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Advanced [show]


Gerard Beitz, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears a custom-built plate barding that's adorned with black lining and desert motifs. With a patchy silver beard and wild silver hair. His brown eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: Born in a small village he learned the ways of the warrior from his mother. When he was little, his rather wealthy family often ventured across the island to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Gerard took refuge in the large cave and found the beat up dagger and armor he uses now. He has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.

Motivation: Revenge; and to unite with his brother

Ideals: Fighting. Bonds: Nature, Enemies, Family. Occupation: Healer

Voice: Scandinavian accent

Attributes [hide]

Gerard Beitz, Male Human Warlock 7
Medium (6'3") Human, Neutral Good (CR 7)
Armor Class 11
Hit Points 30 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 10 (+0)10 (+0) 10 (+0)13 (+1)
Skills Deception +4, Medicine +3
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113

Possessions: 1200 gp. Blue sapphire (1200 gp). Blue star sapphire (1200 gp). Blue quartz (6 gp). 1 Minor magic item.


Social Check DCs


Dustin Tinley, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His blonde hair is greying along the sides and has receded to reveal a widow's peak. His face is scarred and worn.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He uses divination through singing.

History: He comes from a rich northern family. There was a wharf not far from home where he often wandered off to fish. He now mingles about in high society.

Motivation: Money/treasure; and he is greedy

Ideals: Disciplined, Gifted. Flaws: Ugly. Bonds: Rich, Nature. Occupation: Adventurer

Voice: Old Prospector

Attributes [hide]

Dustin Tinley, Male Human Commoner 6
Medium (6'1") Human, Lawful Good (CR 6)
Armor Class 7
Hit Points 13 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)4 (-3) 8 (-1)13 (+1) 12 (+1)13 (+1)
Skills Athletics +1, Investigation +4
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +1 / 2d6-2, Ranged +0 / 2d6-3, Grapple +4

Possessions: 500 gp. Tiger eye turquoise (10 gp). 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Gilbert Badger, Male Human [Permalink]

Personal [hide]

Description: A stocky lighter skinned man, he wears skinny pants and wears a grey and brown robe with the hood down. His moppish black hair is in a traditional bowl cut. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. He disdains his fellow easterners, claiming they make him look unintelligent just for using an accent.

History: He was born in the east, but his parents moved at a very young age to the south. His father was a soldier and died while he was still young. Gilbert was left his father's suit of armor and trained in its use and care. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: Wants a kiss; and he would like to get married and retire

Ideals: Justice. Bonds: Attractive, Immigrant, Military, Has a crush. Occupation: Doctor

Voice: Strong lisp

Attributes [hide]

Gilbert Badger, Male Human Fighter 7
Medium (5'8") Human, Chaotic Good (CR 7)
Armor Class 13
Hit Points 48 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)17 (+3) 13 (+1)14 (+2) 13 (+1)13 (+1)
Skills Sleight of Hand +6, Stealth +6
Senses Passive Perception 11
Languages Common, Gnome, Ignan
Attacks Melee +2 / 2d8-1, Ranged +6 / 2d8+3, Grapple +3

Possessions: 60 pp. 1 Minor magic item.


Social Check DCs


Cory Birkenhead, Male Human [Permalink]

Personal [hide]

Description: He stands about 5'0" and wears a white vest with golden trim over his white shirt. His tan leather gloves and pants are well-kept, and his white boots flare out at the collars. His right hand appears badly burned and disfigured. His broad hat is riddled with cuts and holes. His fierce hazel eyes like to dwell on things.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. A true patriot, Cory would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: Cory was raised in a hard working conservative environment. A gifted student he started as a Knight, but he got bored and became a Soapmaker. He has drifted from career to career and currently works as a Soapmaker.

Motivation: Expand his business; and he seems to be bored by most things

Flaws: Ugly, Mundane. Bonds: Military, Job. Occupation: Soapmaker

Voice: Spits and sputters

Attributes [hide]

Cory Birkenhead, Male Human Commoner 3
Medium (5'0") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 13 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 13 (+1)14 (+2) 14 (+2)14 (+2)
Skills Persuasion +4
Senses Passive Perception 12
Languages Common, Ignan, Orc
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 100 gp. 1 Everburning torch.


Social Check DCs


Nicholas Ansley, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears a pastel armored body suit, with a simple green line shooting up and back down. With bright white hair and a scraggly beard. He has a tattooed face.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. Due to his spouse's obsession with being a Unemployed they were divorced and he won custody of their daughter. He worked as a Sculptor, and he later adopted a second daughter.

Motivation: Doesn't want to be a Sculptor and was forced into it by his family; and to get a good night's sleep

Flaws: Disease, Insomniac. Bonds: Job, Family. Occupation: Sculptor

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Nicholas Ansley, Male Human Commoner 6
Medium (5'5") Human, Neutral Good (CR 6)
Armor Class 11
Hit Points 36 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)13 (+1) 16 (+3)14 (+2) 13 (+1)18 (+4)
Skills Persuasion +7
Senses Passive Perception 11
Languages Common, Elven, Infernal
Attacks Melee +0 / 2d6-3, Ranged +4 / 2d6+1, Grapple +1

Possessions: 6000 sp. Star ruby (1600 gp).


Social Check DCs

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