: Booming voice

Attributes [hide]

Drogo Hastings, Male Human Monk 6
Medium (5'5") Human, Neutral Good (CR 6)
Armor Class 10
Hit Points 34 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 11 (+0)13 (+1) 16 (+3)13 (+1)
Skills Insight +6, Religion +4
Senses Passive Perception 13
Languages Common, Aquan
Attacks Melee +4 / 2d6+1, Ranged +3 / 2d6+0, Grapple +1

Possessions: 4000 sp. Moonstone (50 gp). Alexandrite (1300 gp). Sardonyx (50 gp). 1 Minor magic item.


Social Check DCs


Cory Southey, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 5'4". He prefers to wear flannel. He has dyed his greying blonde hair a little too much giving a sharp blonde color. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: Cory wants to be seen as a stoic, levelheaded, noble Warlock, so he tries to act the part. He does a good job, for the most part... A friendly and beautiful Human, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. A freak accident while working with his Shoemaker mother left him crippled. He leaves a trail of broken hearts and full pockets wherever he goes.

Motivation: He uses money and sex appeal to get what he needs.

Ideals: Disciplined. Flaws: Insomniac, Disease. Bonds: Attractive, Rich. Occupation: Navigator

Voice: Tuts and clicks tongue

Attributes [hide]

Cory Southey, Male Human Warlock 7
Medium (5'4") Human, Chaotic Good (CR 7)
Armor Class 10
Hit Points 45 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 13 (+1)14 (+2) 8 (-1)15 (+2)
Skills Arcana +5, Athletics +5
Senses Passive Perception 9
Languages Common, Druidic, Celestial
Attacks Melee +5 / 2d8+2, Ranged +3 / 2d8+0, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1332222

Possessions: 1100 gp. Blue quartz (12 gp). Malachite (12 gp). Golden yellow topaz (1000 gp). Banded agate (12 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Anselm Marlowe, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He has relatively light skin and is very physically imposing due to his abundance of muscles. His hair is always cut to a buzz. His fair skin shows little sign of his aristocratic breeding.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: Anselm hails from a village terrorized by dire rats. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He leaves a trail of broken hearts and full pockets wherever he goes.

Motivation: Money/treasure; and someone believes him a fraud

Ideals: Optimist. Bonds: Rich, Attractive, Military, Enemies. Occupation: Assassin

Voice: Posh accent

Attributes [hide]

Anselm Marlowe, Male Human Bard 6
Medium (6'5") Human, Lawful Good (CR 6)
Armor Class 12
Hit Points 42 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 17 (+3)15 (+2) 12 (+1)18 (+4)
Skills Perception +4, Religion +5
Senses Passive Perception 15
Languages Common, Infernal, Ignan
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13332000

Possessions: A roughly beaten golden orb (80 gp). A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (10 gp). Silver ewer (10 gp). Brass mug with jade inlays (400 gp).


Social Check DCs


Charles Cumberbatch, Male Human [Permalink]

Personal [hide]

Description: Standing 6'6", this man wears a tattered pair of loose black pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His chestnut hair is drawn into a tight pony tail with a skull scrunchie. He has green eyes.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. The war was a terrible time for him, and Charles does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: He was born several months after his father was called into army service. When Charles reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He now spends his time doing works of charity.

Motivation: He's repulsed by the PC; and he feels kind of lost in life

Ideals: Philantrophist. Flaws: Antagonistic, Depressed. Bonds: Poor, Military. Occupation: Bellfounder

Voice: High pitched and raspy

Attributes [hide]

Charles Cumberbatch, Male Human Rogue 3
Medium (6'6") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 11 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 10 (+0)12 (+1) 12 (+1)11 (+0)
Skills Animal Handling +3, Religion +3
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 100 gp.


Social Check DCs


Kyle Graeme, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears a simple burlap shirt and baggy pants. He conceals his monstrous two handed axe with his veritable burlap sack of a shirt. His blonde hair is singed and shortened. He wears crescent spectacles with a black brim.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: Born in a small village he learned the ways of the warrior from his father. A few years later when the east was not economically sound they moved to his current location. He inherited the family business which he has now maintained for 9 years.

Motivation: He'd like to take his coworkers down a peg; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting. Flaws: Ugly, Emotional. Bonds: Job, Immigrant. Occupation: Bounty Hunter

Voice: Speaks with back of mouth

Attributes [hide]

Kyle Graeme, Male Human Wizard 5
Medium (5'0") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 30 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 16 (+3)12 (+1) 14 (+2)16 (+3)
Skills Acrobatics +4, Perception +5
Senses Passive Perception 15
Languages Common, Sylvan
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12432

Possessions: 500 gp. 1 Half-Plate. 1 Chain shirt. 1 Half-Plate.


Social Check DCs

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