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NPC Generator

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Advanced [show]


Don Axton, Male Human [Permalink]

Personal [hide]

Description: This fat western man has a bulbous nose and wears rags and sports a simple walking cane. His skin is also unnaturally pale. His hair is greying and his face has many wrinkles. This gray eyed westerner is not easily forgotten.

Personality: He loves telling others what to do and how they should feel about things. He does not believe in violence as a means to an end. He is a dedicated Sculptor but believes his peers are too gung-ho.

History: He was born at the edge of vast mountains. His parents enrolled him in a Sorcerer school at a young age so that he could practice his martial talents. He bought a sai and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He desires power and/or immortality; and marry his sister to traveling adventurers

Ideals: Opinionated, Pacifist, Gifted. Flaws: Ugly. Bonds: Poor, Nature. Occupation: Sculptor

Voice: Whispers

Attributes [hide]

Don Axton, Male Human Sorcerer 3
Medium (5'7") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 15 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 14 (+2)14 (+2) 6 (-2)12 (+1)
Skills Athletics +5, Insight +0
Senses Passive Perception 8
Languages Common, Abyssal, Draconic
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1265000

Possessions: 100 pp. White pearl (160 gp).


Social Check DCs


Aldous Kimberley, Male Human [Permalink]

Personal [hide]

Description: He dresses like a well dressed Sculptor does. He has a slight overbite and is overall scrawny. He wears a colorful flower in his black hair. His hazel unseeing eyes seem to look past you.

Personality: He is witty, but his monotone delivery comes off as unnerving He is used to getting what he wants. In part because he is a meticulous planner.

History: He got into the Sculptor business at a young age. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Sculptor work with an outfit from a few towns over. Sculptor work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Sabotage a competitor; and balancing his hectic life and new sculptor responsibilities is difficult

Ideals: Joker, Professionalism. Flaws: Disease. Bonds: Job, Attractive. Occupation: Sculptor

Voice: Low and grunting

Attributes [hide]

Aldous Kimberley, Male Human Druid 9
Medium (5'10") Human, Lawful Good (CR 9)
Armor Class 11
Hit Points 53 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 11 (+0)13 (+1) 12 (+1)6 (-2)
Skills Deception +1, Performance +1
Senses Passive Perception 11
Languages Common, Auran
Attacks Melee +5 / 3d4+2, Ranged +4 / 3d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12644

Possessions: 220 pp. Azurite (6 gp). Amethyst (50 gp). Rose (80 gp). Banded agate (6 gp). Lapis lazuli (6 gp). Banded agate (6 gp).


Social Check DCs


Ernest Staurheim, Male Human [Permalink]

Personal [hide]

Description: 5'0" and muscular, this northern man wears an old set of leather armor, nicked and torn by the ravages of time and battle. His hair is greying and his face has many wrinkles. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his green eyes.

Personality: Cocky and sure of himself, he believes he is the best Beggar born in the past three hundred years. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He is a Succubi in disguise. He worked as a nervous Beggar and found it very stressful. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He desires power and/or immortality; and he's looking for his big break

Ideals: Athletic. Bonds: Attractive, Job, Adventurer. Occupation: Beggar

Voice: Shortens vowels

Attributes [hide]

Ernest Staurheim, Male Human Wizard 4
Medium (5'0") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 17 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 14 (+2)11 (+0) 8 (-1)7 (-2)
Skills Animal Handling +1, Performance +0
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1043

Possessions: 17000 cp. 1 Everburning torch.


Social Check DCs


Rolf Stanford, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a lot of dark rich colors, with gold accents. His black hair is slicked back into a classic pompadour. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his hazel eyes.

Personality: He is extraordinarily eccentric. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: Rolf was raised in a hard working conservative environment. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Roofer. He has achieved small success as a Roofer.

Motivation: Someone believes him a fraud.

Flaws: Insane. Bonds: Attractive, Immigrant, Enemies, Job. Occupation: Roofer

Voice: High pitched, excited

Attributes [hide]

Rolf Stanford, Male Human Sorcerer 3
Medium (5'2") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 19 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)10 (+0) 16 (+3)13 (+1) 11 (+0)6 (-2)
Skills Arcana +3, Performance +0
Senses Passive Perception 10
Languages Common, Auran
Attacks Melee +6 / 1d8+4, Ranged +2 / 1d8+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116500

Possessions: 400 gp.


Social Check DCs


Kyle Myerscough, Male Human [Permalink]

Personal [hide]

Description: He dresses well, wearing tan shirts, loose pants, and blazers most of the time. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He sports a flattop hair cut. His amber eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is happy with his job as a Interpreter. He turns his eye from what people do, preferring to live and let live. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.

History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Ostracized due to the martial powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He's also a talented Butcher, but doesn't like to broadcast it.

Motivation: Find a way to reverse the transformation of his brother; and to be a butcher again

Ideals: Gifted. Bonds: Attractive, Job, Family. Occupation: Interpreter

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Kyle Myerscough, Male Human Monk 3
Medium (6'5") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 29 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 14 (+2)13 (+1) 12 (+1)7 (-2)
Skills Nature +3, Sleight of Hand +3
Senses Passive Perception 11
Languages Common, Celestial
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 200 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.


Social Check DCs

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