Ralf Wentworth, Male Human [Permalink]
Personal [hide]
Description: This late middle aged man wears professional attire and is in decent physical shape. His hair is brown and very short. He wears round tiny glasses practically rammed into his face.
Personality: He never swears and excessively uses polite adverbs when speaking. He is always in debt, since he spends his money on lavish parties and gifts for friends
History: He was born at the edge of vast forest. His father took him hunting and taught him how to get in the mind of other creatures. He bought a glaive and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He has a rivalry with the Church that dominates his actions; and his religion dominates his actions
Ideals: Optimist. Flaws: Impulsive. Bonds: Attractive, Nature, Religious. Occupation: Mason
Voice: Posh accent
Attributes [hide]
Medium (5'10") Human, Neutral Good (CR 5)
Armor Class 9
Hit Points 37 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 9 (-1) | 13 (+1) | 13 (+1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +3 / 2d4+0, Ranged +2 / 2d4-1, Grapple +0
Possessions: 300 gp. Ceremonial electrum dagger with a star ruby in the pommel (900 gp). Large well-done wool tapestry (300 gp). Solid gold idol (400 gp).
Hugh Haley, Male Human [Permalink]
Personal [hide]
Description: A middle-aged man, he wears a shirt that is too small, which lets his gut show, with a ratty yellow coat over it, and is pretty ugly. He keeps his auburn hair in a flapper bob. He has amber eyes and a yellow hat with a brown feather.
Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: He was born blind and as such lacked many opportunities for work. He went to a religious school and was inspired by the priests there in charitable deeds. During his travels, Hugh and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Hugh discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Hugh fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.
Motivation: He wants to meet his childhood hero; and he wants random interesting trinkets and junk, hates to throw anything away
Flaws: Ugly, Greedy, Disease. Bonds: Adventurer, Religious. Occupation: Marshal
Voice: Slow speaker
Attributes [hide]
Medium (5'4") Human, Chaotic Good (CR 7)
Armor Class 13
Hit Points 44 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 13 (+1) | 8 (-1) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 2d8+0, Ranged +6 / 2d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 900 gp. 1 Minor magic item. 1 Minor magic item.
Heward Hale, Male Human [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He wears a weathered and beat up set of banded mail beneath an oversized brown coat. His hair is always cut to a buzz. He is very pretty but has cold, dead eyes.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He pushes his goals aggressively. He is also a coward if confronted.
History: He was born the only child of a wealthy merchant. In his 14th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He has worked as a Barrister like his father before him.
Motivation: Expand his business; and retire the richest man in the north
Ideals: Entrepeneur. Flaws: Fearful. Bonds: Attractive, Job. Occupation: Barrister
Voice: Hollow voice
Attributes [hide]
Medium (5'11") Human, Lawful Good (CR 6)
Armor Class 12
Hit Points 49 (6d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 14 (+2) | 10 (+0) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2
Possessions: 4000 sp.
John Dalton, Male Human [Permalink]
Personal [hide]
Description: He is a physically imposing dark-skinned man. He wears a black costume with the symbols of the sun god on his torso. His wide-brimmed hat is riddled with cuts and holes. His hazel eyes dart around the room hyper actively observing anyone and anything.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: He comes from a rich western family. His mother had invested heavily in several trade routes and wanted him to inherit them. He now travels the world, in search of power and loot.
Motivation: Obtaining odd cultural Human artifacts is his passion.
Ideals: Joker. Flaws: Ugly. Bonds: Adventurer, Rich, Slave. Occupation: Sailor
Voice: Irish accent
Attributes [hide]
Medium (5'6") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 30 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 15 (+2) | 10 (+0) | 12 (+1) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Abyssal
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: Alexandrite (1600 gp). Moss agate (16 gp). Lapis lazuli (16 gp).
Lance Reid, Male Human [Permalink]
Personal [hide]
Description: A plain young-adult man, he does not wear sleeves and tends to eschew shirts when he can avoid it. His brown hair is cut short. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his gray eyes.
Personality: Lance wants to be seen as a stoic, levelheaded, noble Ranger, so he tries to act the part. He does a good job, for the most part... A friendly and beautiful Human, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.
History: Lance was born the youngest of three triplets. He worked as a nervous Masseuse and found it very stressful. He now owns his own business.
Motivation: He is content; and to be a spice merchant again
Ideals: Disciplined. Flaws: Mundane. Bonds: Attractive, Family, Job. Occupation: Masseuse
Voice: Low range voice
Attributes [hide]
Medium (6'6") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 20 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 16 (+3) | 14 (+2) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Gnoll, Abyssal
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 12000 cp.
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Their contribution stands as a beacon of hope for all adventurers!
