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NPC Generator

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Advanced [show]


Raymond Brady, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right leg, he dresses well, typically a more casual-formal manner. His hair is always cut to a buzz. His eyes, though not visible through his cowl, are brown.

Personality: While he acts the brute, he is far gentler than he would appear. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: He comes from a rich northern family. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. After a long history of fighting, Raymond and his spouse have recently divorced.

Motivation: Money/treasure; and he is greedy

Ideals: Fighting. Flaws: Antagonistic. Bonds: Attractive, Rich. Occupation: Dyer

Voice: Squeaky

Attributes [hide]

Raymond Brady, Male Human Adept 3
Medium (5'9") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 3 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 7 (-2)12 (+1) 11 (+0)11 (+0)
Skills Acrobatics +2, Performance +2
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1032

Possessions: Deep blue spinel (800 gp). Golden pearl (60 gp).


Social Check DCs


Gerald Paxton, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears baggy white pantaloons and a violet scarf. His blonde hair has been sun bleached extensively. His violet eyes dart from person to person.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: He comes from a rich northern family. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has built up a small fortune and can afford his own way.

Motivation: He has passion for adventuring and risk; and he's looking for his big break

Ideals: Athletic, Philantrophist. Bonds: Rich, Adventurer. Occupation: Locksmith

Voice: Booming voice

Attributes [hide]

Gerald Paxton, Male Human Druid 4
Medium (5'9") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 31 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)13 (+1) 14 (+2)7 (-2) 9 (-1)12 (+1)
Skills Religion +0, Survival +1
Senses Passive Perception 9
Languages Common
Attacks Melee +6 / 1d10+4, Ranged +3 / 1d10+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 300 gp.


Social Check DCs


Drogo Pickering, Male Human [Permalink]

Personal [hide]

Description: He usually wears his white robe and has his sickle always slung over his shoulder. He has relatively dark skin and is very physically imposing due to his abundance of muscles. His white hair is cut short with large spiked bangs in the front. He wears large thick round spectacles.

Personality: He exudes charisma. He is a tour de force of persuasion. He works hard and plays hard.

History: Drogo was born with his father's beautiful face. He always admired necromantic-users and wanted to develop the talent, but never had the affinity for it. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Money/treasure; and he desires power and/or immortality

Ideals: Gifted. Flaws: Hedonist. Bonds: Attractive, Adventurer, Rich. Occupation: Mayor

Voice: Dark and ominous

Attributes [hide]

Drogo Pickering, Male Human Ranger 6
Medium (6'0") Human, Neutral Good (CR 6)
Armor Class 8
Hit Points 54 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)6 (-2) 16 (+3)14 (+2) 15 (+2)10 (+0)
Skills Nature +5, Performance +3
Senses Passive Perception 12
Languages Common, Druidic, Goblin
Attacks Melee +3 / 2d6+0, Ranged +1 / 2d6-2, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1301000

Possessions: 500 gp.


Social Check DCs


Clerebold Tickle, Male Human [Permalink]

Personal [hide]

Description: This southern man wears a green shirt with thin grey vertical stripes and green pants. His clothes are grease stained in places. He sports a long black beard, and similarly colored long hair. He wears round tiny glasses practically rammed into his face.

Personality: Prone to second guessing himself, he comes off as nervous. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: He was born to a pair of big game hunters, but was frequently ill as a child. Cursed with unlife at a very young age, Clerebold has worked very hard to control his curse. He moves from town to town, unable to find a place to settle.

Motivation: Nothing but the best is good enough for him; and he is not mentally stable, and does not behave rationally

Ideals: Gifted. Flaws: Shy, Disease. Bonds: Poor, Immigrant. Occupation: Dilettante

Voice: Low and grunting

Attributes [hide]

Clerebold Tickle, Male Human Barbarian 4
Medium (6'1") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 31 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 14 (+2)10 (+0) 13 (+1)15 (+2)
Skills Religion +2, Survival +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2

Possessions: 100 gp. 1 Chain shirt. 1 Chain shirt. 1 Masterwork Heavy steel shield.


Social Check DCs


Manfred Marston, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right hand, he likes to wear darkened spectacles and heavy clothing, no matter the weather. His silver hair is smooth and relatively long. His brown eyes dart from person to person to random spaces in the air.

Personality: Manfred is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: He was raised in a mountains tribe. There was a wharf not far from home where he often wandered off to fish. He bought a halberd and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: His religion dominates his actions; and he has a rivalry with the church that dominates his actions

Ideals: Extrovert, Joker. Bonds: Nature, Religious. Occupation: Carter

Voice: growls and snarls, animalistic

Attributes [hide]

Manfred Marston, Male Human Expert 7
Medium (5'4") Human, Chaotic Good (CR 7)
Armor Class 9
Hit Points 35 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 12 (+1)16 (+3) 13 (+1)7 (-2)
Skills Acrobatics +2, Medicine +4
Senses Passive Perception 11
Languages Common, Celestial, Orc, Gnoll
Attacks Melee +3 / 2d8+0, Ranged +2 / 2d8-1, Grapple +4

Possessions: Just what you see.


Social Check DCs

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