Trym Lindsey, Male Human [Permalink]
Personal [hide]
Description: This eastern man is abnormally tall. He wears silk and lounges about seductively. His whole body is exceptionally muscular. He wears a colorful flower in his brown hair. His eyes are likewise brown.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: He comes from a rich eastern family. Brilliant and gifted he never wanted to apply himself. He left for the east, certain he would find work there.
Motivation: He has money and likes to spend it.
Ideals: Joker, Gifted. Bonds: Attractive, Immigrant, Rich. Occupation: Body Guard
Voice: Scandinavian accent
Attributes [hide]
Medium (6'4") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 31 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 15 (+2) | 12 (+1) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Giant
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
Possessions: 400 gp. Solid gold idol (300 gp). Gold and topaz bottle stopper cork (300 gp). 1 Minor magic item.
Don Asheton, Male Human [Permalink]
Personal [hide]
Description: This southern man wears a black tunic with brown highlights, and long violet pants that bunch up around his shoes. His clothes are grease stained in places. His black hair is slicked back into a classic pompadour. He wears an eyepatch.
Personality: Confrontational and typically high on some drug or another. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: Born to a poor family in the city he treasured whatever gifts he got. He was taken from his home at a very young age. He's since become an addict/alcoholic.
Motivation: He's repulsed by the PC; and he is currently in port desperately looking for someone to get him out
Flaws: Ugly, Addict, Antagonistic. Bonds: Poor, Immigrant, Slave. Occupation: Mayor
Voice: Squeaky
Attributes [hide]
Medium (5'2") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 2 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 7 (-2) | 12 (+1) | 9 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
Possessions: Old masterpiece painting (1400 gp). Ceremonial electrum dagger with a star ruby in the pommel (400 gp).
Cory Kensley, Male Human [Permalink]
Personal [hide]
Description: Standing 5'11", this man is well dressed, but even with his fine clothing he looks run-down. With bright silver hair and a scraggly beard. His otherwise smooth face is marked with small tiny scars.
Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. Around other people he will do his best to conceal his emotions and appear jolly.
History: Cory lived on a farm with his mother, near the main road leading to a nearby town. A serious injury left his mother unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm mother. He has been saving his money to try and buy his brother's freedom.
Motivation: He wants revenge against giants; and regain custody of his son
Flaws: Emotional, Shy. Bonds: Family, Debt, Enemies. Occupation: Assassin
Voice: Speaks with back of mouth
Attributes [hide]
Medium (5'11") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 33 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 12 (+1) | 14 (+2) | 15 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Halfling, Orc
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
Possessions: 10 pp. 1 Minor magic item.
Lance Bradley, Male Human [Permalink]
Personal [hide]
Description: Standing 5'6", this man wears tattered old clothes. His white hair and beard is wavy and long. His eyes, though not visible through his cowl, are brown.
Personality: Eccentric and domineering, Lance will drive conversation. He is frequently practicing swordplay.
History: Lance was born in the west. At a young age he loved to build and create. His mother was a mechanic, and taught him how to fix just about anything. He has taken up leadership of the village's small militia in response to giants demanding more tribute than usual.
Motivation: He wants nothing more than to rejoin the army; and his name or reputation has been wronged in the past by giants, and he desires to right it
Ideals: Extrovert, Persistence. Flaws: Ugly. Bonds: Military, Enemies. Occupation: Glassblower
Voice: Aggressive tone
Attributes [hide]
Medium (5'6") Human, Chaotic Good (CR 4)
Armor Class 14
Hit Points 20 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 18 (+4) | 15 (+2) | 9 (-1) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +6 / 1d10+4, Grapple +4
Possessions: 35000 sp. Zircon (60 gp).
Rolf Ainsley, Male Human [Permalink]
Personal [hide]
Description: This man is tall and muscular. He wears bulky white painted plate armor. His hair is golden and curly. He has gleaming, smiling violet eyes.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: Sold as a small child to a wizard, Rolf was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. Due to his spouse's obsession with being a Carter they were divorced and he won custody of their son. He worked as a Tanner, and he later adopted a second son.
Motivation: An old rival family wants him found.
Ideals: Athletic, Entrepeneur. Flaws: Shy. Bonds: Family, Mentor. Occupation: Tanner
Voice: Aggressive tone
Attributes [hide]
Medium (5'9") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 10 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 9 (-1) | 10 (+0) | 15 (+2) | 10 (+0) |
Senses Passive Perception 14
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
Possessions: 400 gp.
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