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NPC Generator

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Advanced [show]


Gerald Nibley, Male Human [Permalink]

Personal [hide]

Description: This fat eastern man has a bulbous nose and prefers to wear black pants and tee shirts. His skin is also unnaturally pale. His black hair is cut short with large spiked bangs in the front. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: Abrasive and pushy, he has a hard time making friends. Energy wise he seems alert and responsive.

History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. A gypsy cursed him at a young age, leading to his ugly appearance. He hasn't been sleeping well lately.

Motivation: He has a rivalry with the Church that dominates his actions; and he's repulsed by the pc

Ideals: Professionalism. Flaws: Ugly, Insomniac, Antagonistic. Bonds: Religious. Occupation: Body Guard

Voice: Sensual and smooth

Attributes [hide]

Gerald Nibley, Male Human Fighter 4
Medium (6'3") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 39 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 13 (+1)19 (+4) 17 (+3)12 (+1)
Skills Deception +3, Investigation +6
Senses Passive Perception 13
Languages Common, Ignan, Halfling, Dwarven, Undercommon
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3

Possessions: 600 gp. Amethyst (110 gp). 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Drogo Wentworth, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and prefers to wear flannel. His red hair is slicked back into a classic pompadour. His skin is flawless and his gray eyes scan people very quickly.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. When he's not drinking or sleeping the drinks off, he's doing writing.

History: Drogo lived on a farm with his father, near the main road leading to a nearby town. He has had some formal writing training, and achieved minor success. He has been saving his money to try and buy his brother's freedom.

Motivation: Regain custody of his daughter.

Ideals: Athletic, Joker, Artistic. Bonds: Attractive, Family. Occupation: Farmer

Voice: Mousy voice

Attributes [hide]

Drogo Wentworth, Male Human Druid 5
Medium (6'6") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 38 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 15 (+2)11 (+0) 16 (+3)13 (+1)
Skills Religion +3, Sleight of Hand +5
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day145321000

Possessions: 600 gp.


Social Check DCs


William Oakley, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he typically wears a sleeveless long coat of deep tan leather and dull grey iron scale mail. He wears a top hat to hide his balding. His violet eyes dart from person to person.

Personality: He never swears and excessively uses polite adverbs when speaking. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: Born to a pair of adventurers, William grew up listening to his mother's many stories. His first spouse was a Baker, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. By chance he met his sister recently and the two have been together since.

Motivation: Marry his sister to traveling adventurers.

Ideals: Optimist, Logical. Bonds: Adventurer, Family. Occupation: Carpenter

Voice: Old Prospector

Attributes [hide]

William Oakley, Male Human Fighter 4
Medium (6'4") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 32 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 14 (+2)12 (+1) 11 (+0)14 (+2)
Skills Intimidation +4, Medicine +2
Senses Passive Perception 10
Languages Common, Auran
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 10 pp.


Social Check DCs


Hubert Graeme, Male Human [Permalink]

Personal [hide]

Description: This man wears green painted combat armor at almost all times. He has a penchant for wearing a ring with an oversized amber on his left hand. His chestnut hair is greasy and uncared for. He has a tattooed face.

Personality: Calm and collected, he is a well trained Fisher. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Fisher arts, while his father instructed him in etiquette, music and courtly manner. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Revenge; and wants to open a new tavern

Flaws: Ugly. Bonds: Rich, Job, Enemies. Occupation: Fisher

Voice: German accent

Attributes [hide]

Hubert Graeme, Male Human Sorcerer 4
Medium (5'6") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 20 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 15 (+2)13 (+1) 18 (+4)16 (+3)
Skills Deception +5, Nature +3
Senses Passive Perception 14
Languages Common, Sylvan
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116630

Possessions: 300 gp. 1 Half-Plate. 1 Darkwood Shield.


Social Check DCs


Balimaar Southey, Male Human [Permalink]

Personal [hide]

Description: This northern man is abnormally tall. He has a large pastel mantle and cape that has been intricately interwoven into his grey robe. His whole body is exceptionally muscular. He wears his chestnut hair down. His fierce green eyes like to dwell on things.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He has a habit of throwing himself into exceedingly dangerous situations.

History: Balimaar was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. When Balimaar reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He left for the north, certain he would find work there.

Motivation: He's repulsed by the PC; and he wants nothing more than to rejoin the army

Flaws: Antagonistic, Impulsive. Bonds: Immigrant, Poor, Military. Occupation: Marshal

Voice: Hard of hearing, loud

Attributes [hide]

Balimaar Southey, Male Human Wizard 3
Medium (6'2") Human, Chaotic Good (CR 3)
Armor Class 14
Hit Points 18 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)18 (+4) 16 (+3)9 (-1) 9 (-1)10 (+0)
Skills Arcana +1, Performance +2
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +6 / 1d8+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 200 gp.


Social Check DCs

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