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NPC Generator

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Advanced [show]


Adelard Graeme, Male Human [Permalink]

Personal [hide]

Description: This man is very fat, and wears a blue vest and prefers tan and grey shirts. His boots appear to have been at one point steel toed but are quite worn down. His hair is blonde and very short. His eyes are amber.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He receives visions of the future at random moments

History: He was raised in a white middle class family as the only child. His necromantic abilities were realized during a raid on his village. Due to his spouse's obsession with being a Mason they were divorced and he won custody of their son. He worked as a Fletcher, and he later adopted a second son.

Motivation: To reunite with his absent father; and wants to raise his children well

Ideals: Disciplined, Gifted. Flaws: Ugly, Mundane. Bonds: Family. Occupation: Fletcher

Voice: Voice breaks

Attributes [hide]

Adelard Graeme, Male Human Barbarian 3
Medium (6'5") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 35 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 15 (+2)11 (+0) 8 (-1)11 (+0)
Skills Insight +1, Sleight of Hand +4
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: An abacus with copper, silver and gold markers (70 gp). Ceremonial electrum dagger with a star ruby in the pommel (900 gp).


Social Check DCs


Bertram Kelsey, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 6'3" has a big stupid grin on his face most of the time. He wears a pastel shirt, with a white mid length shorts with white tights and flats, usually wearing a coat over them. His white hair is long and unkept. His brown eyes are passionate and lively.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He also is a firm believer in the manly ideal.

History: He was born in the south. He went to a religious school and was inspired by the priests there in charitable deeds. He left for the south, certain he would find work there.

Motivation: He has a rivalry with the Church that dominates his actions; and he is compelled to act according to his religious beliefs

Ideals: Disciplined. Flaws: Ugly, Impulsive. Bonds: Immigrant, Religious. Occupation: Farmer

Voice: Scratchy, weak

Attributes [hide]

Bertram Kelsey, Male Human Aristocrat 5
Medium (6'3") Human, Chaotic Good (CR 5)
Armor Class 13
Hit Points 40 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 16 (+3)11 (+0) 13 (+1)14 (+2)
Skills Investigation +3, Nature +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3

Possessions: 100 gp. Malachite (14 gp).


Social Check DCs


Theobald Westcott, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is dark but he possesses many brown ritualistic tattoos. He is wearing a perfectly clean shirt and pair of pants. He wears his auburn hair up. His violet eyes peer out from beneath his deerstalker red hat.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: Gifted from a young age, Theobald studied abroad. Ostracized due to the martial powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He now mingles about in high society.

Motivation: He feels kind of lost in life; and nothing but the best is good enough for him

Ideals: Impeccable, Gifted. Flaws: Selfish, Depressed. Bonds: Attractive, Rich. Occupation: Healer

Voice: Italian accent

Attributes [hide]

Theobald Westcott, Male Human Wizard 8
Medium (5'0") Human, Neutral Good (CR 8)
Armor Class 12
Hit Points 45 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 17 (+3)16 (+3) 10 (+0)9 (-1)
Skills Acrobatics +5
Senses Passive Perception 10
Languages Common, Abyssal, Undercommon, Aquan
Attacks Melee +4 / 2d10+1, Ranged +5 / 2d10+2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day144433200

Possessions: 7000 sp. Sapphire pendant on gold chain (1900 gp).


Social Check DCs


Peter Bentham, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears skinny pants and wears a grey and tan robe with the hood down. He has dyed his greying silver hair a little too much giving a sharp silver color. This gray eyed easterner is not easily forgotten.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: He was born in the east, but his parents moved at a very young age to the south. His father was very strict, and drilled into him lessons on being the perfect gentleman. He now owns his own business.

Motivation: To reunite with his absent father; and doesn't want to be a sage and was forced into it by his family

Ideals: Impeccable. Flaws: Emotional. Bonds: Job, Immigrant, Family. Occupation: Sage

Voice: Scottish accent

Attributes [hide]

Peter Bentham, Male Human Adept 4
Medium (5'8") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 22 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 11 (+0)11 (+0) 16 (+3)16 (+3)
Skills Nature +2, Religion +2
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13320000

Possessions: 70 pp. 1 Holy water. 3 Tanglefoot bags. 1 Everburning torch. 6 Acid flasks.


Social Check DCs


Gerald Bradford, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears tattered old clothes. His hair is golden and very short. He wears an eyepatch.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.

History: He was raised by priests from a young age. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He has gone from town to town working and never settling down anywhere, but has fallen for a local Sailor. He hasn't told them the truth, but wants to settle down with them.

Motivation: His religion dominates his actions; and he wants to get laid

Flaws: Ugly, Depressed. Bonds: Has a crush, Religious, Mentor. Occupation: Stylist

Voice: Gruff and masculine

Attributes [hide]

Gerald Bradford, Male Human Adept 6
Medium (5'3") Human, Chaotic Good (CR 6)
Armor Class 10
Hit Points 33 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)10 (+0) 14 (+2)15 (+2) 14 (+2)8 (-1)
Skills Deception +2, Medicine +5
Senses Passive Perception 12
Languages Common, Goblin, Auran
Attacks Melee +1 / 2d6-2, Ranged +3 / 2d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1333100

Possessions: 400 gp. Tourmaline (70 gp). Peridot (80 gp). Deep green spinel (70 gp). Bloodstone (80 gp).


Social Check DCs

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