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NPC Generator

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Advanced [show]


Everard Tenley, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy auburn stubble. He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He has a hunchback. He keeps his auburn hair in a flapper bob. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: Prone to second guessing himself, he comes off as nervous. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: His mother raised him in a mountain cabin. Everard liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He ran away from his former home and has been making his living as a Detective for the past few years.

Motivation: To be a Layabout again; and he is greedy

Flaws: Ugly, Insane, Shy. Bonds: Rich, Job, Nature. Occupation: Detective

Voice: Gruff and masculine

Attributes [hide]

Everard Tenley, Male Human Warlock 6
Medium (5'0") Human, Chaotic Good (CR 6)
Armor Class 11
Hit Points 45 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 13 (+1)13 (+1) 14 (+2)12 (+1)
Skills Insight +5, Sleight of Hand +4
Senses Passive Perception 12
Languages Common, Druidic
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123222

Possessions: Bloodstone (50 gp). Hematite (13 gp).


Social Check DCs


Cory Mitchell, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man wears rags and sports a simple walking cane. He has a long golden beard with little hanging trinkets. He is missing an eye and his face is severely sunburned. His one remaining eye shines amber.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Cory is combative with any and all who dare try his patience in the slightest.

History: Born the oldest of a large religious northern family, he was no stranger to responsibility. Cory was orphaned to a temple shortly after his birth. He was raised by the temple staff to care always for others above himself and to hold his god always in his heart. He used his abilities to travel the world and help people.

Motivation: He is compelled to act according to his religious beliefs; and his religion dominates his actions

Ideals: Justice, Philantrophist. Flaws: Ugly, Shy. Bonds: Poor, Religious. Occupation: Gardener

Voice: Stutters

Attributes [hide]

Cory Mitchell, Male Human Cleric 3
Medium (6'2") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 18 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 13 (+1)12 (+1) 9 (-1)13 (+1)
Skills History +3, Investigation +3
Senses Passive Perception 9
Languages Common, Infernal
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 200 gp.


Social Check DCs


Henry Tindall, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He prefers to wear flannel. With a patchy auburn beard and wild auburn hair. His eyes are amber and he is always smoking a pipe.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is obsessed with finding treasure.

History: Born in a small village he learned the ways of the warrior from his father. He struck it rich when he found rare goods in large quantities. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature nunchaku.

Motivation: He feels threatened by others; and he wants to meet his childhood hero

Ideals: Persistence, Fighting. Flaws: Fearful. Bonds: Adventurer, Rich. Occupation: Spy

Voice: Low range voice

Attributes [hide]

Henry Tindall, Male Human Monk 4
Medium (6'4") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 29 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)17 (+3) 12 (+1)12 (+1) 11 (+0)16 (+3)
Skills Insight +2, Intimidation +5
Senses Passive Perception 10
Languages Common, Celestial
Attacks Melee +0 / 1d10-2, Ranged +5 / 1d10+3, Grapple +3

Possessions: 400 gp.


Social Check DCs


Adam Clinton, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man tends to wear a large violet jacket. His hair is white and curly. His gray unseeing eyes seem to look past you.

Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. He is afraid of women and trembles around them

History: His parents moved while he was still in utero so he is the first generation to be born here. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Architect work with an outfit from a few towns over. Architect work suited him well, and with each successful project, he earned more gold and more respect from his peers. He tends to his Architect job now, and dutifully fulfills any obligations he has.

Motivation: Several ex partners dislike his way of doing things and want revenge; and to be a beggar again

Flaws: Disease, Shy. Bonds: Attractive, Immigrant, Job, Enemies. Occupation: Architect

Voice: Sighs a lot, exhausted

Attributes [hide]

Adam Clinton, Male Human Rogue 3
Medium (5'3") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 21 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 17 (+3)12 (+1) 15 (+2)10 (+0)
Skills Animal Handling +4, Sleight of Hand +3
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 9000 cp. Silver pearl (50 gp). Chrysoberyl (50 gp). Red-brown spinel (50 gp).


Social Check DCs


Raymond Bradly, Male Human [Permalink]

Personal [hide]

Description: He is an average looking northern male in his early mid-life. He wears bulky blue painted plate armor. His auburn hair is cut jaggedly and amateurishly. His violet eyes dart around the room hyper actively observing anyone and anything.

Personality: He is calm most of the time but flees social interaction. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: His divine talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He dropped out of school before completing his studies. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: He desires power and/or immortality; and he wants to meet his childhood hero

Ideals: Gifted, Logical. Flaws: Shy, Secretive. Bonds: Adventurer. Occupation: Navigator

Voice: Voice breaks

Attributes [hide]

Raymond Bradly, Male Human Aristocrat 8
Medium (5'6") Human, Chaotic Good (CR 8)
Armor Class 9
Hit Points 41 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 10 (+0)12 (+1) 9 (-1)12 (+1)
Skills History +4, Nature +4
Senses Passive Perception 9
Languages Common, Gnoll
Attacks Melee +5 / 2d10+2, Ranged +2 / 2d10-1, Grapple +2

Possessions: 300 gp. Sardonyx (70 gp).


Social Check DCs

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