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NPC Generator

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Advanced [show]


Roland Clifford, Male Human [Permalink]

Personal [hide]

Description: An older man who wears tight fighting clothing, which leaves very little to the imagination, he is not a threatening figure. He wears a colorful flower in his blonde hair. He wears round tiny glasses practically rammed into his face.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He has a small toy that he constantly fidgets with.

History: Roland was born the youngest of three triplets. He worked as a nervous Spy and found it very stressful. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: Sabotage a competitor.

Ideals: Fighting. Flaws: Addict. Bonds: Attractive, Job, Family. Occupation: Spy

Voice: Sensual and smooth

Attributes [hide]

Roland Clifford, Male Human Druid 7
Medium (6'5") Human, Lawful Good (CR 7)
Armor Class 13
Hit Points 29 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 10 (+0)6 (-2) 14 (+2)17 (+3)
Skills Performance +6, Sleight of Hand +6
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d8+2, Ranged +6 / 2d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1364321

Possessions: Violet garnet (1600 gp). Alexandrite (1600 gp). Rhodochrosite (5 gp). Star ruby (700 gp).


Social Check DCs


Anselm Benson, Male Human [Permalink]

Personal [hide]

Description: He wears light armors faded through time and improper care. He is portly but not overly obese. He has a small bristly mustache and wavy chestnut hair. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He is fixated on the number 99. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He plays an instrument quite well.

History: Anselm was born with his mother's beautiful face. Cursed with a spirit at a very young age, Anselm has worked very hard to control his curse. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He is a bit of a kleptomaniac; and he has comitted a past crime that haunts him to this day

Ideals: Artistic. Flaws: Insane, Disease. Bonds: Attractive. Occupation: Mercenary

Voice: Switch between two voices

Attributes [hide]

Anselm Benson, Male Human Cleric 3
Medium (5'10") Human, Neutral Good (CR 3)
Armor Class 8
Hit Points 22 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)6 (-2) 11 (+0)17 (+3) 6 (-2)12 (+1)
Skills Arcana +5, Stealth +0
Senses Passive Perception 8
Languages Common, Druidic, Goblin, Gnome
Attacks Melee +4 / 1d8+2, Ranged +0 / 1d8-2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 2200 sp. Red garnet (160 gp). Blue quartz (14 gp).


Social Check DCs


John Thorpe, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing dark-skinned man. He is wearing colorful clothing, dressed as a Mercenary. His golden hair is smooth and relatively long. His eyes, though not visible through his cowl, are brown.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. John enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: Gifted from a young age, John studied abroad. His parents enrolled him in a Druid school at a young age so that he could practice his necromantic talents. He has worked as a Mercenary like his father before him.

Motivation: He would like to get married and retire; and sabotage a competitor

Ideals: Gifted. Flaws: Hedonist. Bonds: Guardian, Job, Has a crush. Occupation: Mercenary

Voice: Laughs frequently while speaking

Attributes [hide]

John Thorpe, Male Human Druid 4
Medium (5'8") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 31 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 15 (+2)11 (+0) 17 (+3)13 (+1)
Skills History +2, Religion +2
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1353200000

Possessions: 200 gp. Black pearl (300 gp). Blue quartz (8 gp). Deep blue spinel (300 gp). Deep blue spinel (300 gp). 1 Superior lock. 1 Good lock. 1 Average lock. 1 Simple lock.


Social Check DCs


Anthony Sheldon, Male Human [Permalink]

Personal [hide]

Description: This man wears a lot of dark rich colors, with gold accents. He has a penchant for wearing a ring with an oversized topaz on his right hand. His hair is cut close to his head. His green eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He is a great chef.

History: He served in the navy to pay for his family's outstanding loans. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He now mingles about in high society.

Motivation: He uses money and sex appeal to get what he needs; and money/treasure

Ideals: Gifted. Flaws: Emotional. Bonds: Attractive, Rich, Military. Occupation: Stableman

Voice: Breathy voice

Attributes [hide]

Anthony Sheldon, Male Human Warrior 7
Medium (5'0") Human, Chaotic Good (CR 7)
Armor Class 10
Hit Points 49 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 12 (+1)12 (+1) 9 (-1)14 (+2)
Skills Acrobatics +3, Perception +2
Senses Passive Perception 12
Languages Common, Terran
Attacks Melee +5 / 2d8+2, Ranged +3 / 2d8+0, Grapple +2

Possessions: 500 gp.


Social Check DCs


Diggory Marley, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing light-skinned man. He wears skinny pants and wears a green and yellow robe with the hood down. His head has been shaved. His hazel eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: While he acts the brute, he is far gentler than he would appear. He also is a firm believer in the manly ideal.

History: Diggory was born into a poor family. Growing up, he dreamt of becoming a Wizard, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Wizard in service of a powerful lord somewhere. Diggory abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He has passion for adventuring and risk; and to prove his worth to the world

Ideals: Fighting. Flaws: Ugly, Impulsive. Bonds: Poor, Adventurer. Occupation: Ploughman

Voice: Uses lots of figures of speech

Attributes [hide]

Diggory Marley, Male Human Wizard 3
Medium (5'6") Human, Neutral Good (CR 3)
Armor Class 8
Hit Points 8 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)6 (-2) 10 (+0)16 (+3) 13 (+1)11 (+0)
Skills Athletics +3, Investigation +5
Senses Passive Perception 11
Languages Common, Celestial, Sylvan, Auran
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134210000

Possessions: 700 sp.


Social Check DCs

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