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NPC Generator

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Advanced [show]


Ernest Bentham, Male Human [Permalink]

Personal [hide]

Description: He wears a tattered pair of loose violet pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His black hair is braided into rings. His eyes are green and he is always smoking a pipe.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: Born in the north to a Cartwright, Ernest learned a great deal about his mother's area of expertise. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He now owns his own business.

Motivation: He has a rivalry with the Church that dominates his actions.

Ideals: Optimist, Gifted. Bonds: Poor, Job, Religious. Occupation: Cartwright

Voice: growls and snarls, animalistic

Attributes [hide]

Ernest Bentham, Male Human Commoner 3
Medium (6'6") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 14 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 14 (+2)12 (+1) 11 (+0)12 (+1)
Skills Arcana +3, Athletics +4
Senses Passive Perception 10
Languages Common, Infernal
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +4

Possessions: 2900 sp.


Social Check DCs


Gerard Stapleton, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears many layers of old clothing at all times. His red hair is greasy and uncared for. He is missing an eye and his face is severely sunburned. His one remaining eye shines brown.

Personality: A skeptical and narcissistic man, Gerard's first love is himself. His second love is also himself. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His mother was a soldier and died while he was still young. Gerard was left his mother's suit of armor and trained in its use and care. He was granted arcane powers by his dying sister.

Motivation: Nothing but the best is good enough for him; and wants to work out more often

Ideals: Athletic, Impeccable, Gifted. Flaws: Ugly. Bonds: Poor, Military. Occupation: Jeweler

Voice: Sleepy voice

Attributes [hide]

Gerard Stapleton, Male Human Fighter 3
Medium (5'0") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 8 (-1)13 (+1) 14 (+2)15 (+2)
Skills Arcana +3, Nature +3
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 1800 sp.


Social Check DCs


Trey Springfield, Male Human [Permalink]

Personal [hide]

Description: He stands about 5'6" and wears a pastel vest and prefers brown and green shirts. His boots appear to have been at one point steel toed but are quite worn down. His left hand appears badly burned and disfigured. His blonde hair is well kept and his bushy mustache is tapered upwards at the ends. His gray unseeing eyes seem to look past you.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He uses divination through singing.

History: His psionic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Brilliant and gifted he never wanted to apply himself. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He doesn't get along with people that don't share his tastes.

Ideals: Impeccable, Gifted. Flaws: Ugly, Disease. Occupation: Armorer

Voice: Speaks with lips pursed

Attributes [hide]

Trey Springfield, Male Human Warlock 6
Medium (5'6") Human, Neutral Good (CR 6)
Armor Class 10
Hit Points 46 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 14 (+2)8 (-1) 16 (+3)6 (-2)
Skills Acrobatics +3
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 2d6-1, Ranged +3 / 2d6+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 900 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Balimaar Ashton, Male Human [Permalink]

Personal [hide]

Description: This man wears loose pants and a collared shirt complete with sweater beneath his coat, and sports empty pouches on his belt. He has a long white beard with little hanging trinkets. He wears an eyepatch.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Balimaar is combative with any and all who dare try his patience in the slightest.

History: He comes from a rich southern family. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: An old rival family wants him found.

Ideals: Justice. Flaws: Ugly, Disease. Bonds: Rich, Family. Occupation: Crown-heir

Voice: High pitched, excited

Attributes [hide]

Balimaar Ashton, Male Human Warlock 5
Medium (6'0") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 37 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 12 (+1)10 (+0) 8 (-1)14 (+2)
Skills Arcana +3, Stealth +4
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113

Possessions: 20000 cp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Trym Dalton, Male Human [Permalink]

Personal [hide]

Description: This eastern man is abnormally tall. He wears a blue collared shirt and black pants. He accessorizes with a grey scarf around the waist and a strap diagonally across his shirt. His whole body is exceptionally muscular. Sporting a white mohawk and bushy mustache this man's hair draws a lot of attention. He has a dull look in his gray eyes.

Personality: He is fixated on the number 76. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. A true patriot, Trym would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: Trym was born into a poor family. Growing up, he dreamt of becoming a Fighter, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Fighter in service of a powerful lord somewhere. Trym was born on a far eastern forest where he grew up under the tutelage of his father, an expert Herbalist. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He wants to meet his childhood hero; and a need for knowledge about a nearby landmark

Flaws: Insane. Bonds: Immigrant, Military, Poor, Adventurer. Occupation: Herbalist

Voice: American accent

Attributes [hide]

Trym Dalton, Male Human Fighter 3
Medium (5'8") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 12 (+1)8 (-1) 10 (+0)13 (+1)
Skills Medicine +2, Performance +3
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 3100 sp. Obsidian (11 gp).


Social Check DCs

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