Randal Cumberbatch, Male Human [Permalink]
Personal [hide]
Description: Runty and weak-looking, he is wearing a long, tan, dusty cloak. He has moderate length silver hair. His face is covered beneath a completely black helmet.
Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: He got into the Tailor business at a young age. A gifted student he started as a Guard, but he got bored and became a Tailor. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Balancing his hectic life and new Tailor responsibilities is difficult; and expand his business
Ideals: Disciplined. Flaws: Ugly. Bonds: Poor, Military, Job. Occupation: Tailor
Voice: Mousy voice
Attributes [hide]
Medium (6'0") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 31 (5d12)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 13 (+1) | 11 (+0) | 17 (+3) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Terran, Halfling, Draconic
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +4
Possessions: 10000 cp. Rose (60 gp). Blue star sapphire (1500 gp). Violet garnet (600 gp). Fire opal (1500 gp). 1 Minor magic item.
Ralf Shelby, Male Human [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He has a large blue mantle and cape that has been intricately interwoven into his black robe. His hair is white and very short. His face is covered beneath a completely black helmet.
Personality: He is happy with his job as a Shepherd. He turns his eye from what people do, preferring to live and let live. His temper goes off on the smallest of things. He tends to lash out at those around him.
History: He was born several months after his father was called into army service. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He tends to his Shepherd job now, and dutifully fulfills any obligations he has.
Motivation: He's repulsed by the PC; and balancing his hectic life and new shepherd responsibilities is difficult
Flaws: Antagonistic. Bonds: Attractive, Job, Military. Occupation: Shepherd
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (6'2") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 12 (3d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 13 (+1) | 8 (-1) | 8 (-1) | 11 (+0) | 5 (-3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 4 | 2 |
Possessions: 200 gp. 3 Tanglefoot bags. 6 Acid flasks. 4 Antitoxin.
Don Staurheim, Male Human [Permalink]
Personal [hide]
Description: 5'2" and muscular, this southern man dresses like a well dressed Miller does. He has a white handlebar mustache and slicked back white hair. His eyes are blue and beady.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.
History: He was raised in a white middle class family as the only child. He was an athlete and attended two major summer competitions. He never won. He has achieved small success as a Miller.
Motivation: Expand his business; and to find somewhere to settle down
Ideals: Athletic, Philantrophist. Flaws: Ugly, Mundane. Bonds: Job. Occupation: Miller
Voice: Sounds elderly
Attributes [hide]
Medium (5'2") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 18 (3d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 12 (+1) | 14 (+2) | 11 (+0) | 14 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: Chrysoprase (70 gp). Golden pearl (60 gp). Amethyst (60 gp). 4 Thunderstones. 1 Everburning torch.
Diggory Kinsley, Male Human [Permalink]
Personal [hide]
Description: This western man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears an entirely brown suit with red socks and a vest with buckled shoes. His auburn hair is singed and shortened. He wears a mask on his face.
Personality: He loves telling others what to do and how they should feel about things. He is a big fan of imagination and believes people should spend more time reading and writing.
History: He was born in the west, but his parents moved at a very young age to the south. He dropped out of school before completing his studies. He was recently attacked on the road and savagely beaten by bandits.
Motivation: To share knowledge with the world; and he has a rivalry with the church that dominates his actions
Ideals: Opinionated, Logical, Fighting. Flaws: Ugly. Bonds: Immigrant. Occupation: Barkeep
Voice: Prounounces S like Z
Attributes [hide]
Medium (5'9") Human, Lawful Good (CR 9)
Armor Class 11
Hit Points 35 (9d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 13 (+1) | 11 (+0) | 14 (+2) | 17 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Orc, Elven
Attacks Melee +5 / 3d4+2, Ranged +4 / 3d4+1, Grapple +2
Possessions: 1900 gp. Rose (60 gp). Freshwater pearl (8 gp). Jasper (60 gp). Black pearl (1400 gp). Alexandrite (1400 gp). Black opal (400 gp). Golden yellow topaz (1400 gp).
Manfred Tenley, Male Human [Permalink]
Personal [hide]
Description: He usually wears his white robe and has his halberd always slung over his shoulder. His skin is fair and his fingers are delicate and long. His tied-back hair is chestnut. His brown eyes dart around the room hyper actively observing anyone and anything.
Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: Born to a poor family in the city he treasured whatever gifts he got. He worked as a nervous Ruler and found it very stressful. He ran away from his former home and has been making his living as a Ruler for the past few years.
Motivation: He's repulsed by the PC.
Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Poor, Job. Occupation: Ruler
Voice: Low range voice
Attributes [hide]
Medium (5'8") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 24 (5d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 12 (+1) | 10 (+0) | 13 (+1) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Undercommon
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
Possessions: 10000 cp. Freshwater pearl (7 gp). Chrysoberyl (60 gp). Carnelian (20 gp). Star rose quartz (20 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!

