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Advanced [show]


Gerard Tinley, Male Human [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He is wearing the road beaten gear of a warrior. His hair is silver and very short. He wears a mask on his face.

Personality: He snorts whenever he laughs or is feeling confident. He does suffer from mild PTSD, and the sight of drow may trigger it at times.

History: He was born in the west. He helped his father out around the business and became quite the natural. He moves from town to town, unable to find a place to settle.

Motivation: A deep hatred of drow.

Ideals: Fighting. Bonds: Enemies, Immigrant, Job. Occupation: Adventurer

Voice: Middle-eastern accent

Attributes [hide]

Gerard Tinley, Male Human Druid 6
Medium (5'1") Human, Chaotic Good (CR 6)
Armor Class 13
Hit Points 51 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)16 (+3) 17 (+3)10 (+0) 11 (+0)12 (+1)
Skills Deception +4, Religion +3
Senses Passive Perception 10
Languages Common
Attacks Melee +0 / 2d6-3, Ranged +6 / 2d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1153

Possessions: Carved harp of exotic wood with ivory inlay and zircon gems (300 gp). Cloth of gold vestments (80 gp). Large well-done wool tapestry (400 gp).


Social Check DCs


Shane Tyndall, Male Human [Permalink]

Personal [hide]

Description: He is perpetually draped in fineries, but all of this concealed by his earthly robes.. He has done his best to style his blonde hair to look like a famous performer. He has a dull look in his brown eyes.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He also has developed a complete distrust of the Assassin profession.

History: Gifted from a young age, Shane studied abroad. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He has worked as a Doctor like his father before him.

Motivation: He desires power and/or immortality.

Ideals: Gifted. Bonds: Attractive, Job, Adventurer. Occupation: Doctor

Voice: Mumbles to self between sentences

Attributes [hide]

Shane Tyndall, Male Human Expert 6
Medium (5'5") Human, Neutral Good (CR 6)
Armor Class 12
Hit Points 33 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 15 (+2)17 (+3) 11 (+0)16 (+3)
Skills Sleight of Hand +5, Stealth +5
Senses Passive Perception 10
Languages Common, Draconic, Druidic, Orc
Attacks Melee +2 / 2d6-1, Ranged +5 / 2d6+2, Grapple +2

Possessions: 1000 gp.


Social Check DCs


Richard Barton, Male Human [Permalink]

Personal [hide]

Description: A middle-aged man, he prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman, and is pretty ugly. He has wavy white hair. His otherwise smooth face is marked with small tiny scars.

Personality: He speaks before he thinks and is too direct. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Dyer arts, while his mother instructed him in etiquette, music and courtly manner. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is greedy; and wants a kiss

Ideals: Logical. Flaws: Ugly, Impulsive, Secretive. Bonds: Rich. Occupation: Dyer

Voice: Rolls R's

Attributes [hide]

Richard Barton, Male Human Wizard 5
Medium (6'5") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 5 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 6 (-2)5 (-3) 12 (+1)17 (+3)
Skills Acrobatics +5, Intimidation +6
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 3000 sp.


Social Check DCs


Everard Wedgwood, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears an old set of leather armor, nicked and torn by the ravages of time and battle. His hair is golden, silky, and of moderate length. His amber eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: Abrasive and pushy, he has a hard time making friends. He is able to make almost anything out of random pieces of junk.

History: Gifted from a young age, Everard studied abroad. Through the years after Everard was born, his father became increasingly distant from his family, instead choosing to pursue power in the west. Everard's father didn't care for him much, and the feeling was mutual. He was granted divine powers by his dying sister.

Motivation: He's repulsed by the PC; and he has decided he is irredeemable

Ideals: Gifted. Flaws: Addict, Antagonistic. Bonds: Attractive. Occupation: Jeweler

Voice: Voice breaks

Attributes [hide]

Everard Wedgwood, Male Human Expert 5
Medium (6'1") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 31 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 13 (+1)7 (-2) 11 (+0)11 (+0)
Skills Deception +3, Performance +3
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2

Possessions: 5000 sp. Azurite (11 gp). Iolite (50 gp). Peridot (50 gp). Malachite (11 gp). 1 Full Plate. 1 Half-Plate.


Social Check DCs


Ralf Carlyle, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears very tight pants and wife beaters, though occasionally he sports a brown coat. He wears a broad hat to hide his balding. His amber eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He also is a firm believer in the manly ideal.

History: He was born in the south, but his parents moved at a very young age to the west. As a young adult he joined a group advocating for an improvement in Human conditions. He got away from his former life and has fallen to alcoholism.

Motivation: To prove his worth to the world.

Flaws: Addict, Disease, Impulsive, Racist. Bonds: Immigrant. Occupation: Architect

Voice: Speaks with squeezed throat

Attributes [hide]

Ralf Carlyle, Male Human Adept 4
Medium (5'3") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 17 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 13 (+1)12 (+1) 8 (-1)10 (+0)
Skills Arcana +3, History +3
Senses Passive Perception 9
Languages Common, Abyssal
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: Chrysoprase (60 gp). Obsidian (4 gp). 1 Masterwork Uncommon Weapon.


Social Check DCs

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