Theodoric Addington, Male Human [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He wears baggy blue pantaloons and a white scarf. His long auburn hair is drawn into a two foot long braid. He is baby faced.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He plays an instrument quite well.
History: He was born on a small isolated farm. His family was turned out during the war. He and his family wandered east to less war torn lands. He bought a whip and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He's repulsed by the PC; and wants to raise his children well
Ideals: Artistic. Flaws: Antagonistic, PTSD. Bonds: Immigrant, Nature. Occupation: Barber
Voice: Soft and mumbly
Attributes [hide]
Medium (6'0") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 25 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 9 (-1) | 13 (+1) | 11 (+0) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Aquan
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
Possessions: 14000 cp. 1 Good lock.
Miles Ashton, Male Human [Permalink]
Personal [hide]
Description: Runty and weak-looking, he wears an entirely white suit with violet socks and a vest with buckled shoes. He has dyed his greying black hair a little too much giving a sharp black color. His face is scarred and worn.
Personality: He is overprotective of those who hire his services. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-brother.
History: He was born to loving parents in a slum to the south. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: To clean up the streets.
Flaws: Ugly, Antagonistic. Bonds: Poor, Guardian, Family. Occupation: Farmer
Voice: Smooth and feminine
Attributes [hide]
Medium (5'5") Human, Lawful Good (CR 9)
Armor Class 12
Hit Points 66 (9d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 16 (+3) | 19 (+4) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Halfling, Aquan, Goblin, Infernal
Attacks Melee +5 / 3d4+2, Ranged +5 / 3d4+2, Grapple +2
Possessions: 600 gp.
Gerald Harlan, Male Human [Permalink]
Personal [hide]
Description: This malnourished man wears a simple pastel robe with white stripes complete with hood. His head has been shaved. He is missing an eye and his face is severely sunburned. His one remaining eye shines hazel.
Personality: Cocky and sure of himself, he believes he is the best Marshal born in the past three hundred years. He is able to fit into much smaller and tighter spaces than normal.
History: Gerald lived on a farm with his mother, near the main road leading to a nearby town. Ostracized due to the psionic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He now owns his own business.
Motivation: To be a Barkeep again; and he'd like to take his coworkers down a peg
Ideals: Gifted. Flaws: Ugly. Bonds: Poor, Job, Family. Occupation: Marshal
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (6'6") Human, Neutral Good (CR 6)
Armor Class 11
Hit Points 16 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 12 (+1) | 6 (-2) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +3
Possessions: Citrine (80 gp).
Jocelyn Wallace, Male Human [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is dark but he possesses many red ritualistic tattoos. He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He wears his black hair down. This blue eyed southerner is not easily forgotten.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. A gypsy cursed him at a young age, leading to his ugly appearance. He has dedicated himself to building a better village for his children.
Motivation: Nothing but the best is good enough for him; and he is terrified, and will act out of fear
Ideals: Impeccable. Flaws: Antagonistic, Fearful, Ugly. Bonds: Rich, Adventurer. Occupation: Brewer
Voice: Switch between two voices
Attributes [hide]
Medium (5'9") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 14 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 8 (-1) | 17 (+3) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Ignan, Infernal, Gnome
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 400 gp. Lapis lazuli (5 gp).
Bertram Hayley, Male Human [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He is dressed in earthy colors with a black and white handkerchief worn on his right side. His hair is always cut to a buzz. His eyes are a pleasant gray.
Personality: Aggressive, abrasive, and angry, Bertram embodies much of what other species detest in the Humans. He is harsh and unforgiving.
History: Born to a poor family in the city he treasured whatever gifts he got. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. After a long history of fighting, Bertram and his spouse have recently divorced.
Motivation: Doesn't want to be a Mercenary and was forced into it by his family; and nothing but the best is good enough for him
Ideals: Impeccable. Flaws: Antagonistic. Bonds: Poor, Family. Occupation: Mercenary
Voice: Soft and mumbly
Attributes [hide]
Medium (5'6") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 24 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 17 (+3) | 17 (+3) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Undercommon, Gnoll, Infernal
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 1 |
Possessions: 100 gp. 1 Half-Plate. 1 Half-Plate.
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