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NPC Generator

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Advanced [show]


Kyle Harley, Male Human [Permalink]

Personal [hide]

Description: He wears tight fitting clothing which further accentuates his frame. He carries a battered whip and tarnished rapier as well. He wears a colorful flower in his silver hair. He is baby faced.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He is a ruthless business man, a trait he acquired from his father.

History: He was raised in a white middle class family as the only child. He was an athlete and attended two major summer competitions. He never won. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: He seems to be bored by most things; and he is content

Ideals: Fighting, Optimist, Entrepeneur, Athletic. Flaws: Mundane. Bonds: Attractive. Occupation: Miner

Voice: Eastern European accent

Attributes [hide]

Kyle Harley, Male Human Aristocrat 3
Medium (5'2") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 17 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 10 (+0)16 (+3) 10 (+0)14 (+2)
Skills Investigation +5
Senses Passive Perception 10
Languages Common, Goblin, Ignan, Orc
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 300 gp. Coral (50 gp).


Social Check DCs


Bernard Ainsworth, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he dresses like a well dressed Map Maker does. He wears his silver hair up. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He is a logical person and will generally grow upset if things defy logic and science.

History: Bernard was raised in a hard working conservative environment. He dropped out of school before completing his studies. He struck the Map Maker job and began his own company from there.

Motivation: He feels kind of lost in life; and further expansion of business

Ideals: Fighting, Logical. Flaws: Depressed. Bonds: Job. Occupation: Map Maker

Voice: Stutters

Attributes [hide]

Bernard Ainsworth, Male Human Warlock 4
Medium (6'2") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 21 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 10 (+0)14 (+2) 12 (+1)15 (+2)
Skills History +4, Sleight of Hand +2
Senses Passive Perception 11
Languages Common, Halfling, Celestial
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1232200

Possessions: 36000 sp.


Social Check DCs


Bernard Tickle, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears rags and sports a simple walking cane. He wears his black hair up. This amber eyed westerner is not easily forgotten.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: He was born to loving parents in a slum to the west. Bernard was born on a far western forest where he grew up under the tutelage of his mother, an expert Engraver. He has achieved small success as a Engraver.

Motivation: Doesn't want to be a Engraver and was forced into it by his family; and balancing his hectic life and new engraver responsibilities is difficult

Flaws: Shy, Fearful. Bonds: Poor, Immigrant, Job, Family. Occupation: Engraver

Voice: Can't modulate volume

Attributes [hide]

Bernard Tickle, Male Human Cleric 5
Medium (5'2") Human, Chaotic Good (CR 5)
Armor Class 13
Hit Points 32 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 10 (+0)10 (+0) 14 (+2)13 (+1)
Skills Intimidation +4, Nature +3
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1353210

Possessions: 500 gp. Fire opal (800 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Manfred Marleigh, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he is generally well dressed albeit a few years behind the times. He has a long brown beard with little hanging trinkets. His face is covered beneath a completely black helmet.

Personality: He is overprotective of those who hire his services. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. From his teen years he was always beautiful and desirable, so people have always doted on him. He now mingles about in high society.

Motivation: Money/treasure.

Ideals: Opinionated. Bonds: Attractive, Guardian, Rich. Occupation: Cook

Voice: Sleepy voice

Attributes [hide]

Manfred Marleigh, Male Human Barbarian 7
Medium (5'9") Human, Chaotic Good (CR 7)
Armor Class 13
Hit Points 57 (7d12)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 10 (+0)13 (+1) 10 (+0)12 (+1)
Skills Deception +4, Persuasion +4
Senses Passive Perception 10
Languages Common, Aquan
Attacks Melee +5 / 2d8+2, Ranged +6 / 2d8+3, Grapple +3

Possessions: Golden yellow topaz (1500 gp). Red-brown spinel (160 gp).


Social Check DCs


John Marleigh, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and has a large blue mantle and cape that has been intricately interwoven into his black robe. His chestnut hair is cut short. He tend to wears goggles to shield his eyes.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: Gifted from a young age, John studied abroad. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He's also a talented Fletcher, but doesn't like to broadcast it.

Motivation: Find a way to reverse the transformation of his brother; and expand his business

Ideals: Athletic, Gifted. Flaws: Hedonist. Bonds: Job, Family. Occupation: Mayor

Voice: Sore throat, cough

Attributes [hide]

John Marleigh, Male Human Aristocrat 3
Medium (5'5") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 25 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 14 (+2)10 (+0) 14 (+2)13 (+1)
Skills History +2, Survival +4
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp. 1 Masterwork Common Melee.


Social Check DCs

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