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Kody Chester, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears a tight fitting blue shirt and pants. His hair is blonde and very short. He wears crescent spectacles with a black brim.

Personality: His tongue was cut out and he uses sign language. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: Kody was born into a poor family. Growing up, he dreamt of becoming a Adept, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Adept in service of a powerful lord somewhere. He took after his father in leading caravans. Because they were valued, his father taught him to defend himself. When his father died while fighting giants, the young Kody began to lead the lost caravan. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Many giants want him driven away.

Ideals: Entrepeneur. Flaws: Disease. Bonds: Poor, Adventurer, Enemies. Occupation: Ruler

Voice: Pronounces O like U

Attributes [hide]

Kody Chester, Male Human Adept 4
Medium (5'4") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 23 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 15 (+2)14 (+2) 8 (-1)11 (+0)
Skills Insight +1, Intimidation +2
Senses Passive Perception 9
Languages Common, Giant, Infernal
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs


Gerard Stansfield, Male Human [Permalink]

Personal [hide]

Description: He wears professional attire. He carries with him a set of glaives on his belt, each one with a ruby on the hilt. He wears his red hair up in a very large beehive style do. He has gleaming, smiling brown eyes.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He does not believe in violence as a means to an end. He is a dedicated Navigator but believes his peers are too gung-ho.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His mother was very strict, and drilled into him lessons on being the perfect gentleman. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Gerard fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he feels the way he acts is they only way to get by in the world

Ideals: Fighting, Impeccable, Pacifist. Bonds: Attractive, Military. Occupation: Navigator

Voice: Sleepy voice

Attributes [hide]

Gerard Stansfield, Male Human Expert 8
Medium (5'2") Human, Neutral Good (CR 8)
Armor Class 10
Hit Points 56 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)10 (+0) 16 (+3)9 (-1) 12 (+1)18 (+4)
Skills Arcana +2, Perception +4
Senses Passive Perception 14
Languages Common
Attacks Melee +1 / 2d10-2, Ranged +3 / 2d10+0, Grapple +0

Possessions: 600 gp. Aquamarine (1200 gp). Deep blue spinel (1200 gp). Fiery yellow corundum (400 gp). Aquamarine (1200 gp). Deep green spinel (140 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Everard Westcott, Male Human [Permalink]

Personal [hide]

Description: He wears a robe, a symbol of death around his neck, and a shortspear on his belt. He has a slight overbite and is overall scrawny. His hair is white and curly. He wears large thick round spectacles.

Personality: He is extraordinarily eccentric. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: His father raised him in a mountain cabin. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Everard fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He has money and likes to spend it.

Ideals: Fighting. Flaws: Insane, Impulsive. Bonds: Nature, Rich. Occupation: Assassin

Voice: Voice breaks

Attributes [hide]

Everard Westcott, Male Human Expert 3
Medium (5'3") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 14 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 10 (+0)16 (+3) 13 (+1)11 (+0)
Skills Medicine +3, Nature +5
Senses Passive Perception 11
Languages Common, Halfling, Elven, Undercommon
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: Star rose quartz (70 gp). Azurite (13 gp). Obsidian (13 gp).


Social Check DCs


Percival Kent, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he has the majority of his body covered in plate. His blonde hair is drawn into a tight pony tail with a clover scrunchie. His eyes, though not visible through his cowl, are brown.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: A powerful wizard made him what he is. When Percival reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He has since married many spouses, only to have them die. He claims to not be responsible.

Motivation: Wishes to resurrect an old love; and he's repulsed by the pc

Flaws: Antagonistic. Bonds: In love, Mentor, Military. Occupation: Knight

Voice: Low and grunting

Attributes [hide]

Percival Kent, Male Human Rogue 4
Medium (5'8") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 14 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 10 (+0)10 (+0) 8 (-1)14 (+2)
Skills Deception +4, Stealth +3
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 300 gp.


Social Check DCs


Patrick Clayton, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and usually wears his brown robe and has his bow always slung over his shoulder. His white hair is matted, messy, and big. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep amber.

Personality: He is business-like. He takes instructions and follows them to the letter. He is a ruthless business man, a trait he acquired from his mother.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. A freak accident while working with his Dyer mother left him crippled. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Retire the richest man in the north.

Ideals: Professionalism, Entrepeneur. Flaws: Ugly, Disease. Bonds: Military. Occupation: Cartwright

Voice: Boston accent

Attributes [hide]

Patrick Clayton, Male Human Paladin 3
Medium (5'8") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)16 (+3) 13 (+1)16 (+3) 8 (-1)9 (-1)
Skills Athletics +1, Nature +5
Senses Passive Perception 9
Languages Common, Elven, Giant, Celestial
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 4000 cp.


Social Check DCs

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