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Advanced [show]


Thomas Wesley, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he wears a brown vest and prefers black and violet shirts. His boots appear to have been at one point steel toed but are quite worn down. His silver hair is slicked back into a classic pompadour. His eyes are brown and he is always smoking a pipe.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He disdains his fellow northerners, claiming they make him look unintelligent just for using an accent.

History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. When money was particularly tight he was walking through alleys when he overheard a Sculptor hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He was granted druidic powers by his dying brother.

Motivation: To be a Herbalist again; and several ex partners dislike his way of doing things and want revenge

Ideals: Philantrophist, Gifted. Flaws: Ugly. Bonds: Poor, Immigrant. Occupation: Sculptor

Voice: Middle-eastern accent

Attributes [hide]

Thomas Wesley, Male Human Cleric 7
Medium (5'5") Human, Lawful Good (CR 7)
Armor Class 11
Hit Points 43 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 11 (+0)13 (+1) 11 (+0)13 (+1)
Skills Deception +4, History +4
Senses Passive Perception 10
Languages Common, Druidic
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1164

Possessions: 1100 gp. Azurite (8 gp). Fire opal (400 gp). Zircon (30 gp). Pink pearl (70 gp).


Social Check DCs


Trey Sydney, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears a robe, a symbol of luck around his neck, and a falchion on his belt. His hair is brown, silky, and of moderate length. His green eyes dart from person to person.

Personality: He is overprotective of those who hire his services. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: He was born in the west. Trey was born on a far western forest where he grew up under the tutelage of his father, an expert Bricklayer. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Trey fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He is wracked by social anxiety.

Ideals: Fighting. Flaws: Fearful. Bonds: Attractive, Guardian, Immigrant. Occupation: Bricklayer

Voice: Hollow voice

Attributes [hide]

Trey Sydney, Male Human Bard 8
Medium (5'2") Human, Neutral Good (CR 8)
Armor Class 11
Hit Points 52 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 16 (+3)13 (+1) 14 (+2)10 (+0)
Skills Deception +3, Perception +5
Senses Passive Perception 15
Languages Common, Undercommon
Attacks Melee +5 / 2d10+2, Ranged +4 / 2d10+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123331

Possessions: 700 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Everard Myerscough, Male Human [Permalink]

Personal [hide]

Description: He usually wears his brown robe and has his scimitar always slung over his shoulder, and he perpetually has his scimitar ready. His hair is white and very short. His eyes, though not visible through his cowl, are green.

Personality: While he acts the brute, he is far gentler than he would appear. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: From birth he was tutored by a cruel and relentless mentor. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He moves from town to town, unable to find a place to settle.

Motivation: He is currently in port desperately looking for someone to get him out; and he is compelled to act according to his religious beliefs

Ideals: Fighting. Bonds: Religious, Mentor, Immigrant, Slave. Occupation: Bather

Voice: Speaks like tongue is numb

Attributes [hide]

Everard Myerscough, Male Human Cleric 6
Medium (5'7") Human, Neutral Good (CR 6)
Armor Class 10
Hit Points 35 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 12 (+1)14 (+2) 9 (-1)12 (+1)
Skills Insight +2, Stealth +3
Senses Passive Perception 9
Languages Common, Giant, Ignan
Attacks Melee +4 / 2d6+1, Ranged +3 / 2d6+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 1000 gp.


Social Check DCs


Randal Quinton, Male Human [Permalink]

Personal [hide]

Description: He wears a black shirt with thin tan vertical stripes and brown pants. His skin is fair and his fingers are delicate and long. He wears a feathered hat to cover his moderate length chestnut hair. His amber eyes lackadaisically let the world flow into them.

Personality: He hates gnolls. He views them as having robbed his home of its proper glory. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: A child with a great deal of painting talent his parents made sure he got the chance to thrive. Like his father and his sister before him, after school he went straight into learning to become a Healer. He has set out to sabotage the competition.

Motivation: He is not mentally stable, and does not behave rationally; and someone believes him a fraud

Ideals: Artistic. Flaws: Fearful, Insane. Bonds: Enemies, Job. Occupation: Healer

Voice: Boston accent

Attributes [hide]

Randal Quinton, Male Human Ranger 7
Medium (6'4") Human, Neutral Good (CR 7)
Armor Class 12
Hit Points 29 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 8 (-1)15 (+2) 14 (+2)11 (+0)
Skills Animal Handling +5, Performance +3
Senses Passive Perception 12
Languages Common, Undercommon, Ignan
Attacks Melee +2 / 2d8-1, Ranged +5 / 2d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1301000

Possessions: 4000 sp. Silver pearl (90 gp).


Social Check DCs


Hubert Huckabee, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His blonde hair is lengthy. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He works hard and plays hard.

History: The child of eastern immigrants he idolized his father. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: He is not mentally stable, and does not behave rationally; and he's repulsed by the pc

Ideals: Entrepeneur. Flaws: Insane, Antagonistic, Hedonist. Bonds: Immigrant. Occupation: Blacksmith

Voice: Sleepy voice

Attributes [hide]

Hubert Huckabee, Male Human Fighter 6
Medium (5'3") Human, Lawful Good (CR 6)
Armor Class 11
Hit Points 34 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 9 (-1)15 (+2) 12 (+1)3 (-4)
Skills Investigation +5, Stealth +4
Senses Passive Perception 11
Languages Common, Ignan, Dwarven
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1

Possessions: 900 gp. Tourmaline (120 gp). 1 Minor magic item.


Social Check DCs

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