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NPC Generator

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Advanced [show]


Don Ansley, Male Human [Permalink]

Personal [hide]

Description: He dresses in violet turtlenecks beneath a black coat with violet slacks. His skin is fair and his fingers are delicate and long. His hair is silver and curly. He is baby faced.

Personality: He dislikes all the random violence that takes place in the south. He plays an instrument quite well.

History: Don was raised in a hard working conservative environment. In his 13th year, his parents were killed by a giants raid, leaving Don alone in the world. After a stint in an orphanage, he was adopted. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Expand his business; and he is wracked by social anxiety

Ideals: Pacifist, Artistic. Flaws: Fearful. Bonds: Job, Enemies. Occupation: Marshal

Voice: Uses sign language

Attributes [hide]

Don Ansley, Male Human Barbarian 3
Medium (5'8") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 32 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 15 (+2)15 (+2) 12 (+1)6 (-2)
Skills Animal Handling +3, History +4
Senses Passive Perception 11
Languages Common, Sylvan, Orc
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 100 gp.


Social Check DCs


Percival Hayden, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he dresses in collared shirts and wears a proper scarf over his head. His hair is black, silky, and of moderate length. His fierce blue eyes like to dwell on things.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. A gifted student he started as a Scribe, but he got bored and became a Assassin. He has recently attracted an admirer that believes he's playing hard to get.

Motivation: He's looking for his big break; and further expansion of business

Ideals: Gifted. Bonds: Attractive, Job, Adventurer, Has a crush. Occupation: Assassin

Voice: Voice breaks

Attributes [hide]

Percival Hayden, Male Human Druid 5
Medium (6'2") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 30 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)15 (+2) 15 (+2)14 (+2) 18 (+4)9 (-1)
Skills Intimidation +2, Persuasion +2
Senses Passive Perception 14
Languages Common, Elven, Celestial
Attacks Melee +1 / 2d4-2, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day15532100000

Possessions: 5000 sp. 2 Antitoxin. 1 Alchemist’s fire. 1 Everburning torch.


Social Check DCs


Thomas Abram, Male Human [Permalink]

Personal [hide]

Description: He has a large green mantle and cape that has been intricately interwoven into his brown robe. He has a moderate pudge and is not very fit. His hair is always cut to a buzz. His ears are large.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He also has developed a complete distrust of the Guard profession.

History: He was born a particularly ugly child, much to the horror of his parents. A freak accident while working with his Guard father left him crippled. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Expand his business; and to be a guard again

Ideals: Philantrophist. Flaws: Ugly, Antagonistic, Disease. Bonds: Job. Occupation: Server

Voice: Old Prospector

Attributes [hide]

Thomas Abram, Male Human Warlock 5
Medium (5'7") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 29 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 11 (+0)13 (+1) 12 (+1)12 (+1)
Skills Deception +4, Medicine +4
Senses Passive Perception 11
Languages Common, Infernal
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123222

Possessions: 700 gp. Freshwater pearl (6 gp). Aquamarine (1200 gp). Iolite (20 gp).


Social Check DCs


Drogo Beverly, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He prefers to wear white pants and tee shirts. Sporting a black mohawk and bushy mustache this man's hair draws a lot of attention. His fierce green eyes like to dwell on things.

Personality: Stoic and calm, he prefers to meditate than take action. He never wears the same outfit twice, unless he absolutely has to.

History: He was born to a pair of big game hunters, but was frequently ill as a child. When money was particularly tight he was walking through alleys when he overheard a Hunter hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He has passion for adventuring and risk; and he's looking for his big break

Ideals: Disciplined, Artistic. Flaws: Disease. Bonds: Poor, Adventurer. Occupation: Hunter

Voice: Dutch accent

Attributes [hide]

Drogo Beverly, Male Human Aristocrat 3
Medium (5'4") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 29 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 15 (+2)13 (+1) 13 (+1)5 (-3)
Skills Arcana +3, Deception -1
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 400 gp.


Social Check DCs


Odo Weld, Male Human [Permalink]

Personal [hide]

Description: He stands about 5'5" and is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His left hand appears badly burned and disfigured. He has no hair. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: His divine talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His parents enrolled him in a Fighter school at a young age so that he could practice his divine talents. He is untrained/undisciplined, which makes him dangerous.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he is not mentally stable, and does not behave rationally

Ideals: Gifted, Fighting. Flaws: Ugly, Insane. Occupation: Masseuse

Voice: Draws out vowels

Attributes [hide]

Odo Weld, Male Human Fighter 4
Medium (5'5") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 27 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 11 (+0)11 (+0) 13 (+1)10 (+0)
Skills Animal Handling +3, Stealth +2
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2

Possessions: 300 gp. Emerald (1100 gp).


Social Check DCs

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