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NPC Generator

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Advanced [show]


Gomory Berkeley, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he has a large violet mantle and cape that has been intricately interwoven into his red robe. His moppish silver hair is in a traditional bowl cut. His gray eyes dart from person to person.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: He got into the Herbalist business at a young age. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He became a Herbalist soon after.

Motivation: He's attracted to the PC; and he is unsatisfied with his job

Ideals: Optimist, Entrepeneur. Bonds: Job, Mentor, Has a crush. Occupation: Herbalist

Voice: Pirate accent

Attributes [hide]

Gomory Berkeley, Male Human Barbarian 5
Medium (5'5") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 45 (5d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 11 (+0)17 (+3) 11 (+0)13 (+1)
Skills Insight +3, Investigation +6
Senses Passive Perception 10
Languages Common, Dwarven, Ignan, Undercommon
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2

Possessions: 1000 sp. 1 Minor magic item.


Social Check DCs


Gilbert Graeme, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears a yellow coat over a brown low-cut shirt, and a feathered hat upon his head. He wears a colorful flower in his golden hair. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gray.

Personality: He is erratic and paranoid. He believes drow are coming to abduct people. He is underhanded and not above using his wealth and body to get others to do his bidding.

History: He comes from a rich northern family. Gilbert liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He leaves a trail of broken hearts and full pockets wherever he goes.

Motivation: Money/treasure; and many drow want him driven away

Ideals: Athletic. Bonds: Attractive, Enemies, Rich, Nature. Occupation: Sculptor

Voice: Soft and melodious

Attributes [hide]

Gilbert Graeme, Male Human Barbarian 3
Medium (6'1") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 27 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 12 (+1)10 (+0) 16 (+3)10 (+0)
Skills Nature +2, Survival +5
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 300 gp. Red garnet (80 gp). Golden yellow topaz (600 gp). Jade (80 gp).


Social Check DCs


Reynard Beitz, Male Human [Permalink]

Personal [hide]

Description: This man wears professional attire, and sports empty pouches on his belt. His brown hair is greying along the sides and has receded to reveal a widow's peak. His amber eyes dart from person to person.

Personality: He will rave to anyone who will listen. He is an amazing painter.

History: Born in the east to a Bather, Reynard learned a great deal about his father's area of expertise. A freak accident while working with his Masseuse father left him crippled. He has worked as a Bather like his father before him.

Motivation: Balancing his hectic life and new Bather responsibilities is difficult.

Ideals: Gifted. Flaws: Insane, Disease. Bonds: Attractive, Job. Occupation: Bather

Voice: Shortens vowels

Attributes [hide]

Reynard Beitz, Male Human Warrior 3
Medium (5'11") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 14 (+2)15 (+2) 7 (-2)9 (-1)
Skills History +4, Stealth +2
Senses Passive Perception 8
Languages Common, Undercommon, Gnoll
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 100 gp. Black star sapphire (500 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs


Don Ashton, Male Human [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He does not wear sleeves and tends to eschew shirts when he can avoid it. He is an epitome of beauty. His hair is white and curly. He is baby faced.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He is skeptical of what others tell him and is slow to trust.

History: He was born to loving parents in a slum to the north. Brilliant and gifted he never wanted to apply himself. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He wants nothing more than to rejoin the army; and wants to raise his children well

Ideals: Passionate, Gifted. Flaws: Shy. Bonds: Attractive, Poor. Occupation: Blacksmith

Voice: Tuts and clicks tongue

Attributes [hide]

Don Ashton, Male Human Commoner 9
Medium (6'3") Human, Neutral Good (CR 9)
Armor Class 12
Hit Points 24 (9d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 11 (+0)14 (+2) 14 (+2)15 (+2)
Skills Performance +5, Persuasion +5
Senses Passive Perception 12
Languages Common, Elven, Goblin
Attacks Melee +4 / 3d4+1, Ranged +5 / 3d4+2, Grapple +2

Possessions: 90 pp. Solid gold idol (800 gp). A necklace of small pink pearls (3000 gp). Gold dragon comb with red garnet eye (400 gp). Carved harp of exotic wood with ivory inlay and zircon gems (800 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Adelard Addington, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left hand, he tends to wear a grey poncho over his likewise colored trousers and shirt. His black hair is still thick. His fierce blue eyes like to dwell on things.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He is obsessed with a lost civilization.

History: He was raised by priests from a young age. He found a children's book about a Human Wizard who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He now travels the world, in search of power and loot.

Motivation: Obtaining odd cultural Human artifacts is his passion; and he has a rivalry with the church that dominates his actions

Flaws: Emotional. Bonds: Adventurer, Religious, Mentor. Occupation: Mayor

Voice: Laughs frequently while speaking

Attributes [hide]

Adelard Addington, Male Human Wizard 5
Medium (5'8") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 22 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 14 (+2)18 (+4) 13 (+1)15 (+2)
Skills Acrobatics +5, Stealth +5
Senses Passive Perception 11
Languages Common, Celestial, Druidic, Infernal, Undercommon
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day15432100000

Possessions: 700 gp.


Social Check DCs

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