Arnold Shirley, Male Human [Permalink]
Personal [hide]
Description: A 5'1" northern man, he wears very tight pants and wife beaters, though occasionally he sports a black coat. His auburn hair is well kept and his bushy mustache is tapered upwards at the ends. He has gleaming, smiling brown eyes.
Personality: He is business-like. He takes instructions and follows them to the letter. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: Arnold was born the youngest of three triplets. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. After a long history of fighting, Arnold and his spouse have recently divorced.
Motivation: He is compelled to act according to his religious beliefs; and doesn't want to be a butcher and was forced into it by his family
Ideals: Professionalism. Flaws: Antagonistic. Bonds: Family, Religious. Occupation: Butcher
Voice: Smooth and feminine
Attributes [hide]
Medium (5'1") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 21 (4d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 17 (+3) | 14 (+2) | 8 (-1) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 3 | 2 | 0 |
Possessions: 500 gp. Emerald (1000 gp). 1 Minor magic item.
Raymond Halsey, Male Human [Permalink]
Personal [hide]
Description: This tall, slender man does not wear sleeves and tends to eschew shirts when he can avoid it. His hair is greying and his face has many wrinkles. His eyes are blue and he is always smoking a pipe.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: He is a Lycanthrope in disguise. He was an apprentice working in his mother's forge. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: To clean up the streets; and expand his business
Ideals: Joker. Flaws: Depressed. Bonds: Adventurer, Job, Guardian. Occupation: Cartwright
Voice: Dutch accent
Attributes [hide]
Medium (6'0") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 16 (4d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 11 (+0) | 12 (+1) | 15 (+2) | 17 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Halfling, Auran
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +5
Possessions: 4000 sp. Jade (80 gp). White pearl (80 gp). Eye agate (7 gp). Sardonyx (20 gp).
Randal Hayes, Male Human [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He is generally well dressed albeit a few years behind the times. He wears his silver hair down. His eyes are likewise green. His teeth are white and perfect.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. Flattery will make him almost putty in your hands.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. After a long history of fighting, Randal and his spouse have recently divorced.
Motivation: Doesn't want to be a Shepherd and was forced into it by his family; and he's repulsed by the pc
Ideals: Gifted. Flaws: Antagonistic, Selfish. Bonds: Attractive, Immigrant. Occupation: Shepherd
Voice: Pirate accent
Attributes [hide]
Medium (6'0") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 11 (4d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 10 (+0) | 11 (+0) | 11 (+0) | 8 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3
Possessions: 25000 sp. 1 Minor magic item.
Clerebold Heiser, Male Human [Permalink]
Personal [hide]
Description: This man wears a faded coat and loose pants complete with Stetson hat, and sports empty pouches on his belt. He is bald on top and has large golden tufts of hair around his ears. His green unseeing eyes seem to look past you.
Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He works hard and plays hard.
History: Born in the east his family was never financially stable. Through the years after Clerebold was born, his father became increasingly distant from his family, instead choosing to pursue power in the east. Clerebold's father didn't care for him much, and the feeling was mutual. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He's repulsed by the PC.
Flaws: Ugly, Disease, Antagonistic, Hedonist. Bonds: Poor. Occupation: Stableman
Voice: Jittery and nervous
Attributes [hide]
Medium (5'8") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 15 (3d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 15 (+2) | 15 (+2) | 13 (+1) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Draconic
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 6 | 5 | 0 | 0 |
Possessions: 17000 cp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.
Guy Hale, Male Human [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He is wearing a perfectly clean shirt and pair of pants. He has a silver handlebar mustache and slicked back silver hair. He has a tattooed face.
Personality: Confrontational and typically high on some drug or another. He has a hair trigger and will fly into rage over the tiniest perceived slights.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. While studying, he fell in love. They married and had a daughter. He has been saving his money to try and buy his brother's freedom.
Motivation: To be a Marshal again; and he is unsatisfied with his job
Flaws: Addict, Antagonistic. Bonds: Attractive, In love, Family, Job. Occupation: Bellfounder
Voice: Russian accent
Attributes [hide]
Medium (5'11") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 32 (3d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 16 (+3) | 14 (+2) | 12 (+1) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Aquan
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 200 gp. Silver chalice with lapis lazuli gems (40 gp). 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.
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Their contribution stands as a beacon of hope for all adventurers!


