Adam Birkenhead, Male Human [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a brown costume with the symbols of the four houses of cards on his torso. His long brown hair is drawn into a two foot long braid. His blue eyes dart from person to person.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He helped his father out around the business and became quite the natural. He ran away from his former home and has been making his living as a Ploughman for the past few years.
Motivation: To be a Locksmith again; and further expansion of business
Ideals: Gifted. Flaws: Hedonist. Bonds: Immigrant, Military, Job. Occupation: Ploughman
Voice: Smoker's lung
Attributes [hide]
Medium (5'9") Human, Chaotic Good (CR 4)
Armor Class 9
Hit Points 33 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 8 (-1) | 16 (+3) | 7 (-2) | 5 (-3) | 15 (+2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +1 / 1d10-1, Grapple +3
Possessions: 32000 sp.
Shane Moreno, Male Human [Permalink]
Personal [hide]
Description: With grey face paint in a stripe pattern across his face, he typically wears black cloth garments or leather armor. His auburn hair is well kept and his bushy mustache is tapered upwards at the ends. He has several tiny aquamarine earrings on each ear.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He is obsessed with a lost civilization.
History: A child with a great deal of writing talent his parents made sure he got the chance to thrive. A few years later when the east was not economically sound they moved to his current location. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: He wants to meet his childhood hero.
Ideals: Artistic. Flaws: Shy. Bonds: Rich, Adventurer, Immigrant. Occupation: Sage
Voice: Old thin voice
Attributes [hide]
Medium (5'8") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 18 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 14 (+2) | 12 (+1) | 9 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Sylvan
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 3 | 2 |
Possessions: 600 gp.
Norman Kent, Male Human [Permalink]
Personal [hide]
Description: A plain young-adult man, he wears blue robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a shortspear, but if one is not available he will default to his shortbow. He has moderate length brown hair. He tend to wears goggles to shield his eyes.
Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He cannot resist a sob story and will often dote over anyone who has one.
History: He was born into a rich family. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He now spends his time doing works of charity.
Motivation: He's repulsed by the PC; and retire the richest man in the south
Ideals: Philantrophist, Entrepeneur. Flaws: Antagonistic. Bonds: Rich. Occupation: Mercenary
Voice: Rolls R's
Attributes [hide]
Medium (6'5") Human, Lawful Good (CR 4)
Armor Class 14
Hit Points 23 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 18 (+4) | 13 (+1) | 10 (+0) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +6 / 1d10+4, Grapple +4
Possessions: 23000 cp. 1 Minor magic item.
Wymar Roscoe, Male Human [Permalink]
Personal [hide]
Description: A pudgy man standing about 6'6" has a big stupid grin on his face most of the time. He wears a grey shirt with thin green vertical stripes and pastel pants. He sports a flattop hair cut. His eyes are violet and catlike.
Personality: He dislikes all the random violence that takes place in the south. He has a small toy that he constantly fidgets with.
History: He was born the only child of a wealthy merchant. A gifted student he started as a Performer, but he got bored and became a Mason. He struck the Mason job and began his own company from there.
Motivation: He feels the way he acts is they only way to get by in the world; and to be a performer again
Ideals: Pacifist, Entrepeneur, Impeccable. Flaws: Addict. Bonds: Job. Occupation: Mason
Voice: Slurs words
Attributes [hide]
Medium (6'6") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 18 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 14 (+2) | 14 (+2) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Druidic, Infernal
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
Possessions: 100 gp. Brass mug with jade inlays (300 gp). Finely wrought small gold bracelet (70 gp). Silver comb with moonstones (600 gp). 2 Antitoxin. 2 Tanglefoot bags. 3 Smokesticks.
William York, Male Human [Permalink]
Personal [hide]
Description: This man is very fat, and wears a pastel coat over a white low-cut shirt, and a wide-brimmed hat upon his head. His brown hair is drawn into a tight pony tail with a cross scrunchie. He tend to wears goggles to shield his eyes.
Personality: He is erratic and paranoid. He believes giants are coming to abduct people. Flattery will make him almost putty in your hands.
History: He comes from a rich northern family. After coming to the age of reason, William took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was recently attacked on the road and savagely beaten by bandits.
Motivation: A deep hatred of giants; and he has money and likes to spend it
Ideals: Gifted. Flaws: Ugly, Selfish. Bonds: Enemies, Rich. Occupation: Dyer
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (5'1") Human, Chaotic Good (CR 6)
Armor Class 14
Hit Points 7 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 18 (+4) | 5 (-3) | 8 (-1) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +7 / 2d6+4, Grapple +4
Possessions: 200 gp. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!