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NPC Generator

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Advanced [show]


Odo Wentworth, Male Human [Permalink]

Personal [hide]

Description: He dresses well, wearing black shirts, loose pants, and blazers most of the time. He is portly but not overly obese. His blonde hair is kept up in a ponytail inside a Stetson hat. He wears large thick round spectacles.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He misses his home and complains about the freezing weather, even in summer.

History: He was raised in a white middle class family as the only child. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Shoemaker work with an outfit from a few towns over. Shoemaker work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has drifted from career to career and currently works as a Shoemaker.

Motivation: To get a good night's sleep; and sabotage a competitor

Flaws: Mundane, Insomniac. Bonds: Attractive, Immigrant, Job. Occupation: Shoemaker

Voice: Switch between two voices

Attributes [hide]

Odo Wentworth, Male Human Rogue 5
Medium (5'9") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 20 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 10 (+0)15 (+2) 8 (-1)15 (+2)
Skills Medicine +2, Religion +5
Senses Passive Perception 9
Languages Common, Gnome, Ignan
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1

Possessions: 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Theobald Sharps, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears rags and sports a simple walking cane. His black hair, when down, is lengthy. His face is scarred and worn.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. A true patriot, Theobald would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: Theobald hails from a village terrorized by brigands. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To end his boredom; and many brigands want him driven away

Flaws: Ugly, Mundane, Racist. Bonds: Poor, Military, Enemies. Occupation: Mortician

Voice: growls and snarls, animalistic

Attributes [hide]

Theobald Sharps, Male Human Fighter 3
Medium (5'3") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 10 (+0)12 (+1) 9 (-1)10 (+0)
Skills History +3, Religion +3
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 200 gp. Silver-plated steel longsword with jet jewel in hilt (500 gp). A delicate brass dragon egg (10 gp). Silver-plated steel longsword with jet jewel in hilt (500 gp).


Social Check DCs


Bernard Barlow, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears clothing that is held on in multiple layers but all of it is in poor condition. He has a long golden beard with little hanging trinkets. His fierce gray eyes like to dwell on things.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: He was born on a small isolated farm. Brilliant and gifted he never wanted to apply himself. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He desires power and/or immortality.

Ideals: Opinionated, Gifted. Bonds: Poor, Adventurer, Nature. Occupation: Locksmith

Voice: Scratchy, weak

Attributes [hide]

Bernard Barlow, Male Human Warrior 3
Medium (5'10") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 14 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 10 (+0)9 (-1) 15 (+2)11 (+0)
Skills Intimidation +2, Stealth +2
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0

Possessions: 100 gp. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.


Social Check DCs


Diggory Dryden, Male Human [Permalink]

Personal [hide]

Description: The dark-skinned man stands 5'7" and wears a faded coat and loose pants complete with wide-brimmed hat. His auburn hair is matted, messy, and big. He wears an eyepatch.

Personality: He can speak with the recently deceased. He has a small toy that he constantly fidgets with.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. A serious injury left his father unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm father. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and to reunite with his old friends

Ideals: Gifted. Flaws: Ugly, Addict. Bonds: Debt, Adventurer. Occupation: Mason

Voice: Farmer accent

Attributes [hide]

Diggory Dryden, Male Human Bard 8
Medium (5'7") Human, Chaotic Good (CR 8)
Armor Class 14
Hit Points 31 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)18 (+4) 8 (-1)16 (+3) 11 (+0)14 (+2)
Skills Deception +5, Performance +5
Senses Passive Perception 10
Languages Common, Druidic, Ignan, Auran
Attacks Melee +6 / 2d10+3, Ranged +7 / 2d10+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day143331000

Possessions: 800 gp. Eyepatch with mock eye of sapphire and moonstone (600 gp). Silver comb with moonstones (500 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (130 gp). 1 Minor magic item.


Social Check DCs


Theobald Shelley, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears tattered old clothes. He has dyed his greying white hair a little too much giving a sharp white color. He has a tattooed face.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He is a big fan of imagination and believes people should spend more time reading and writing.

History: Theobald hails from a village terrorized by gnolls. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has taken up leadership of the village's small militia in response to gnolls demanding more tribute than usual.

Motivation: Expand his business; and sabotage a competitor

Ideals: Athletic, Logical. Flaws: Ugly. Bonds: Enemies, Job. Occupation: Fletcher

Voice: Low range voice

Attributes [hide]

Theobald Shelley, Male Human Warrior 3
Medium (5'2") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 13 (+1)9 (-1) 16 (+3)15 (+2)
Skills Insight +5, Persuasion +4
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: 16000 cp.


Social Check DCs

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