Chad Hadleigh, Male Human [Permalink]
Personal [hide]
Description: This man wears a black vest with golden trim over his white shirt. His white leather gloves and pants are well-kept, and his black boots flare out at the collars, and sports empty pouches on his belt. He is bald on top and has large silver tufts of hair around his ears. His eyes are likewise brown.
Personality: He loves telling others what to do and how they should feel about things. Chad is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.
History: His father raised him in a mountain cabin. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. By chance he met his brother recently and the two have been together since.
Motivation: His relatives are trying to arrange a marriage; and regain custody of his daughter
Ideals: Opinionated, Fighting. Flaws: Ugly. Bonds: Family, Nature. Occupation: Painter
Voice: Old thin voice
Attributes [hide]
Medium (5'7") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 11 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 10 (+0) | 17 (+3) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Goblin, Halfling, Undercommon
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 1 | 0 | 0 | 0 | 0 | 0 |
Possessions: 100 gp. Citrine (40 gp). Freshwater pearl (7 gp). Moss agate (7 gp).
Kody Beitz, Male Human [Permalink]
Personal [hide]
Description: He wears a tan costume with the symbols of his god on his torso. His skin is fair and his fingers are delicate and long. He has a long black beard with little hanging trinkets. He is very pretty but has cold, dead eyes.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He is a big fan of imagination and believes people should spend more time reading and writing.
History: He comes from a rich eastern family. A serious injury left his father unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm father. He now spends his time doing works of charity.
Motivation: He is greedy; and to share knowledge with the world
Ideals: Philantrophist, Logical. Bonds: Attractive, Rich, Debt. Occupation: Engraver
Voice: Creaky witch voice
Attributes [hide]
Medium (6'4") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 18 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 17 (+3) | 13 (+1) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Gnoll
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 5 | 0 | 0 |
Possessions: 90 pp. 1 Healer’s kit. 1 Healer’s kit.
Dean Breeden, Male Human [Permalink]
Personal [hide]
Description: He is in excellent shape and likes to wear ponchos typically of a light tan in addition to tight pants. His white hair is lengthy and is close to two feet long. His face is covered beneath a completely black helmet.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He has a small toy that he constantly fidgets with.
History: Dean was born with his mother's beautiful face. Cursed with unlife at a very young age, Dean has worked very hard to control his curse. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: To find somewhere to settle down; and to end his boredom
Ideals: Athletic. Flaws: Mundane, Addict, Disease. Bonds: Attractive. Occupation: Tailor
Voice: Scandinavian accent
Attributes [hide]
Medium (5'11") Human, Chaotic Good (CR 6)
Armor Class 10
Hit Points 33 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 10 (+0) | 8 (-1) | 17 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 2d6+0, Ranged +3 / 2d6+0, Grapple +2
Possessions: 700 gp. An abacus with copper, silver and gold markers (80 gp). Sapphire pendant on gold chain (1000 gp). Fire opal pendant on a fine gold chain (1300 gp). Silver-plated steel longsword with jet jewel in hilt (1000 gp).
Odo Sherwood, Male Human [Permalink]
Personal [hide]
Description: He wears clothing that is held on in multiple layers but all of it is in poor condition. He carries a battered warhammer and tarnished whip as well. His golden hair is drawn into a tight pony tail with a dagger scrunchie. His thin eyebrows rest above his beady amber eyes.
Personality: He is business-like. He takes instructions and follows them to the letter. Around other people he will do his best to conceal his emotions and appear jolly.
History: Born to a Bowyer, his father struggled to pay the bills. When money was particularly tight he was walking through alleys when he overheard a Shoemaker hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Odo fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He is not mentally stable, and does not behave rationally.
Ideals: Fighting, Professionalism. Flaws: Ugly, Shy. Bonds: Poor. Occupation: Shoemaker
Voice: Spits and sputters
Attributes [hide]
Medium (5'11") Human, Lawful Good (CR 6)
Armor Class 9
Hit Points 25 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 9 (-1) | 11 (+0) | 13 (+1) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Infernal
Attacks Melee +3 / 2d6+0, Ranged +2 / 2d6-1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 1 | 0 | 0 | 0 |
Possessions: 200 gp. Gold music box (1000 gp).
Gunter Palomarez, Male Human [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He dresses well, typically a more casual-formal manner. His red hair is slicked back into a classic pompadour. His face is covered beneath a completely black helmet.
Personality: He is irascible and easily irritated. Around other people he will do his best to conceal his emotions and appear jolly.
History: Born in the north his family was never financially stable. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He's looking for his big break; and he's repulsed by the pc
Flaws: Antagonistic, Shy. Bonds: Attractive, Poor. Occupation: Merchant
Voice: Thin and wheezing
Attributes [hide]
Medium (5'9") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 16 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 11 (+0) | 11 (+0) | 13 (+1) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Ignan
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 1 | 0 |
Possessions: 400 gp.
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