Wymar Walcott, Male Human [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears bulky brown painted plate armor. He is bald on top and has large brown tufts of hair around his ears. He has a tattooed face.
Personality: He is overprotective of those who hire his services. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He's also a talented Dyer, but doesn't like to broadcast it.
Motivation: He is unsatisfied with his job; and regain custody of his son
Ideals: Gifted. Flaws: Ugly. Bonds: Guardian, Job, Family. Occupation: Bowyer
Voice: Old Prospector
Attributes [hide]
Medium (6'6") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 33 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 18 (+4) | 13 (+1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Draconic
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 | 0 | 0 |
Possessions: 300 gp. 1 Minor magic item.
Gilbert Wesley, Male Human [Permalink]
Personal [hide]
Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears baggy grey pantaloons and a pastel scarf. His hair is black and very short. He has several tiny ruby earrings on each ear.
Personality: Deceptive and manipulative this northern guy figured out how to best use his charms to convince people to do what he wants. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.
History: He served in the navy to pay for his family's outstanding loans. He struck it rich when he found rare goods in large quantities. He has gone from town to town working and never settling down anywhere, but has fallen for a local Hunter. He hasn't told them the truth, but wants to settle down with them.
Motivation: He is greedy; and he's in love
Ideals: Justice. Bonds: Rich, Attractive, Military, Has a crush. Occupation: Spy
Voice: Dark and ominous
Attributes [hide]
Medium (6'0") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 15 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 8 (-1) | 11 (+0) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
Possessions: 11000 cp.
Wymar Hastings, Male Human [Permalink]
Personal [hide]
Description: He wears a large hat to cast shadows over his face and wears ponchos to better hide his body, and carries hammers. His hair, while still mostly auburn, has prominent grey streaks. His blue eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.
History: Born the oldest of a large religious northern family, he was no stranger to responsibility. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He's since become an addict/alcoholic.
Motivation: His religion dominates his actions.
Ideals: Fighting, Opinionated. Flaws: Addict, Secretive. Bonds: Religious. Occupation: Merchant
Voice: Voice breaks
Attributes [hide]
Medium (5'7") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 25 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 16 (+3) | 14 (+2) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Druidic, Infernal
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 0 | 0 | 0 | 0 |
Possessions: 300 gp.
Drogo Melancon, Male Human [Permalink]
Personal [hide]
Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He is dressed in earthy colors with a yellow and blue handkerchief worn on his left side. His blonde hair is greying along the sides and has receded to reveal a widow's peak. He is baby faced.
Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: Born in the east to a Performer, Drogo learned a great deal about his father's area of expertise. His father was a mechanic, and taught him how to fix just about anything. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: Further expansion of business.
Ideals: Disciplined, Extrovert, Persistence. Bonds: Job. Occupation: Performer
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (6'6") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 22 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 13 (+1) | 11 (+0) | 13 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 300 gp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.
Kyle York, Male Human [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He wears a shirt that is too small, which lets his gut show, with a ratty blue coat over it. He has done his best to style his golden hair to look like a famous performer. He has several tiny amethyst earrings on each ear.
Personality: Abrasive and pushy, he has a hard time making friends. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.
History: Kyle was born the youngest of three triplets. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has been saving his money to try and buy his brother's freedom.
Motivation: He's attracted to the PC.
Flaws: Ugly, Antagonistic. Bonds: Rich, Has a crush, Family. Occupation: Miner
Voice: Timid voice
Attributes [hide]
Medium (5'9") Human, Neutral Good (CR 8)
Armor Class 13
Hit Points 42 (8d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 17 (+3) | 13 (+1) | 13 (+1) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Auran
Attacks Melee +2 / 2d10-1, Ranged +6 / 2d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 |
Possessions: 100000 cp. 1 Minor magic item.
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