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NPC Generator

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Advanced [show]


Thomas Beckwith, Male Human [Permalink]

Personal [hide]

Description: He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He carries a battered spear and tarnished morningstar as well. His silver hair is long and unkept. His eyes are likewise hazel.

Personality: A skeptical and narcissistic man, Thomas's first love is himself. His second love is also himself. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: Thomas was born in the north. At a young age he loved to build and create. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He was granted druidic powers by his dying brother.

Motivation: To reunite with his old friends.

Ideals: Fighting, Impeccable, Persistence, Gifted. Flaws: Ugly. Bonds: Adventurer. Occupation: Jeweler

Voice: Speaks through clenched teeth

Attributes [hide]

Thomas Beckwith, Male Human Druid 3
Medium (6'2") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 21 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 14 (+2)11 (+0) 15 (+2)11 (+0)
Skills Religion +2
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12421000

Possessions: Red garnet (150 gp).


Social Check DCs


Bertram Stansfield, Male Human [Permalink]

Personal [hide]

Description: He wears a fine chain shirt which he covers with white colored cloaks and clothing. He is portly but not overly obese. His chestnut hair is knotted and matted. He has a tattooed face.

Personality: A skeptical and narcissistic man, Bertram's first love is himself. His second love is also himself. A true patriot, Bertram would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: He got into the Architect business at a young age. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Architect. He has recently attracted an admirer that believes he's playing hard to get.

Motivation: He's looking for his big break; and he'd like to take his coworkers down a peg

Ideals: Impeccable. Bonds: Military, Job, Has a crush, Adventurer. Occupation: Architect

Voice: Laughs frequently while speaking

Attributes [hide]

Bertram Stansfield, Male Human Wizard 3
Medium (5'2") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 17 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)15 (+2) 15 (+2)16 (+3) 12 (+1)6 (-2)
Skills Perception +3, Sleight of Hand +4
Senses Passive Perception 14
Languages Common, Auran, Celestial, Abyssal
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134210000

Possessions: 400 gp.


Social Check DCs


Anselm Cornish, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He wears a pastel top hat and pastel clothes. His silver hair is lengthy and is close to two feet long. He is very pretty but has cold, dead eyes.

Personality: He is erratic and paranoid. He believes drow are coming to abduct people. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He leaves a trail of broken hearts and full pockets wherever he goes.

Motivation: He is not mentally stable, and does not behave rationally; and several ex partners dislike his way of doing things and want revenge

Ideals: Entrepeneur. Flaws: Mundane, Insane. Bonds: Attractive, Enemies, Rich. Occupation: Sailor

Voice: Thin and wheezing

Attributes [hide]

Anselm Cornish, Male Human Warrior 6
Medium (5'2") Human, Chaotic Good (CR 6)
Armor Class 13
Hit Points 36 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 8 (-1)13 (+1) 10 (+0)17 (+3)
Skills History +4, Medicine +3
Senses Passive Perception 10
Languages Common, Draconic
Attacks Melee +3 / 2d6+0, Ranged +6 / 2d6+3, Grapple +3

Possessions: Just what you see.


Social Check DCs


Ernest Cholmondeley, Male Human [Permalink]

Personal [hide]

Description: He wears a tight fitting pastel shirt and pants. He carries a battered dagger and tarnished shortspear as well. With bright brown hair and a scraggly beard. His half smiles and amber eyes are beguiling and draw you in.

Personality: He has always had a great fascination with Human culture. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. Through the years after Ernest was born, his father became increasingly distant from his family, instead choosing to pursue power in the north. Ernest's father didn't care for him much, and the feeling was mutual. He has achieved small success as a Adventurer.

Motivation: Further expansion of business; and wants to open a new tavern

Ideals: Fighting. Flaws: Racist, Antagonistic. Bonds: Attractive, Job. Occupation: Adventurer

Voice: Pronounces O like U

Attributes [hide]

Ernest Cholmondeley, Male Human Ranger 5
Medium (5'5") Human, Lawful Good (CR 5)
Armor Class 9
Hit Points 32 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 11 (+0)10 (+0) 14 (+2)12 (+1)
Skills Athletics +5, Intimidation +4
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +2 / 2d4-1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 200 gp. Banded agate (12 gp). Lapis lazuli (12 gp). Blue star sapphire (1400 gp).


Social Check DCs


Manfred Walcott, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears a blue shirt, with a brown mid length shorts with brown tights and flats, usually wearing a coat over them. With bright chestnut hair and a scraggly beard. His blue eyes dart from person to person to random spaces in the air.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: The child of northern immigrants he idolized his father. He worked as a nervous Body Guard and found it very stressful. He now owns his own business.

Motivation: Obtaining odd cultural Human artifacts is his passion; and he's looking for his big break

Ideals: Entrepeneur. Flaws: Antagonistic. Bonds: Immigrant, Job, Adventurer. Occupation: Body Guard

Voice: Booming voice

Attributes [hide]

Manfred Walcott, Male Human Cleric 3
Medium (5'7") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 19 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 13 (+1)14 (+2) 17 (+3)16 (+3)
Skills History +4, Perception +5
Senses Passive Perception 15
Languages Common, Druidic, Sylvan
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1342100000

Possessions: 300 gp.


Social Check DCs

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