Anselm Marlowe, Male Human [Permalink]
Personal [hide]
Description: This malnourished man wears a blue vest and prefers pastel and brown shirts. His boots appear to have been at one point steel toed but are quite worn down. His red hair is long and unkept. This violet eyed westerner is not easily forgotten.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: He was born a particularly ugly child, much to the horror of his parents. A gypsy cursed him at a young age, leading to his ugly appearance. He now spends his time doing works of charity.
Motivation: He is wracked by social anxiety; and he wants random interesting trinkets and junk, hates to throw anything away
Ideals: Philantrophist. Flaws: Ugly, Fearful, Depressed. Bonds: Poor. Occupation: Glassblower
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (5'6") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 33 (3d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 17 (+3) | 13 (+1) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Sylvan
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 16000 cp.
Charles Brent, Male Human [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He wears a simple tan robe with red stripes complete with hood. His brown hair, when down, is lengthy. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: Born to a pair of adventurers, Charles grew up listening to his mother's many stories. Charles abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He is untrained/undisciplined, which makes him dangerous.
Motivation: Meet up once more with his childhood friend.
Ideals: Philantrophist. Flaws: Insane, Shy. Bonds: Attractive, Adventurer. Occupation: Ruler
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (5'2") Human, Lawful Good (CR 5)
Armor Class 9
Hit Points 51 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 8 (-1) | 16 (+3) | 13 (+1) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +5 / 2d4+2, Ranged +2 / 2d4-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 5000 sp. 1 Minor magic item. 1 Minor magic item.
Percival Asheton, Male Human [Permalink]
Personal [hide]
Description: This exceptionally lanky man wears a white coat over a green low-cut shirt, and a top hat upon his head. He wears his silver hair down. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: Born in the west his family was never financially stable. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He now owns his own business.
Motivation: To prove his worth to the world; and he feels the way he acts is they only way to get by in the world
Ideals: Impeccable. Flaws: Insane, Impulsive. Bonds: Poor. Occupation: Shoemaker
Voice: Voice breaks
Attributes [hide]
Medium (6'1") Human, Neutral Good (CR 6)
Armor Class 12
Hit Points 27 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 15 (+2) | 14 (+2) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Ignan, Undercommon
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 3 | 3 | 2 | 0 |
Possessions: 1000 sp. Star rose quartz (40 gp). Zircon (40 gp). Deep blue spinel (700 gp).
Don Barclay, Male Human [Permalink]
Personal [hide]
Description: He is well dressed, constantly wearing a brown suit, tan shirt, and blue tie. He carries with him a set of shields on his belt, each one with a amber on the hilt. His silver hair has been sun bleached extensively. His eyes are amber.
Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. While studying, he fell in love. They married and had a daughter. Some 5 years later his spouse died after the birth of his daughter. Heartbroken, Don never married again. Instead he focused his life to raising his daughter whom he trained as his father had trained him before.
Motivation: He loathes his own lifestyle.
Ideals: Fighting, Joker. Flaws: Emotional. Bonds: Military, In love. Occupation: Butcher
Voice: Whispers
Attributes [hide]
Medium (5'2") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 22 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 12 (+1) | 13 (+1) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Ignan
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 1800 sp.
Geoffrey Skelton, Male Human [Permalink]
Personal [hide]
Description: He dresses like a well dressed Fletcher does. He keeps his black hair in a pixie cut. His eyes are violet.
Personality: Deceptive and manipulative this northern guy figured out how to best use his charms to convince people to do what he wants. Geoffrey enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He helped his mother out around the business and became quite the natural. After a long history of fighting, Geoffrey and his spouse have recently divorced.
Motivation: He'd like to take his coworkers down a peg; and he's repulsed by the pc
Ideals: Gifted. Flaws: Hedonist, Antagonistic. Bonds: Job, Attractive. Occupation: Fletcher
Voice: Creaky witch voice
Attributes [hide]
Medium (5'6") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 26 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 14 (+2) | 14 (+2) | 8 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Halfling, Gnoll
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
Possessions: 600 gp. Banded agate (12 gp). Red-brown spinel (120 gp). Chalcedony (20 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
